In my teams recent project, "UHC Sky Warriors".
we've designed a system, that allows the players to select the amount of teams (2-4), and pick their own teams. The game currently ends when all plauers are dead. We do not the game to end this way.
When a player is at 1/2 heart they're moved to spectator mode, removed from their team, inventory cleared and then score reset.
* Scores in place *
(set when over red stained glass)
(set when over blue stained glass)
(set when over green stained glass)
(set when over yellow stained glass)
(set when match starts)
(when reach 180 Player is 'killed')
(BackUp if Dead Fails)
(returns 4 half hearts, and removes 40 Dead points)
(Given to a teams ArmorStand that won)
*What we need help with*
When one team is left alive, reset all scores, kill all items and /title @a @e[scor_TeamWon_min=1] Has won!
I know how to do all of this except testing for the final team, This is our final system that needs to be in place, then we will make the lobby look good.
*Thank you just for reading this Thread*
Director of M.P.G.