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If anyone is still here, Mechanization 2.0 has been released for Minecraft 1.13, more than doubling the content. More info in OP. Check out the trailer:
Check out my command block creations:
Mechanization: A function script tech mod
Nexus Invasion: A custom PVE 'defend the nexus' gamemode
Elder Botany: Growable ores
You could use any spawn egg but give it the nbt tag {id:"minecraft:silverfish"} that way you can use any spawn egg but have it always spawn any mob
Quote from technolabyteยป You could use any spawn egg but give it the nbt tag {id:"minecraft:silverfish"} that way you can use any spawn egg but have it always spawn any mob
Use of spawn eggs was removed in version 2.0 in exchange for better methods. 2.0 changed pretty much all of Mechanization.
Hey dude, are you going to add this to minecraftmaps.com? they just added a section for datapacks....
Looks amazing btw!
Please, everyone, if your post is solved, edit the name and mark it [SOLVED]. Period.
Hello ICY,
I have given a try to your data pack and it was a joy to play around with.
I have reached the tier 2 machines and are getting the hang out of this
new style of gameplay and have been maximizing my work efficiency
with these wonderful machines.
However, I encountered a problem in using the auto fisher.
I followed the instructions to put the machine in a 5x5x5 water area
It does kind of work when it doesn't, it spawns some items but it does not drop
down under the autofisher where I put the hopper on where I could automate
the process. Is it a flaw? because I'm pretty sure that I looked in the wiki.
do you mind replying me with a correct way of automating this?
thank you.
-derp0915
If anyone is still here, Mechanization 2.0 has been released for Minecraft 1.13, more than doubling the content. More info in OP. Check out the trailer:
Check out my command block creations:
Mechanization: A function script tech mod
Nexus Invasion: A custom PVE 'defend the nexus' gamemode
Elder Botany: Growable ores
You could use any spawn egg but give it the nbt tag {id:"minecraft:silverfish"} that way you can use any spawn egg but have it always spawn any mob
Use of spawn eggs was removed in version 2.0 in exchange for better methods. 2.0 changed pretty much all of Mechanization.
Check out my command block creations:
Mechanization: A function script tech mod
Nexus Invasion: A custom PVE 'defend the nexus' gamemode
Elder Botany: Growable ores
Hey dude, are you going to add this to minecraftmaps.com? they just added a section for datapacks....
Looks amazing btw!
Please, everyone, if your post is solved, edit the name and mark it [SOLVED]. Period.
Hello ICY,
I have given a try to your data pack and it was a joy to play around with.
I have reached the tier 2 machines and are getting the hang out of this
new style of gameplay and have been maximizing my work efficiency
with these wonderful machines.
However, I encountered a problem in using the auto fisher.
I followed the instructions to put the machine in a 5x5x5 water area
It does kind of work when it doesn't, it spawns some items but it does not drop
down under the autofisher where I put the hopper on where I could automate
the process. Is it a flaw? because I'm pretty sure that I looked in the wiki.
do you mind replying me with a correct way of automating this?
thank you.
-derp0915