1.9 Doesn't use numerical ids anymore, instead, alphanumerical ids are used. This command will aplly a blindness effect for 10 seconds to the closest player:
/effect @p minecraft:blindness 10
No. 1.9 still allows numerical ids for this and you can see it has the same effect.
The amplifier has been nurfed it seems to prevent mistreatment of complete blindness.
If you don't need the offhand slot when they're respawing you could add a cust model to that slot and make the Fps size of the model cover the entire screen (although I don't know if it can be that big).
Im not sure what you mean.
But what I have right now suits the overall effect pretty nice. Clear + Invisibility
It's looks good! But I don't understand how you got the color of the respawn pod to be so dark, like did the Invisiblity have anything to do with it or am I missing out on something?
Changed the Obsidian texture to a 1x1 pixle 100% black texture.
Clear removes any armor and items.
Invisibility removes the player's skin.
Resulting in all that's left is the hotbar and the crosshair.
Are the sounds from a resource pack? Sounds great.
A custom Resource Pack that will go along with the map. Each map will have its own dedicated Resource Pack.
Sounds are legit game sounds, I didn't make them, just edited them. The piston sounds amazing.
It does sound cool. So all maps will be like different levels? (Sorry not knowledgeable about Halo) Couldn't you make an "online" version, bascially multiplayer PvP? That'd be really cool.
Also, I hope you don't have the commandBlockOutput like that always, but only when checking things.
Each map will be on different saves, so yes like different levels. To help performance, file sizes and to give more options for players.
Different game types like Slayer, Infection, CTF, will be baked into each map the best it can be.
And haha, that's a test world, see in the other video there wasn't any commands showing
2 seconds of night vision combined with 2 sec of blindness? i dont think that works, night vision flikkers in its last 10 seconds, that might be the problem....
Rollback Post to RevisionRollBack
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
This use to be possible using Effect 15 but it doesn't seem to be working in 1.9
Anyone able to make it work?
No. 1.9 still allows numerical ids for this and you can see it has the same effect.
The amplifier has been nurfed it seems to prevent mistreatment of complete blindness.
why use number ids? just press tab and life will get easier...
btw complete blindness is nightvision + blindness effect aplied at the same time
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
Didn't know you could tab in command blocks now. Thats useful.
Also that does not work for me, its the same effect.
I Have NO Idea Why You Wud Want To Use The Complete Blindness
But As You Know If You Are Far From the Ground It's Complete
Blindness Right? So If You Want Some Scary Part why Not Just Effect
The Player With Blindness Than Tp Them To A Room Made Of Barriers
In the Sky And Use Chain Command Blocks So It Goes Un Noticable
Of the Teleportation And If You Don't Want Them To See Their Hand,
Just Effect Them With Invisibility And If You Are Even MORE Picky
And You Want The Hotbar Gone, Put Them In Spectator For That Short
Peroid Of Time Than Switch Them Back To Adventure You Coul Just Set
Up An ArmorStand Somewhere And Teleport Them To That Using Repeat
Commands Set To "Needs Redstone" For A Long Peroid Of Time
Like For Example In This Picture Pressing The Button Once Will
Keep The Pulse On For A Long Time Which Can Power The Repeat Command Block
Hope I Helped!!
For creating a Halo 3 style Respawn for projects Im working on.
And, while you didn't really help, you did give me some ideas.
PUT THAT COOKIE DOWN!!
Im not sure what you mean.
But what I have right now suits the overall effect pretty nice. Clear + Invisibility
Changed the Obsidian texture to a 1x1 pixle 100% black texture.
Clear removes any armor and items.
Invisibility removes the player's skin.
Resulting in all that's left is the hotbar and the crosshair.
A custom Resource Pack that will go along with the map. Each map will have its own dedicated Resource Pack.
Sounds are legit game sounds, I didn't make them, just edited them. The piston sounds amazing.
Each map will be on different saves, so yes like different levels. To help performance, file sizes and to give more options for players.
Different game types like Slayer, Infection, CTF, will be baked into each map the best it can be.
And haha, that's a test world, see in the other video there wasn't any commands showing
2 seconds of night vision combined with 2 sec of blindness? i dont think that works, night vision flikkers in its last 10 seconds, that might be the problem....
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
Make A Custom Resource Pack And Re-Texture The Pumpkin To Be Completely Dark
Than Run These Commands:
To Start Darkness:
/replaceitem entity @p slot.armor.head minecraft:pumpkin
To Stop Darkness:
/clear @p minecraft:pumpkin
Testing
Thats a good idea, but I'm going to stick what I have now. Thanks