I am attempting to make my spleef arena automatic, i.e. I have a wireless redstone board that tells how many players there are and how many are ready. I am trying to have system that adds one point to a scoreboard objective "players" and "ready" per game, and another that executes 'command' when "players" and "ready" are equal. Any help?
The once off commands, I understand. Can I apply the {{action:run_command,value:}} to (/testforblock ~ ~1 minecraft:lever 9) ?
and I do not quite understand EXACTLY what the score_spleef_min= and score_spleef do. My brain is following the path that the /tp commands teleport all players in a certain area to certain coordinates based on their value in the scoreboard. But I do not know what the two strings (score_spleef_min= and score_spleef) tell the server to do. And in the /testfor command, what does having the spleef scoreboard variables set up like that check test for? Because in my current system, I have command blocks checking for players standing in a certain spot has one variable "Players" and another checking for when they flip a lever as another variable "Ready". So what I am seeing here is your /testfor command teleporting all the players with a score of 2 to a certain place, but I don't see how the server knows which players to add the score to. Unless that is what the "set" argument does in /trigger spleef set #. Am I making sense?
1.9 is coming! (I heard that it's the end of this month-,-(probably wrong))
Don't let anyone lock their maps in 1.8!
Btw, I wanna know how can you count the players with /testfor,
with comparator attach to that command block?
You do know that 1.9 did not add any new commands yet, just nbt and new command blocks. It's next month, also this is for a server, it is best to keep a server in stable 1.8 than snapshots and yes comparotars
I am attempting to make my spleef arena automatic, i.e. I have a wireless redstone board that tells how many players there are and how many are ready. I am trying to have system that adds one point to a scoreboard objective "players" and "ready" per game, and another that executes 'command' when "players" and "ready" are equal. Any help?
Okay so you need the following commands
Once off Commands:
Clock Commands:
Anywhere:
The x y z and r must cover the spawn area and only it, rather less than more. IT MAY NOT COVER THE SPLEEF ARENA!
Counting the players
0 = Around Spawn
1 = Getting Ready
2 = Ready
Projects:
Cool Welcome Message using Unicode for Map Makers and Server Owners.
Q-Lock for adventure mappers that dont want their players to lose valuble items.
minecraft:command_block One-Command: Terrain Tools for adventure mappers that want to shape their world without using external tools.
The once off commands, I understand. Can I apply the {{action:run_command,value:}} to (/testforblock ~ ~1 minecraft:lever 9) ?
and I do not quite understand EXACTLY what the score_spleef_min= and score_spleef do. My brain is following the path that the /tp commands teleport all players in a certain area to certain coordinates based on their value in the scoreboard. But I do not know what the two strings (score_spleef_min= and score_spleef) tell the server to do. And in the /testfor command, what does having the spleef scoreboard variables set up like that check test for? Because in my current system, I have command blocks checking for players standing in a certain spot has one variable "Players" and another checking for when they flip a lever as another variable "Ready". So what I am seeing here is your /testfor command teleporting all the players with a score of 2 to a certain place, but I don't see how the server knows which players to add the score to. Unless that is what the "set" argument does in /trigger spleef set #. Am I making sense?
Yes how this works is istead of having a lever (destroy it) you have the clickable signs so instead of having a lever you just have the sign.
The score_spleef_min=1 means do "something" to every player with a minimun score of 1.
While score_spleef=1 takes each oen with a max of 1
What /trigger does it sets the player clicking the sign's score to 1 or 2 or 3 respectively.
Projects:
Cool Welcome Message using Unicode for Map Makers and Server Owners.
Q-Lock for adventure mappers that dont want their players to lose valuble items.
minecraft:command_block One-Command: Terrain Tools for adventure mappers that want to shape their world without using external tools.
Oh come on! Type in 1.9 commands!
1.9 is coming! (I heard that it's the end of this month-,-(probably wrong))
Don't let anyone lock their maps in 1.8!
Btw, I wanna know how can you count the players with /testfor,
with comparator attach to that command block?
You do know that 1.9 did not add any new commands yet, just nbt and new command blocks. It's next month, also this is for a server, it is best to keep a server in stable 1.8 than snapshots and yes comparotars
Projects:
Cool Welcome Message using Unicode for Map Makers and Server Owners.
Q-Lock for adventure mappers that dont want their players to lose valuble items.
minecraft:command_block One-Command: Terrain Tools for adventure mappers that want to shape their world without using external tools.
Just for the signs, the signs,
Your signs won't work in 1.9
1.9 is coming, it'll be common on servers soon.
BTW, haha, how can u count players by that way?
attack 8 redstone dust attached to that comparator? Interesting.
I think I understand, sort of. I will do some testing and ask if i have anymore questions. Thanks for all the help Miner!!