Ok so I was wondering if any one could make a command block based code for a archery practice area. The idea is you click a button and mobs come running out at different speeds but they move straight so you have to shoot fast. Also I would like it where you press a button to start it and press it again to end. I will give special access to my mini games that I have coded for a few months as the reward and you can test them with me. Basically what a donator gets. Thanks
Sorry about spamming it I wanted people to see it. What do you mean by where. I want it on my server. I will let you on it if you want to write it. Or you could give me the command to paste. But I will let you on my server to test my mini games if you like. That was my reward. and sorry for bad English.
But if you write it on my server you will have to be in creative and you can break blocks in creative unlike survival so you have to promise me to not break any blocks then when you are done I will put you in survival to test my mini games if you like. Nobody else is allowed on the server yet. I would prefer for you to just give me the command and I paste it and just let you on the server in survival, but if you need to write it I will let you because I do not know if placement matters or not.
Thanks so much. It worked perfectly except for two thing. First can you make it so it does not say so much stuff i chat. And is there a way to make them not agrow on players because they move to me. Or just make it so they do not have an Ai. Thanks
Ok cool and four more questions. One does it effect all mobs the movement thing or just the mobs I spawn. Second can you make the mobs run random speeds. Third should I keep the main movement clock on at all times or not. And fourth what is the add A_dh thing to the scoreboard do? thanks
And one final question. What command block circuit should I add the /effect @e[0,60,0,1,type=Zombie] 2 100000 127 true to. the spawn one movement one. Or add scoreboard one.
Sorry for so many questions but this is my final one. Do I need the mob time 1 you made me spawn because I axedently made home des pawn and it seems to work without him. Thanks so much for your help.
Ok so I was wondering if any one could make a command block based code for a archery practice area. The idea is you click a button and mobs come running out at different speeds but they move straight so you have to shoot fast. Also I would like it where you press a button to start it and press it again to end. I will give special access to my mini games that I have coded for a few months as the reward and you can test them with me. Basically what a donator gets. Thanks
I hope someone will be able to help me out. And it will be cool to have someone on my server with me.
I am a modder, coder, and server designer but I do not know how to code command blocks.
Anybody know because I need this.
Aye... don't spam the thread, that's too boring.
OK, that's... quite easy, where do you want me to make it?
Or I just simply explain how to make it? (Don't trust! It's not simple explaination)
BTW, this thread is empty and silent...
Sorry about spamming it I wanted people to see it. What do you mean by where. I want it on my server. I will let you on it if you want to write it. Or you could give me the command to paste. But I will let you on my server to test my mini games if you like. That was my reward. and sorry for bad English.
But if you write it on my server you will have to be in creative and you can break blocks in creative unlike survival so you have to promise me to not break any blocks then when you are done I will put you in survival to test my mini games if you like. Nobody else is allowed on the server yet. I would prefer for you to just give me the command and I paste it and just let you on the server in survival, but if you need to write it I will let you because I do not know if placement matters or not.
OK, I'll try to explain to you by word,
if you don't understand, just private message me the IP.
Before I start, I assume you are making that kind of practice area. And the position of summoning the mobs is x:0 y:60 z:0 (change it)
First, find a location for your practice area.
Second, place diamond block (it's only for marking usage for my further explainations) on the place where you want
the mobs to start running (I prefer you make a space to move towards positive x as my command make them run towards positive x.)
Third, start a command block center for the following command blocks (the center should be hidden under the area.)
Fourth, type this command in you chat:
Fifth, put 5 command blocks separated at least 1 block, attach redstone repeater to it (you can replace with restone dust for faster signal...)
1st command block:
summon Zombie 0 60.1 0 {CustomName:Lvl1,Attributes:[{Name:generic.maxHealth,Base:1.0},{Name:generic.followRange,Base:1.0}]}
2nd command block:
summon Zombie 0 60.1 0 {CustomName:Lvl2,Attributes:[{Name:generic.maxHealth,Base:1.0},{Name:generic.followRange,Base:1.0}]}
3rd command block:
summon Zombie 0 60.1 0 {CustomName:Lvl3,Attributes:[{Name:generic.maxHealth,Base:1.0},{Name:generic.followRange,Base:1.0}]}
4th command block:
summon Zombie 0 60.1 0 {CustomName:Lvl4,Attributes:[{Name:generic.maxHealth,Base:1.0},{Name:generic.followRange,Base:1.0}]}
5th command block:
summon Zombie 0 60.1 0 {CustomName:Lvl5,Attributes:[{Name:generic.maxHealth,Base:1.0},{Name:generic.followRange,Base:1.0}]}
Do you realize this change here?XD
Sixth, stand on the input signal of the redstone repeaters (5 in total) and type this in chat:
summon Silverfish ~ ~ ~ {CustomName:R_S,Silent:1,Invulnerable:1,NoAI:1}
and
effect @e[type=Silverfish,name=R_S] 14 999999 1 true
Seventh, put a redstone clock and attach the following command blocks into it:
1) entitydata @e[type=Zombie,name=Lvl1] {Motion:[0.3,0.0,0.0]}
2) entitydata @e[type=Zombie,name=Lvl2] {Motion:[0.4,0.0,0.0]}
3) entitydata @e[type=Zombie,name=Lvl3] {Motion:[0.5,0.0,0.0]}
4) entitydata @e[type=Zombie,name=Lvl4] {Motion:[0.6,0.0,0.0]}
5) entitydata @e[type=Zombie,name=Lvl5] {Motion:[0.7,0.0,0.0]}
6) execute @e[type=Zombie,name=Time1,score_A_PA_min=10,score_A_PA=10] ~ ~ ~ execute @r[type=Silverfish,name=R_S] ~ ~ ~ setblock ~ ~ ~ redstone block
7) execute @e[type=Silverfish,name=A_PA] ~ ~ ~ setblock ~ ~ ~ air
(I didn't realize you need so much steps, I'll just use numbers to repreasent the steps...)
-----8) type this command in your chat, when you found an empty space in your command block center:
/summon Zombie ~ ~ ~ {CustomName:Time1,NoAI:1,Silent:1,Invulnerable:1,PersistenceRequired:1}
Do you realize this change here?XD
-----9) use a slower clock and attach this command block:
scoreboard players add @e[type=Zombie,name=Time1] A_PA 1
-----10) I assume your location of killing the zombies they can't shot is x:10 y:60 x:0
put this command block in the faster clock:
tp @e[10,60,0,1,type=Zombie,name=!Time1] 0 0 0
-----11) I think it's done, feel free to ask. I gonna eat my breakfast.
Ok I will try get back to you when I do. And I do have a building for it.
Thanks so much. It worked perfectly except for two thing. First can you make it so it does not say so much stuff i chat. And is there a way to make them not agrow on players because they move to me. Or just make it so they do not have an Ai. Thanks
ai would be better.
And this only works on the mobs I spawn right not all mobs in the world.
OK,
First : /gamerule commandBlockOutput false
type this command will solve the problem.
Second, /effect @e[0,60,0,1,type=Zombie] 2 100000 127 true
put this command in a clock too.
Ok cool and four more questions. One does it effect all mobs the movement thing or just the mobs I spawn. Second can you make the mobs run random speeds. Third should I keep the main movement clock on at all times or not. And fourth what is the add A_dh thing to the scoreboard do? thanks
Thanks so much for all your help!
And one final question. What command block circuit should I add the /effect @e[0,60,0,1,type=Zombie] 2 100000 127 true to. the spawn one movement one. Or add scoreboard one.
Sorry for so many questions but this is my final one. Do I need the mob time 1 you made me spawn because I axedently made home des pawn and it seems to work without him. Thanks so much for your help.
Here is a picture of it. To see if it is right.
and another to better understand.
Before I solved you the following 4 questions,
I apologise that the /effect bugs the system, so remove it.
But, to solve the problem that zombies following you,
Go back to my second reply and retype the command I edited for the zombies.
OK,
First, I don't make effects on them now, so pass.
Second, It is fixed when you retype the command as I said.
Third, the clock should be pernamently active (unless you stopped it)
Last, it's A_PA. it's the timer for you to summon a random zombie,
once it reaches exactly 10, it summon 1 for you.
PS: add this command block on the clock too(to prevent bugging the system.)
/scoreboard players set @e[type=Zombie,score_A_PA_min=11] A_PA 0
IMPORTANT! If you place this command,
it will pernamently generate the zombies, to stop it,type this:
/entitydata @e[type=Zombie,name=Time1] {CustomName:Time_1}
To start it again, type this:
/entitydata @e[type=Zombie,name=Time_1] {CustomName:Time1}
It's removed ^^
So, you don't need to.
He's the timer.
So if you want auto generate the zombies,
you need time_1
(Unless you want to replace the timer to redstone circuits)
IMPORTANT!
Hmm... I found out that the system bugged whenever that chunk despawns.
Type this command when you summon all the mobs:
entitydata @e[type=!PLayer,r=50] {PersistenceRequired:1}
Hmm... it's quite unexpected...
I don't expect to have such "complicated" redstone network.
Mind me to finish that area in your server?
I promise not to break buildings unless you permitted me.