I have a command block that resets Jumped score to 0, but the problem is that no matter where I jump it still detects my Jumped score and changes the armor stand to a score of 1. How can I make it so that it only does that if it is 4 blocks below me? The system I have is
PLAYER WHEN JUMPED
REDSTONE BLOCK/MELON BLOCK (switches based on score)
Im using a fill clock from closest to farthest in the order momlob gave. I want the the lights to turn on when you jump if they are already off, and turn off when you jump if they are already on. So just switch back and forth between jumps
k cool thanks cause i mean its working but it takes 10-15 jumps to for it to switch and sometimes in something where some have to turn on and some have to turn off, it doesn't switch some of them...
im willing to do anything to get this to work. I dont care if you have to change the puzzle entirely as long as you can get it to work... if it has to be you can change it so if you throw something on the ground it will change it as long as it changes...