I am busy making a clash of clans map and I have made the reacources scoreboard but when I want to testfor Gold's team(aka=team_1)It just finds random players and not the actual team name ill send the command and a pic!
In this case I have I have made it that GOLD is a fake player and does not egsits and he is part of team_1
But if you are still trying to fix the problem thank you for your trouble but I have found a solution I have made separate objectives such as:GOLD(as its self)
ELIXIR(as its self) and GEMS(as its self)
Thank you for the effort but I have a new situation!
I am trying to test for an item on the ground(which ive gotten right) but now im tring to place a structure using the /clone command but I don't know haw to place the structure where the DROPED item was!
I know this isn't for this topic but it saves the effort of having to make a new one!
I didn't read a lot of this, fairly hungover this morning, but if you are using /testfor you have no idea who you are targetting with the next commands. The best thing to do is use /scoreboard to assign the entity a value based on target selector and data tags, then do whatever command on that player. Also you cannot /testfor fake players. Nor any kind of targetting. The best way around that is use an armor stand to hold all the scoreboard values and test its scores.
This is a common misconception. The /tp command does use use relative coordinates from where it is executed, but rather from the target itself. This means that this command will do the exact same as /tp @e[name=Builder] ~ ~1 ~, simply teleporting the entity up one block from where it was.