I am working on an adventure map/game but have little to no knowledge of Command blocks and somewhat basic redstone knowledge. I have all the ideas laid out and the island built. However, execution is where I need YOUR help!
(Command Block and Redstone Info below Gameplay Background/Info)
Gameplay Info: This map is going to be a 6v6 Survival Adventure Game. The castaways will be split into two groups. Shinoa (Green) and Turaia (Orange). Every 3 days one castaway will be voted off by the others at tribal council until there are two remaining. The final two castaways will then go to the final tribal council where the JURY (The last 5 people eliminated) cast their final vote and decide who is the Sole Survivor.
Aside from competing in challenges, castaways will be required to... well, survive. Each tribe will be allotted a rationed amount of food that will allow the tribe to survive at the minimum. Taking damage, exerting energy (running/jumping etc) will drain hunger even more, which requires you to gather your own food. Tribes can only traverse through their own designated part of the island. Apart from food, building a shelter and lighting up your area to protect yourself from the dangers is also a necessity.
Gameplay Archs: Challenges, Survival, Gathering/Harvesting, Social Skills/Alliances, and sometimes just Luck.
Survivor Calendar: Every Day a certain event will happen.
Day 1 : Reward Challenge
Day 2 : Survival/Harvesting
Day/Night 3 : Immunity Challenge/Tribal Council (First Castaway Eliminated)
Day 4 : Reward Challenge
Day 5 : Survival/Harvesting
Day/Night 6 : Immunity Challenge/Tribal Council (Second Castaway Eliminated)
Repeat Process...
Day 16 : Reward Challenge (Both tribes Merge to create the new Wekaya [Blue] Tribe)
Day 17 : Survival/Harvesting (Merged Tribe Moves to Camp which won most rewards.)
Day/Night 18 : Individual Immunity Challenge/Tribal Council (Sixth Castaway Eliminated and the First Member of the JURY)
Day 19 : Reward Challenge
Day 20 : Survival/Harvesting
Day/Night 21 : Individual Immunity Challenge/Tribal Council (Seventh Castaway Eliminated and the Second Member of the JURY)
Repeat Process...
Day 25 : Reward Challenge
Day 26 : Survival/Harvesting
Day/Night 27 : Final Immunity Challenge/Tribal Council Last chance to play Hidden Immunity Idol (Ninth Castaway Eliminated and the Fourth Member of the Jury)
Day 28 : Reward Challenge
Day/Night 29 : Survival/Harvesting/Tribal Council (Tenth Castaway Eliminated and the Fifth and Final Member of the JURY)
Day 31: Jury Questions. (Each Jury member can ask a question to each of the remaining castaways, this may determine how the jury members vote.
Night 31: Final Tribal Council (The Jury Members Vote for who they want to WIN. The Castaway with the MOST votes is crowned the Sole Survivor.)
Command Blocks/Redstone Help:
Wants:
Custom Recipes/Block Drops
Trees - When Log is cut (by an axe) drop 1-2 sticks, and replace the log with a fence post.
9x sticks in the crafting table would craft a plank.
Stone - When Andesite is mined, drop 1-2 buttons (renamed rock) and replace the andesite with diorite.
9x rocks in the crafting table would craft a cobblestone.
Water: When a bottle of water is put in a furnace it is renamed to "Drinkable Water"
Thirst: Using scoreboards(Id assume), make a player drink water bottle to replenish thirst meter.
Needs:
Time/Day Events: Events that are triggered (on a certain day at a certain time) and teleport players to the given area.
Day 1 Reward Challenge
Time During Challenges paused at noon (if possible) to prevent the progression of days during challenges.
Day 2 Survival (Harvesting/Building)
Day 3 Immunity Challenge
Night 3 Tribal Council
Tribal Council (Voting system):
At tribal council each player will cast a vote to eliminate another player. The player with the most votes is eliminated.
Ties result in a revote with the tied members not able to vote.
HIDDEN IMMUNITY IDOL: A player that uses an immunity idol negates votes cast against them (must be played after votes are cast but before they are "read".
Individual Immunity: A player that wins individual immunity cannot be voted for. Played before votes are cast.
Player voted out is switched to spectator.
Intermediate+ Redstone knowledge for certain Challenges.
All help will be credited and greatly appreciated. (even if it's just a single command block input)
All ideas are welcome.
Contact me on Skype: iammciovin if you are interested in working on the project.
Along similar lines, here's a thing to teleport the people where they need to go:
hopper clock is because I like them
Command blocks (left to right, then top to bottom):
/testfor @e[score_Time_min=200,score_Time=200]
/testfor @e[score_Time_min=300,score_Time=300]
/testfor @e[score_Time_min=800,score_Time=800]
/tp @a 100 57 100
/tp @a -100 57 100
/tp @a 100 57 -100
It's really simple, it would just tp everyone when they are at a certain point in the game (as determined by the time thing from my 8 minutes ago post)
Obviously you can use this setup for anything that triggers at a set time, and not just teleporting, I just didn't feel like coming up with something original to fill in the command blocks.
Trees - When Log is cut (by an axe) drop 1-2 sticks, and replace the log with a fence post.
9x sticks in the crafting table would craft a plank.
Stone - When Andesite is mined, drop 1-2 buttons (renamed rock) and replace the andesite with diorite.
9x rocks in the crafting table would craft a cobblestone.
Water: When a bottle of water is put in a furnace it is renamed to "Drinkable Water"
Thirst: Using scoreboards(Id assume), make a player drink water bottle to replenish thirst meter.
Needs:
Time/Day Events: Events that are triggered (on a certain day at a certain time) and teleport players to the given area.
Day 1 Reward Challenge
Time During Challenges paused at noon (if possible) to prevent the progression of days during challenges.
Day 2 Survival (Harvesting/Building)
Day 3 Immunity Challenge
Night 3 Tribal Council
Tribal Council (Voting system):
At tribal council each player will cast a vote to eliminate another player. The player with the most votes is eliminated.
Ties result in a revote with the tied members not able to vote.
HIDDEN IMMUNITY IDOL: A player that uses an immunity idol negates votes cast against them (must be played after votes are cast but before they are "read".
Individual Immunity: A player that wins individual immunity cannot be voted for. Played before votes are cast.
Player voted out is switched to spectator.
Intermediate+ Redstone knowledge for certain Challenges.
All help will be credited and greatly appreciated. (even if it's just a single command block input)
All ideas are welcome.
Contact me on Skype: iammciovin if you are interested in working on the project.
I would love to work on this with you, and I'd love to see what we can come up with. Unfortunately I do not have skype, but I do have Pesterchum if you have that.
The problem with the customization is that currently, you cannot add custom crafting table recipes. We would have to implement a custom crafting table. Unfortunately this can't be one that will be placed down everywhere.
With the custom block drops, we would have to forcibly block down doTileDrops, and add custom /gives for each block broken. It would take a long time, but would be possible.
The time of day, tribal council, day 1-2-3 stuff can be made with a lot of command blocks, but it's doable.
Rollback Post to RevisionRollBack
(It's "VMod" when used in a title or beginning of a sentence, and "vmod" otherwise. LEARN IT)
Maker of multiple vanilla mods, like these:
Link Removed - Overhauls survival with steeper difficulty curve
I would love to work on this with you, and I'd love to see what we can come up with. Unfortunately I do not have skype, but I do have Pesterchum if you have that.
I do not have pesterchum, sorry. Is there any other way to contact you?
I am working on an adventure map/game but have little to no knowledge of Command blocks and somewhat basic redstone knowledge. I have all the ideas laid out and the island built. However, execution is where I need YOUR help!
(Command Block and Redstone Info below Gameplay Background/Info)
Gameplay Info: This map is going to be a 6v6 Survival Adventure Game. The castaways will be split into two groups. Shinoa (Green) and Turaia (Orange). Every 3 days one castaway will be voted off by the others at tribal council until there are two remaining. The final two castaways will then go to the final tribal council where the JURY (The last 5 people eliminated) cast their final vote and decide who is the Sole Survivor.
Aside from competing in challenges, castaways will be required to... well, survive. Each tribe will be allotted a rationed amount of food that will allow the tribe to survive at the minimum. Taking damage, exerting energy (running/jumping etc) will drain hunger even more, which requires you to gather your own food. Tribes can only traverse through their own designated part of the island. Apart from food, building a shelter and lighting up your area to protect yourself from the dangers is also a necessity.
Gameplay Archs: Challenges, Survival, Gathering/Harvesting, Social Skills/Alliances, and sometimes just Luck.
Survivor Calendar: Every Day a certain event will happen.
Day 1 : Reward Challenge
Day 2 : Survival/Harvesting
Day/Night 3 : Immunity Challenge/Tribal Council (First Castaway Eliminated)
Day 4 : Reward Challenge
Day 5 : Survival/Harvesting
Day/Night 6 : Immunity Challenge/Tribal Council (Second Castaway Eliminated)
Repeat Process...
Day 16 : Reward Challenge (Both tribes Merge to create the new Wekaya [Blue] Tribe)
Day 17 : Survival/Harvesting (Merged Tribe Moves to Camp which won most rewards.)
Day/Night 18 : Individual Immunity Challenge/Tribal Council (Sixth Castaway Eliminated and the First Member of the JURY)
Day 19 : Reward Challenge
Day 20 : Survival/Harvesting
Day/Night 21 : Individual Immunity Challenge/Tribal Council (Seventh Castaway Eliminated and the Second Member of the JURY)
Repeat Process...
Day 25 : Reward Challenge
Day 26 : Survival/Harvesting
Day/Night 27 : Final Immunity Challenge/Tribal Council Last chance to play Hidden Immunity Idol (Ninth Castaway Eliminated and the Fourth Member of the Jury)
Day 28 : Reward Challenge
Day/Night 29 : Survival/Harvesting/Tribal Council (Tenth Castaway Eliminated and the Fifth and Final Member of the JURY)
Day 31: Jury Questions. (Each Jury member can ask a question to each of the remaining castaways, this may determine how the jury members vote.
Night 31: Final Tribal Council (The Jury Members Vote for who they want to WIN. The Castaway with the MOST votes is crowned the Sole Survivor.)
Command Blocks/Redstone Help:
Wants:
Needs:
All help will be credited and greatly appreciated. (even if it's just a single command block input)
All ideas are welcome.
Contact me on Skype: iammciovin if you are interested in working on the project.
Made a day/night thing with a pause:
Command blocks (left to right, then top to bottom)
/scoreboard players set @e[Name=Mark,type=ArmorStand] Pause 1
/scoreboard players set @e[Name=Mark,type=ArmorStand] Pause 0
/scoreboard objectives add Pause dummy
/scoreboard objectives add Time dummy
/testfor @e[score_Pause_min=1]
/scoreboard players add @e[Name=Mark,type=ArmorStand] Time 1
Press the button to start the whole thing, it will pause itself when the sun is high, press the button again to unpause.
The time variable is the number of 1/2 seconds since you activated it.
I make these things...
https://www.youtube.com/user/AwesomeSyd239
Along similar lines, here's a thing to teleport the people where they need to go:
hopper clock is because I like them
Command blocks (left to right, then top to bottom):
/testfor @e[score_Time_min=200,score_Time=200]
/testfor @e[score_Time_min=300,score_Time=300]
/testfor @e[score_Time_min=800,score_Time=800]
/tp @a 100 57 100
/tp @a -100 57 100
/tp @a 100 57 -100
It's really simple, it would just tp everyone when they are at a certain point in the game (as determined by the time thing from my 8 minutes ago post)
Obviously you can use this setup for anything that triggers at a set time, and not just teleporting, I just didn't feel like coming up with something original to fill in the command blocks.
I make these things...
https://www.youtube.com/user/AwesomeSyd239
I would love to work on this with you, and I'd love to see what we can come up with. Unfortunately I do not have skype, but I do have Pesterchum if you have that.
The problem with the customization is that currently, you cannot add custom crafting table recipes. We would have to implement a custom crafting table. Unfortunately this can't be one that will be placed down everywhere.
With the custom block drops, we would have to forcibly block down doTileDrops, and add custom /gives for each block broken. It would take a long time, but would be possible.
The time of day, tribal council, day 1-2-3 stuff can be made with a lot of command blocks, but it's doable.
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You can make a place-anywhere custom crafting table very easily.
Just make it into a pretend tile entity by spawning an invisible noAI silverfish on top of it, then use scoreboards.
You can make it drop the right block by making a custom drop for the silverfish and /killing the regular drop.
I make these things...
https://www.youtube.com/user/AwesomeSyd239
Are you interested in helping further? If so what is the best way to contact you?
I do not have pesterchum, sorry. Is there any other way to contact you?
Probably just through this thread, I check the forum every day.
(Which is more often than I check my phone, e-mail, now-uninstalled skype, weather, clock, etc)
I make these things...
https://www.youtube.com/user/AwesomeSyd239
Yeah, I would have suggested email.
Is there a server set up for the world?
If not, send me the world download and I'll PM you when I get a server up and running.
Like them? Post on them! Say your opinion, or suggest more features!