So I am working on an idea, without giving away too much I can tell you basically what I need to make it work:
* Each player on a server would have his own, single island
* There would be a server "center" on another island
* The only place the players are allowed to go is their own island, the center, the nether, then end, and the ocean around their island.
So, is there anyway to enforce this while keeping it as vanilla as possible? I mean maybe a water kills you plugin would work... But at the same time there are ways around that. I could make them just super farm... But still. Any ideas?
Idk if this would work, but just have a clock hooked up to a command block that would use something like /tp @a[r=<island size>,!<Island owner>] to teleport (or kill) anyone besides the island owner. Idk how to only select one player as the exception, but I think it's possible. It would be a bit of work, but that's all I can think of.
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You will want to use a comination of "r" and "rm". Make rm=the size of the island and r=the size of the island + something like 10. This will make only people farther than rm and less than r be tp'd back to the island. In this case you don't even need to only select a specific player. Because only the player whose island it is should ever be there. Just keep in mind if you are allowing people into the nether, they can build a new portal back to the overworld, bypassing the /tp command and escaping their island.