The Meaning of Life, the Universe, and Everything.
I am using the testfor @e[Type=Armorstand,r=5]
That way I check for an armorstand close by, however when a comparator is added the length of the signal is not equal to the amount of Armorstand but when I drop items or get close myself or shoot an arrow next to it the signal length also goes up.
How can I just testfor the Armorstands and not for any entity ?
I am making it so when you destroy the Armorstand it will check every 30 seconds(Redstone clock) and if there is no Armorstand then the Comparator should have no signal and it will respawn another Armorstand.
But for now it is just bugging out and checking for the amount of entities.
If you can explain why this is happening here you are much appreciated and otherwise you can come on my server and just fix the problem in live : EverHold.dmch.nl (Just say you know how to fix the redstone problem)