Do anyone know if it is posible to make Guardians attack other mobs using entitydata. I can't find anything about it and I am working on a map where I need this. I need the Guardians to kill hostile mobs not just squids. Maybe make them act like a golem. I just dont know the command.
Thanks for the ideer but that will not work in my map. I have already tried.
Can you explain why it won't work? It's one of the only clean solutions for guardians. You can't force a mob to target another without smoke-and-mirrors like that.
I need the guardians as some towers that deal damage. The guardians need to hurt the same mob as the player. It does not do that if the guardian attack a squid and the player attack the real mob.
I need the guardians as some towers that deal damage. The guardians need to hurt the same mob as the player. It does not do that if the guardian attack a squid and the player attack the real mob.
Let's see if I understand.. So you have a squid being teleported to the player and the guardian laser tower will attack the squid but you want it to attack the player as well?
Try naming the squid a name that ONLY the squid possesses and set up a NOT gate contraption that detects whenever the squid is hurt. like this:
That is not what I want. I want the laser tower and the player to hurt the same mob for example a zombie. But I think that I can maybe use this anyway so thank you.
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Can you explain why it won't work? It's one of the only clean solutions for guardians. You can't force a mob to target another without smoke-and-mirrors like that.
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Let's see if I understand.. So you have a squid being teleported to the player and the guardian laser tower will attack the squid but you want it to attack the player as well?
Try naming the squid a name that ONLY the squid possesses and set up a NOT gate contraption that detects whenever the squid is hurt. like this:
Make it so that the player receives damage when Squidward does. Hope this helps!
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