An accidental discovery when testing effects of clocks on an AND gate w/ piston.
It will go through the circuit twice, before overfilling on power, causing it to jam up, needing the 2nd piston section to be activated.
I have no use for it, maybe it can be used on an memory array?
I've tested version that last for longer durations, but unless I have to increase the amount of repeaters, I cannot re-create anything over 2 pulses without it going into a infinite state.
Also, I am unsure if it can be condensed, or whatnot, I made some small versions, but were buggy, and I don't have the SMP save for them.
I think, if this was improved a little (maybe more types of circuit? I know of one, and there's maybe more, of the circuits that can be compacted due to the recent updates) it could and should be pinned on the main redstone page :biggrin.gif:
For D flip flop #3 the camera makes it seem like the torch is on the ground instead of the clear blue block. Might want to fix that.
Also you didn't add me pulse shortener :sad.gif:
DFF #3 is tricky, everything is compacted so much that it's not possible to get everything in, even with the transparent block.
I guess I'll spend another 15 minutes staring at it and trying to find solutions.
Pulse shortener added for real this time :biggrin.gif: