Round 1J: Need 4 Speed -- Minecraft Edition FlazeOfAges vs. Dogekac
THEME: Create a self-contained 'car' that will move horizontally across an arbitrary flat surface. When the block(s) below it is/are powered, the car will stop moving. When the surface is unpowered, the car will continue.
RESTRICTIONS: No command blocks. The machine must be in contact with the ground at all times and doesn't have to look like a real car. A player must be able to stand in a place in the car without moving and not be pushed off. Your car only has to move in one direction.
OBJECTIVES: Compactness (more important) and survival friendliness (for the car, not the road).
...When an arrow is shot at the cube, the glass will disappear around the arrow, allowing it to pass through the cube without losing velocity, then re-forming individual blocks once the arrow has passed them. When the arrow leaves the back of the cube...
The arrow-bubble-tunneling effect...
The comparator problems would be nonexistent if you used execute instead of testfor.
Yea, the bubble thing I couldn't figure out.. And getting rid of only glass and nothing else would require testfor/testforblock, which doesn't happen fast enough for the arrow not to hit the glass first. If it was constantly making a bubble, it would get rid of other stuff too..
Probably missed something obvious. So please tell me and Sefean how that could have been done better if you know how.
OK, now that Round 1I is over, I thought I would give my contributions.
Here's a courtesy picture of the redstone (if you didn't want to download the world):
...and a World Download (if you wanted to check out the functionality): http://www.mediafire...FlazeOfAges.zip
Yep; that's similar to how I did it as well. Thank you for the example flaze. However, for some unknown reason, the arrow still loses velocity, and I can't figure out how to fix it. Oh well.
Also, for some other reason, the arrow sprites on your world are glitching for me, but that's probably lag.
Round 1J is currently the only round in progress. When it ends, we'll spend some time in the loser's bracket before continuing with 1K. Since Dogekac is currently out of town, and won't be back for a long period of time, flaze will probably win this round by default. However, Doge said he might have limited internet access, so there's a small chance that he'll still be in the game.
No squiggly line under 'doge'... that means that google chrome recognizes it as a real word. This is why I love google.
Round 2T: Station Creation Dogekac vs. Tomandgreen
THEME: Build a minecart station with two entrances and two exits. Minecarts may enter through either of the two entrances at any time (judges will put the minecarts in manually). When a minecart enters the station, it will be routed to the closest open exit. When a minecart moves to an exit, it will occupy that exit until the player sends it off with a button. If both exits are occupied, any entering minecart will remain in its entance track until an exit track is opened, at which point the closest pending minecart will move to fill in the space, ready to be sent off. The default exit for either entrance is the one directly across from it.
RESTRICTIONS: No command blocks. There will be no more than 4 minecarts in the station at one time.
THEME: Create a machine that will keep track of how much hunger the player has, and display it on a row of 10 glowstone lamps. As soon as the player goes below 4 hunger points (2 shanks in the food bar), then the machine will play a sound relative to the player and display a subtitle for about 2 seconds that says "low on hunger." The machine will repeat this reminder every 30 seconds until the player is above 4 hunger points.
RESTRICTIONS: When the hunger is displayed on the lamps, it must be displayed as a continuous bar, increasing in length from right to left as the player gains hunger. You may not use repeaters.
Due to final exams for most of our contestants, Redstone Wars will be temporarily halted until Saturday, May 31. Rounds 2T and 2W, which are both currently in progress, will have their deadlines extended until May 26, 12:00 AM CDT.
Good luck with your exams, everyone. If you're not in school, then... sorry for the delay.
Ok, I lied. We're starting 2V today. Not my fault, Eric was inactive. Anyways, here we go:
Round 2V: Green Stub Sefean vs. Dogekac
THEME: A small plot of dirt. When a water source block is placed on any part of the dirt patch, the nethermost horizontal 'slice' of a pixel-art flower (or another plant, who cares, we're not grading on the actual pixel art) will appear in the middle of the dirt, and the water will be cleared. With each water source block placed on the dirt, another slice of the flower will appear, gradually building upwards, or 'growing.' After the final layer is placed and the flower is complete, nothing happens if the player adds another water source block.
RESTRICTIONS: Only water source blocks placed directly on top of the dirt will trigger flower growth. Flowing water from outside the dirt patch will not do anything.