Minecraft has about fixed rate of 20 cycles (ticks) per second, so 1/20 of a second is 1 tick. Based on this, there are about 1200 ticks per minute. All of this is from Minecraft wiki on gamepedia.com
So if I have a audio loop thats 8 seconds long and I have a command block slowing down a hoppers transfer data, how many ticks should I put it on?
The "TransferCooldown" tag, like all other NBT data, uses game ticks (which is 20 ticks per second). 8 seconds of this is 160 ticks. Although this will depend on delay via other hoppers, which have a default transfer rate of 8 ticks. Thus you'd reduce 160 to 152 if you're just feeding the item back and forth between two hoppers:
/blockdata X Y Z {TransferCooldown:152}
You may have to fiddle with it a bit to get perfect results, but this would be your starting point.
4 ticks = half second
8 ticks = 1 second
480 ticks = 1 minute
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Exacltly 20.33333333333333 Game Ticks = 1 Secound
ps. your wrong as well
http://www.youtube.com/user/xpew75
You're wrong10 ticks to 1 second. It's a definition; there is no argument
The "TransferCooldown" tag, like all other NBT data, uses game ticks (which is 20 ticks per second). 8 seconds of this is 160 ticks. Although this will depend on delay via other hoppers, which have a default transfer rate of 8 ticks. Thus you'd reduce 160 to 152 if you're just feeding the item back and forth between two hoppers:
You may have to fiddle with it a bit to get perfect results, but this would be your starting point.
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More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
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Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
How can you get something that wrong?
1000 milliseconds = 1 second. -.-
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