Can someone help me out with this? I know I could do it with repeaters but I need it to be more compact. Any help you can provide would be great. Thanks in advance.
You can build a delay circuit from a pulse extender and a falling edge detector:
The left piston is sticky, the right is regular. For about 440 ticks*, put 55 items in the left hopper. The output pulse can be modified from 1 to 4 ticks by adjusting the last repeater.
* If you need it to be precisely 440 ticks between input and output, use 54 items and add delay to the repeaters to make up the difference. Each item adds 8 ticks delay, each comparator adds 1 tick, and the repeaters add 1 to 4 ticks.
You can build a delay circuit from a pulse extender and a falling edge detector:
The left piston is sticky, the right is regular. For about 440 ticks*, put 55 items in the left hopper. The output pulse can be modified from 1 to 4 ticks by adjusting the last repeater.
* If you need it to be precisely 440 ticks between input and output, use 54 items and add delay to the repeaters to make up the difference. Each item adds 8 ticks delay, each comparator adds 1 tick, and the repeaters add 1 to 4 ticks.
Looking to expand on this, i need a 12000 tick delayer, which would mean 1500 items in the hoppers which will require 24 stacks, instead of doing the 2 back to back hoppers like you have show in your snapshot there could you simple put 6 looped in a rectangle coming up off the top of that arrangement?
Looking to expand on this, i need a 12000 tick delayer, which would mean 1500 items in the hoppers which will require 24 stacks, instead of doing the 2 back to back hoppers like you have show in your snapshot there could you simple put 6 looped in a rectangle coming up off the top of that arrangement? …
No, because you need something to deactivate all but one hopper. Use an mhdc pulse delay instead:
For 20 minutes, put 300 items in the hoppers and 3 items in the droppers. All the pistons are sticky. Output (pink wool) turns off when the input (lime wool) turns on, and won't turn back on for 20 minutes. Add a pulse limiter to the output if you don't want the continuous signal when it's off.
12000 ticks is 20 real time minutes, a whole minecraft day.
What do you need it for? Can't you use a daylight sensor? Or its more reliable (weather/light independent) feature - a moon light sensor: http://minecraft.gam...ht_Sensor#Night ?
edit:
Oh, it's you from the other topic.
lol yes me from teh other topic looking further into the delays and how to set them up better, this is much more compact then the monstrosity I dreamed up
It was my understanding however that minecraft day was 24000 ticks, not 12k? if 12k is a full day then i'd be looking at 6k tick delay
No, because you need something to deactivate all but one hopper. Use an mhdc pulse delay instead:
For 20 minutes, put 300 items in the hoppers and 3 items in the droppers. All the pistons are sticky. Output (pink wool) turns off when the input (lime wool) turns on, and won't turn back on for 20 minutes. Add a pulse limiter to the output if you don't want the continuous signal when it's off.
Awesome thanks so much, i might have hte bed on teh numbers, maybe 6k ticks, looking for half a day essentially. Would it then be 150 items in hoppers and 1 or 2 items in droppers?
Also can you expand on what a pulse limiter is and why i might want it? A bit on the green side.
For 10 minutes, you can use 250 items in the hoppers and 2 items in the droppers. The actual equation is X * (2Y-1) * 0.8 seconds, where X is items in hoppers and Y is items in droppers.
When you originally said 12,000 ticks, you probably meant game/world ticks (20 per second), but here on the redstone forums we usually assume "ticks" means redstone ticks (10 per second), so: confusion. But when you're talking about time spans that long, it's usually better to just talk in seconds and minutes. But you were right about 24K -- a Minecraft day is 24,000 game/world ticks = 12,000 redstone ticks = 20 minutes.
A pulse limiter is a circuit which limits an on-signal to a certain duration (it limits the length of a pulse). The circuit above will simply stay on until the next time it's triggered, which is fine if all you need to do is trigger a dispenser or something (it won't care if it's activation signal stays on, it won't do anything else until it turns off then back on again). But if it would be bad for it to stay on for a long time, you use a pulse limiter to set a maximum time on it.
Thanks so much for the detailed explanation between this and the answers in my original thread i think i have the tools now to accomplish what i'm setting out to do
You can build a delay circuit from a pulse extender and a falling edge detector:
For those coming to this forum to find a way to make a pulse delay for the purposes of a crafter (like me!), I modified this design a bit. I took away the three repeaters, the gold block to the right of the top repeater, and the Redstone that is on the pink wool. I added an observer facing the empty block to the left of the regular piston, with the Redstone coming out of the back being the new output. The amount of items in the hoppers (make sure they're connected to each other) still adds the delay for the pistons, making the movement of the Redstone block activate the observer's pulse. This delay allows for the hopper to properly fill the slots of the crafter before crafting what you want to make. I have tried to get it to craft paper, but I was only able to get sugar because the pulse was too long. I don't know if this makes a whole lot of sense lol, I did spend a solid hour and a half gathering things that I need and modifying the above design.
I have tried to get it to craft paper, but I was only able to get sugar
A bit off topic... If you need to craft paper, you need to set up a comparator. wiki::
A crafter outputs a signal strength equal to the number of crafting slots that are either disabled or occupied by an item.
So you need to bring in a level 9 signal. I couldn't figure out how to do it directly, so I used a repeater.
Note: The scheme works correctly if the slots are filled as crafting progresses. But if the crafter is clogged with a large amount of raw materials, the output signal will be constant.
PS. Looks like I overdid it. The design suggested for melons should work for paper too.
The left piston is sticky, the right is regular. For about 440 ticks*, put 55 items in the left hopper. The output pulse can be modified from 1 to 4 ticks by adjusting the last repeater.
* If you need it to be precisely 440 ticks between input and output, use 54 items and add delay to the repeaters to make up the difference. Each item adds 8 ticks delay, each comparator adds 1 tick, and the repeaters add 1 to 4 ticks.
Looking to expand on this, i need a 12000 tick delayer, which would mean 1500 items in the hoppers which will require 24 stacks, instead of doing the 2 back to back hoppers like you have show in your snapshot there could you simple put 6 looped in a rectangle coming up off the top of that arrangement?
Cheers
Rudie
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For 20 minutes, put 300 items in the hoppers and 3 items in the droppers. All the pistons are sticky. Output (pink wool) turns off when the input (lime wool) turns on, and won't turn back on for 20 minutes. Add a pulse limiter to the output if you don't want the continuous signal when it's off.
lol yes me from teh other topic looking further into the delays and how to set them up better, this is much more compact then the monstrosity I dreamed up
It was my understanding however that minecraft day was 24000 ticks, not 12k? if 12k is a full day then i'd be looking at 6k tick delay
Awesome thanks so much, i might have hte bed on teh numbers, maybe 6k ticks, looking for half a day essentially. Would it then be 150 items in hoppers and 1 or 2 items in droppers?
Also can you expand on what a pulse limiter is and why i might want it? A bit on the green side.
thanks agian
When you originally said 12,000 ticks, you probably meant game/world ticks (20 per second), but here on the redstone forums we usually assume "ticks" means redstone ticks (10 per second), so: confusion. But when you're talking about time spans that long, it's usually better to just talk in seconds and minutes. But you were right about 24K -- a Minecraft day is 24,000 game/world ticks = 12,000 redstone ticks = 20 minutes.
A pulse limiter is a circuit which limits an on-signal to a certain duration (it limits the length of a pulse). The circuit above will simply stay on until the next time it's triggered, which is fine if all you need to do is trigger a dispenser or something (it won't care if it's activation signal stays on, it won't do anything else until it turns off then back on again). But if it would be bad for it to stay on for a long time, you use a pulse limiter to set a maximum time on it.
Thanks so much for the detailed explanation between this and the answers in my original thread i think i have the tools now to accomplish what i'm setting out to do
Sincerely appreciate it!
Most of the wiki articles shouldn't assume one type of tick or the other. If you tell me where you saw the mistake, I'd be happy to fix it.
For those coming to this forum to find a way to make a pulse delay for the purposes of a crafter (like me!), I modified this design a bit. I took away the three repeaters, the gold block to the right of the top repeater, and the Redstone that is on the pink wool. I added an observer facing the empty block to the left of the regular piston, with the Redstone coming out of the back being the new output. The amount of items in the hoppers (make sure they're connected to each other) still adds the delay for the pistons, making the movement of the Redstone block activate the observer's pulse. This delay allows for the hopper to properly fill the slots of the crafter before crafting what you want to make. I have tried to get it to craft paper, but I was only able to get sugar because the pulse was too long. I don't know if this makes a whole lot of sense lol, I did spend a solid hour and a half gathering things that I need and modifying the above design.
I have attached my modification below!
A bit off topic... If you need to craft paper, you need to set up a comparator. wiki::
So you need to bring in a level 9 signal. I couldn't figure out how to do it directly, so I used a repeater.
Note: The scheme works correctly if the slots are filled as crafting progresses. But if the crafter is clogged with a large amount of raw materials, the output signal will be constant.
PS. Looks like I overdid it. The design suggested for melons should work for paper too.
Sorry for my English, I use Google Translate.