I've posted a number of inventions on this forum and thought it would be nice to collect them all in one place.
I don't have the expertise or patience to build something like a redstone computer so most of my machines are small little contraptions you can build in just a minute or two, often exploiting odd quirks in Minecraft physics. Great if you want to give yourself a fun little project that won't take all day. There should also be some useful ideas for challenge map creators.
And if you like these redstone inventions, also check out my GameZone thread to see a list of original Minecraft sports and games!
Arrow Detector
This machine lets you detect when an arrow has hit the top half of a block.
Arrow Window
An extremely extremely simple use of glass panes and a sticky piston to create a useful post for an archer.
Boat Clock Generator
Create a steady pulsing signal using just a boat, two pistons, and two pressures plates.
Boat Pressure Plate
Very simple way of making a pressure plate that only goes off when a player gets into a boat. If you use a boat as a chair it could also be a way of making an auditorium or council room that detects which seats are occupied.
Bonemeal Slots w/ Automatic Piston Reset
Bonemeal slots is a fun little gambling game I invented. Here I show how you can use sticky pistons to automatically reset the slot machine after each turn.
Boomswitch - A TNT Triggered Button
This is a completely hidden button that is only triggered by an explosion going off in a precise place. It's fully self-resetting and isn't damaged by the TNT. This is a great way of sending signals downward a great distance since you can drop TNT from very high up and activate a boomswitch far below.
Bucket Switch
An interesting switch that only works in the Nether and requires a bucket of water to activate. Might be useful in challenge maps, in quests and puzzles that send you back and forth between the two worlds.
Cactus And Wood Wall
Here's a handy glitch that allows you to place log blocks directly next to cacti without causing the cacti to break off. In this thread I explain how to make a continuous wall of cactus and log stripes. Although this doesn't require redstone to build, you can use redstone to destroy the cactus without requiring any visible piston movement. Could be a handy way of making a cactus door that explodes out of your way in a challenge map.
Cake Switch
An idea for how to use cake as a button.
Crafting Table Rain Detector
An idea for how to build a self-setting rain detection system, using crafting tables, lava, and BUDs.
Death Elevator - A Redstone Teleportation Elevator You Die To Use
Here's an idea for how you can automatically change a player's spawn point, and use dying as a way of teleporting between locations. It could be a very cool way of separating different areas in a challenge map.
Distance Wire Experiment
The results of my experiment seeing how far a redstone signal can travel. Using the ability of players to unload and load chunks based on their position this also proposes a way to create a wireless redstone system that can sense a player's position.
Domino Circuitry With Signs And Other Blocks
You can place signs on signs, then collapse them, to deliver an instantaneous message across huge distances. More importantly, using this technique TheMightAnonym discovered that you can create permanently floating sand and gravel structures!
Fishing Rod Button
A weird button that requires you to use a fishing rod to activate it.
Floating Water
Some very useful applications of the melting ice glitch that allows you to make floating squares of water.
Glowing Blocks That Cast No Light
Very strange way of using pistons to make blocks that you can see in perfect darkness, but cast no light around them. Might be useful for creating beacons or light shows.
Interdimensional Circuitry - How To Send Signals Between Overworld And Nether
This is the key to create machines that can communicate automatically between thw two universes. The trick is using AFK players as data delivery systems, using pistons and my portal ejector to move them in and out of portals as necessary.
The Jumpscalator
A semi-automatic escalator allowing players to climb steep slopes quickly.
Lag Radio
Could lag, usually bane of any player, actually be harnessed and exploited to send wireless signals?
Long Range Ender Pearl Teleportation
Ender pearls can be used for instant extremely long range travel. You can use them to summon players to from anywhere in the world, or launch them across other dimensions. This is a way to potentially travel thousands or even millions of meters in minutes!
Monster Gate
An idea for a device that detects if the game mode is switch to peaceful, or if the player moves too far away.
Monster Sun Detector
A more advanced idea for using the monster gate above. I suggest a system to use the death of zombies/skeletons to sense sunrise, and also a way of automatically using lava to get rid of creepers so they don't clog the machine.
Mushroom Timer
Idea for a very slow random timer using mushroom growth.
Ocean Bomb - Explode TNT On The Surface Of The Sea!
A nautical weapon. Usually if you drop primed TNT onto a body of water it sinks to the bottom. This lets you make sure it explodes on the surface, destroying any nearby floating boats/mobs/players.
Portal Ejector
This is a fiendish trap that immediately kills anyone who emerges through a portal. The player doesn't have a chance to avoid it by staying in the portal frame. The second they appear they're pushed out of the portal and die. A switch and four pistons lets you turn the trap on and off. A simple and practical way for guarding your base from extradimensional intruders.
Proximity Detector
A way of magically detecting when a player comes nearby. No need for pressure plates or BUD switches. As soon as a player comes within about 18 blocks this machine will automatically activate.
Rapid Reloader
An awesome machine that will fling arrows into your inventory from 20ish blocks away thanks to the dispenser half block glitch.
Reed Clock
This isn't my machine but one of Suggexxx's. I suggested an improvement to his dispenser item degrade clock to replace the dispenser with a reed harvester so you would never need to replace the items. He ended up using that to make this incredibly accurate eternally self-sufficient reed clock. It's an impressive design and also incorporates a back-up dispenser in case something goes wrong. It will send off a signal every 5 minutes, forever, with no need for maintenance. You can also use multiple reed clocks started at slightly different times to create signals at intervals other than 5 minutes.
Richochet Switch
Want to make reflection puzzles? This is the way to make arrows bounce off walls. You can detect the arrows by making them knock a painting onto a pressure plate, or by activating a wooden plate directly.
Transworld Conduit - Interdimensional Travel & Communication System
This is possibly my favorite invention here. The conduit is a machine designed to automatically transport players (even AFK ones) between different places on Earth. It combines several other inventions here in order to work, including the Portal Ejector and Diagonal Conveyor. The uses for this are literally infinite. It can be a tranportation system. A wireless long range signaling devices. An Earth to nether radio system. A way to periodically load chunks in different places in dimensions so crops have a chance to grow everywhere while you're AFK.
TNT Teleporter
TNT can be used to turn off portals as you go through them, even in single player. This means you can turn two-way portals into one way portals, allowing for short range teleportation over distances too close to usually allow two-way nether travel.
Unbreakable Wall
A way of making walls players cannot destroy with a pickaxe.
Water Clock & Diagonal Water Conveyor
A 100% redstone dust free clock generator. No pistons, no repeaters, just water, pressure plates, and items. It also includes a tutorial on how to transmit items across pressure plates, so they only generate a brief signal and then continue onward.
Waterfall Clock
This is a very very useful device. It's a clock generator that times itself using how long it takes water to flow down a slope. The longer the slope the longer the on/off intervals. And it seems to keep working after the chunk is reloaded.
Wireless Dispenser Glitch
Not an invention per se, just an exploration of a way of triggering dispensers across empty air with no redstone wiring between it and your circuit.
Wolf Clock Generator
My boat clock generator but with a pet wolf for 100% more cuteness!
XP Orb Switch - "The Sacrifice Switch"
This is a fun device for a challenge map. XP orbs behave like normal objects, except they move towards the player. That means you can lure them onto pressure plates to send a signal. This is a device designed to let you guide orbs to a plate without being able to pick them up. In effect, it's a sacrificial altar powered by the souls of slain mobs.
WOW just wow.
There is some really useful stuff over there.
I have already gotten some ideas :wink.gif:
Thank you for all the redstone stuff over there :smile.gif:
Man Hex, you have been pretty busy posting stuff latelytoday o.O :biggrin.gif:
PS. You better take it easy, or you could get banned for spam :wink.gif:
Hah, I hope nothing I'm posting is so useless to be counted as spam :tongue.gif:
Most of these aren't new though, a lot are from a month or two ago. I'm just collecting them into one place now. The newest thing on here is the boomswitch I think.
I added the Ocean Bomb. This is a fun contraption that lets you detonate TNT on the surface of a body of water. Great if you want to make a trap to catch swimming players or players in boats.
I added the Ocean Bomb. This is a fun contraption that lets you detonate TNT on the surface of a body of water. Great if you want to make a trap to catch swimming players or players in boats.
Lol your gonna have to drop like tnt from every block in the sky to catch the players boat XD
And I never new you had so many post XD, can't wait to check out all them I missed
Rollback Post to RevisionRollBack
The first computers were the size of rooms, MC computers are the size of cities.
Lol your gonna have to drop like tnt from every block in the sky to catch the players boat XD
And I never new you had so many post XD, can't wait to check out all them I missed
Obviously it's not good for fighting someone trying to escape you for real on the open sea. But it could be a fun trap in an aquatic part of a challenge map.
Or it could be a fun arcade game. One player swims around a small water arena. A separate player in a control room can active controls 9 or so TNT dispensers and can choose to drop surface bombs or depth charges. The swimming player has to dodge the bombs on the surface by diving, dodge the bombs on the seabed by swimming up to the surface.
"I'm learning real skills that I can apply throughout the rest of my life ... Procrastinating and rationalizing.
I understand my tests are popular reading in the teachers' lounge." -Watterson
A hexahedron is a six sided object. A regular hexahedron specifically refers to a cube. So my forum name is basically a fancy pretentious way of saying "cube" or "minecraft block"
A hexahedron is a six sided object. A regular hexahedron specifically refers to a cube. So my forum name is basically a fancy pretentious way of saying "cube" or "minecraft block"
"I'm learning real skills that I can apply throughout the rest of my life ... Procrastinating and rationalizing.
I understand my tests are popular reading in the teachers' lounge." -Watterson
Also I just added a new invention! Bonemeal slots isn't really a redstone invention, just a gambling game you can play with grass and bonemeal. But I create a redstone piston contraption to automatically reset the game after each use.
Obviously it's not good for fighting someone trying to escape you for real on the open sea. But it could be a fun trap in an aquatic part of a challenge map.
Or it could be a fun arcade game. One player swims around a small water arena. A separate player in a control room can active controls 9 or so TNT dispensers and can choose to drop surface bombs or depth charges. The swimming player has to dodge the bombs on the surface by diving, dodge the bombs on the seabed by swimming up to the surface.
That would be a fun game :biggrin.gif:
Rollback Post to RevisionRollBack
The first computers were the size of rooms, MC computers are the size of cities.
This is a pretty useful device I think, since it can be customized to time out as long a period as you need. And it continues working after a chunk reset.
I love your creativity when it comes to redstone combined with all sorts of random things. Really good work, man !
Thanks! Appreciate it.
Just added a new invention-to-be, the Crafting Table Rain Detector. It's an idea for how to build a rain detector without using arrows or pressure plates. This model should work in multiplayer and never need to be manually reset:
Added two new threads, the Monster Sun Detector and the Distance Wire experiment.
The Monster Sun Detector is a way of using monster death at sunrise to sense the start of day.
The Distance Wire experiment was a test to see how far redstone signals can travel from a source. It ended up suggesting a way to send wireless redstone signals, and to sense the player's position without them needing to activate a pressure plate or any other kind of switch.
Cactus And Wood Wall
Here's a handy glitch that allows you to place log blocks directly next to cacti without causing the cacti to break off. In this thread I explain how to make a continuous wall of cactus and log stripes. Although this doesn't require redstone to build you can use redstone to destroy the cactus without requiring any visible piston movement. Could be a handy way of making a cactus door that explodes out of your way in a challenge map.
I don't have the expertise or patience to build something like a redstone computer so most of my machines are small little contraptions you can build in just a minute or two, often exploiting odd quirks in Minecraft physics. Great if you want to give yourself a fun little project that won't take all day. There should also be some useful ideas for challenge map creators.
And if you like these redstone inventions, also check out my GameZone thread to see a list of original Minecraft sports and games!
Arrow Detector
This machine lets you detect when an arrow has hit the top half of a block.
Arrow Window
An extremely extremely simple use of glass panes and a sticky piston to create a useful post for an archer.
Boat Clock Generator
Create a steady pulsing signal using just a boat, two pistons, and two pressures plates.
Boat Road
How to sail boats up to higher terrain.
Boat Pressure Plate
Very simple way of making a pressure plate that only goes off when a player gets into a boat. If you use a boat as a chair it could also be a way of making an auditorium or council room that detects which seats are occupied.
Bonemeal Slots w/ Automatic Piston Reset
Bonemeal slots is a fun little gambling game I invented. Here I show how you can use sticky pistons to automatically reset the slot machine after each turn.
Boomswitch - A TNT Triggered Button
This is a completely hidden button that is only triggered by an explosion going off in a precise place. It's fully self-resetting and isn't damaged by the TNT. This is a great way of sending signals downward a great distance since you can drop TNT from very high up and activate a boomswitch far below.
Bucket Switch
An interesting switch that only works in the Nether and requires a bucket of water to activate. Might be useful in challenge maps, in quests and puzzles that send you back and forth between the two worlds.
Cactus And Wood Wall
Here's a handy glitch that allows you to place log blocks directly next to cacti without causing the cacti to break off. In this thread I explain how to make a continuous wall of cactus and log stripes. Although this doesn't require redstone to build, you can use redstone to destroy the cactus without requiring any visible piston movement. Could be a handy way of making a cactus door that explodes out of your way in a challenge map.
Cake Switch
An idea for how to use cake as a button.
Concealed Arrow Target Switch
How to make a secret control panel that only turns on if you shoot it with an arrow.
Crafting Table Rain Detector
An idea for how to build a self-setting rain detection system, using crafting tables, lava, and BUDs.
Death Elevator - A Redstone Teleportation Elevator You Die To Use
Here's an idea for how you can automatically change a player's spawn point, and use dying as a way of teleporting between locations. It could be a very cool way of separating different areas in a challenge map.
Decorative & Functional Uses of Redstone
Not really an invention. More of a design tip.
Diagonal Player Conveyor Belt
A really fun way of pushing players from place to place, but only on a diagonal path.
Distance Wire Experiment
The results of my experiment seeing how far a redstone signal can travel. Using the ability of players to unload and load chunks based on their position this also proposes a way to create a wireless redstone system that can sense a player's position.
Domino Circuitry With Signs And Other Blocks
You can place signs on signs, then collapse them, to deliver an instantaneous message across huge distances. More importantly, using this technique TheMightAnonym discovered that you can create permanently floating sand and gravel structures!
Fishing Rod Button
A weird button that requires you to use a fishing rod to activate it.
Floating Water
Some very useful applications of the melting ice glitch that allows you to make floating squares of water.
Glowing Blocks That Cast No Light
Very strange way of using pistons to make blocks that you can see in perfect darkness, but cast no light around them. Might be useful for creating beacons or light shows.
How To Delete Items Off Wood Pressure Plates
How to use TNT to delete items on pressure plates, rather than waiting 5 minutes for them to despawn.
Interdimensional Circuitry - How To Send Signals Between Overworld And Nether
This is the key to create machines that can communicate automatically between thw two universes. The trick is using AFK players as data delivery systems, using pistons and my portal ejector to move them in and out of portals as necessary.
The Jumpscalator
A semi-automatic escalator allowing players to climb steep slopes quickly.
Kentucky Fried Day/Night Detector
Here's how you can use chickens to automatically tell whether it's day or night.
Lag Radio
Could lag, usually bane of any player, actually be harnessed and exploited to send wireless signals?
Long Range Ender Pearl Teleportation
Ender pearls can be used for instant extremely long range travel. You can use them to summon players to from anywhere in the world, or launch them across other dimensions. This is a way to potentially travel thousands or even millions of meters in minutes!
Monster Gate
An idea for a device that detects if the game mode is switch to peaceful, or if the player moves too far away.
Monster Sun Detector
A more advanced idea for using the monster gate above. I suggest a system to use the death of zombies/skeletons to sense sunrise, and also a way of automatically using lava to get rid of creepers so they don't clog the machine.
Mushroom Timer
Idea for a very slow random timer using mushroom growth.
Ocean Bomb - Explode TNT On The Surface Of The Sea!
A nautical weapon. Usually if you drop primed TNT onto a body of water it sinks to the bottom. This lets you make sure it explodes on the surface, destroying any nearby floating boats/mobs/players.
Portal Ejector
This is a fiendish trap that immediately kills anyone who emerges through a portal. The player doesn't have a chance to avoid it by staying in the portal frame. The second they appear they're pushed out of the portal and die. A switch and four pistons lets you turn the trap on and off. A simple and practical way for guarding your base from extradimensional intruders.
Proximity Detector
A way of magically detecting when a player comes nearby. No need for pressure plates or BUD switches. As soon as a player comes within about 18 blocks this machine will automatically activate.
Rapid Reloader
An awesome machine that will fling arrows into your inventory from 20ish blocks away thanks to the dispenser half block glitch.
Reed Clock
This isn't my machine but one of Suggexxx's. I suggested an improvement to his dispenser item degrade clock to replace the dispenser with a reed harvester so you would never need to replace the items. He ended up using that to make this incredibly accurate eternally self-sufficient reed clock. It's an impressive design and also incorporates a back-up dispenser in case something goes wrong. It will send off a signal every 5 minutes, forever, with no need for maintenance. You can also use multiple reed clocks started at slightly different times to create signals at intervals other than 5 minutes.
Richochet Switch
Want to make reflection puzzles? This is the way to make arrows bounce off walls. You can detect the arrows by making them knock a painting onto a pressure plate, or by activating a wooden plate directly.
Sand & Gravel Duplicating Machine
Here's a useful glitch that lets you cheat to get all the free sand or gravel you want.
Transworld Conduit - Interdimensional Travel & Communication System
This is possibly my favorite invention here. The conduit is a machine designed to automatically transport players (even AFK ones) between different places on Earth. It combines several other inventions here in order to work, including the Portal Ejector and Diagonal Conveyor. The uses for this are literally infinite. It can be a tranportation system. A wireless long range signaling devices. An Earth to nether radio system. A way to periodically load chunks in different places in dimensions so crops have a chance to grow everywhere while you're AFK.
TNT Teleporter
TNT can be used to turn off portals as you go through them, even in single player. This means you can turn two-way portals into one way portals, allowing for short range teleportation over distances too close to usually allow two-way nether travel.
Unbreakable Wall
A way of making walls players cannot destroy with a pickaxe.
Water Clock & Diagonal Water Conveyor
A 100% redstone dust free clock generator. No pistons, no repeaters, just water, pressure plates, and items. It also includes a tutorial on how to transmit items across pressure plates, so they only generate a brief signal and then continue onward.
Waterfall Clock
This is a very very useful device. It's a clock generator that times itself using how long it takes water to flow down a slope. The longer the slope the longer the on/off intervals. And it seems to keep working after the chunk is reloaded.
Wireless Dispenser Glitch
Not an invention per se, just an exploration of a way of triggering dispensers across empty air with no redstone wiring between it and your circuit.
Wolf Clock Generator
My boat clock generator but with a pet wolf for 100% more cuteness!
XP Orb Switch - "The Sacrifice Switch"
This is a fun device for a challenge map. XP orbs behave like normal objects, except they move towards the player. That means you can lure them onto pressure plates to send a signal. This is a device designed to let you guide orbs to a plate without being able to pick them up. In effect, it's a sacrificial altar powered by the souls of slain mobs.
There is some really useful stuff over there.
I have already gotten some ideas :wink.gif:
Thank you for all the redstone stuff over there :smile.gif:
Hah, I hope nothing I'm posting is so useless to be counted as spam :tongue.gif:
Most of these aren't new though, a lot are from a month or two ago. I'm just collecting them into one place now. The newest thing on here is the boomswitch I think.
Lol your gonna have to drop like tnt from every block in the sky to catch the players boat XD
And I never new you had so many post XD, can't wait to check out all them I missed
Obviously it's not good for fighting someone trying to escape you for real on the open sea. But it could be a fun trap in an aquatic part of a challenge map.
Or it could be a fun arcade game. One player swims around a small water arena. A separate player in a control room can active controls 9 or so TNT dispensers and can choose to drop surface bombs or depth charges. The swimming player has to dodge the bombs on the surface by diving, dodge the bombs on the seabed by swimming up to the surface.
I understand my tests are popular reading in the teachers' lounge." -Watterson
You've just succeeded in blowing my mind.
Btw your invention are awesome!!
I understand my tests are popular reading in the teachers' lounge." -Watterson
Also I just added a new invention! Bonemeal slots isn't really a redstone invention, just a gambling game you can play with grass and bonemeal. But I create a redstone piston contraption to automatically reset the game after each use.
http://www.minecraftforum.net/topic/700028-bonemeal-slot-machine-with-automatic-piston-reset/
That would be a fun game :biggrin.gif:
This is a pretty useful device I think, since it can be customized to time out as long a period as you need. And it continues working after a chunk reset.
Thanks! Appreciate it.
Just added a new invention-to-be, the Crafting Table Rain Detector. It's an idea for how to build a rain detector without using arrows or pressure plates. This model should work in multiplayer and never need to be manually reset:
http://www.minecraftforum.net/topic/705353-crafting-table-rain-detector-idea-without-using-particle-effects/
The Monster Sun Detector is a way of using monster death at sunrise to sense the start of day.
The Distance Wire experiment was a test to see how far redstone signals can travel from a source. It ended up suggesting a way to send wireless redstone signals, and to sense the player's position without them needing to activate a pressure plate or any other kind of switch.
Cactus And Wood Wall
Here's a handy glitch that allows you to place log blocks directly next to cacti without causing the cacti to break off. In this thread I explain how to make a continuous wall of cactus and log stripes. Although this doesn't require redstone to build you can use redstone to destroy the cactus without requiring any visible piston movement. Could be a handy way of making a cactus door that explodes out of your way in a challenge map.
Never heard of it. What is it like?