Probably the most complicated thing I made for redstone was either a gigantic 12 x 20 (and 35 blocks deep) gravel pitfall, which was activated by a redstone circuit causing water to flow down and break a torch, causing the entire thing to fall. It actually only used one button and a line of redstone...
but to make the hole itself I created a huge platform with wired tnt. Pressing a button would make the tnt fall onto the area I was blasting, and effectively blast a deeper and deeper hole into the earth. I had two levels on it, with a delay, so when one group detonated, the next would ignite
Took me... maybe 4 hours to do it all. I can't make a video of it because my computer lags horribly with all the gravel falling
I like thinking of traps... I'm going to secretly implement this on a friend's server
I only use redstone as a tool to make my railroads work. The most complicated it's gotten is when I wanted to hook a stop up to my new freeway, but leave the old crappy route as an option. So basically it goes to the freeway by default, but has a switch to go to (let's call it) Line A instead, and has an indicator light that turns on when this is so. But either way, both lines feed back into the stop. And then I have a switch that overrides the first switch (works regardless of its state) that makes the stop send you to Line B, and all incoming traffic is also rerouted to Line B. This also has an indicator light, and both it and the first indicator light are on when this is active. (When inactive, Line B bypasses the stop and goes directly to the freeway.)
I don't remember how long it took me -- but it was too long, because I spent a while making it overly complicated and had to redo a lot of it because it was so messy. But I got it to work so I didn't care -- all I have to do is keep creepers away and I don't have to go back down there!
I can't really say this is very complicated compared to what people have made since I made this. But a while back, I believe almost right after the update that made redstone not get destroyed when you walk on it, I made a 3x3 display board. Now it sounds silly, but hey not many tricks with redstone had been developed by then.
Thanks again AZombie for doing that when I couldn't :smile.gif:.
Again, not the most complicated in today's minecraft standard, but it did take me quite a while to do and its the most successful i've been with redstone, really.
It used quite a few memory latches (for the life of me I cannot remember the name), and it took forever to get all the wiring to the display from the control tower.
There are some truly impressive responses. Some of the things you guys have created have inspired me, and taught me many things about what is possible with redstone. It's time for me to step up my design game!
There are some truly impressive responses. Some of the things you guys have created have inspired me, and taught me many things about what is possible with redstone. It's time for me to step up my design game!
and don't go at it alone... if you ever need any help... the community of redstone... is here all the time
link: viewtopic.php?f=3&t=111562
I designed a memory bit - it's a 7x7x3 room of tangled wires with the following properties:
Stores a binary value (on/off)
a pulse of input to input one (such as from a button press, or a clock pulse) will set it to 'on'
a pulse of input to input two will toggle it from 'on' to 'off' or vice-versa.
I have a string of them hooked up in a row as a byte to a button - every time you press the button, it adds 1 to the byte's value.
rather than rely on a continuous power source like most other minecraft computers, the state of this computer remains constant until the next pulse of input is received
I designed a memory bit - it's a 7x7x3 room of tangled wires with the following properties:
Stores a binary value (on/off)
a pulse of input to input one (such as from a button press, or a clock pulse) will set it to 'on'
a pulse of input to input two will toggle it from 'on' to 'off' or vice-versa.
I have a string of them hooked up in a row as a byte to a button - every time you press the button, it adds 1 to the byte's value.
rather than rely on a continuous power source like most other minecraft computers, the state of this computer remains constant until the next pulse of input is received
if you want it smaller... i can get it down to only 3x3x1
Everyone has made a minecart station that takes you on different routes, but for multiplayer, we really needed the opposite of a minecart station. We needed something that would let you change tracks en-route. Because everyone's pad/home needs to be able to get on the rail system and go to any other point on the rail system.
Double iron door with switches on both sides. not pressure plates, not buttons, switches. That took me about 5 hours to build and debug and rebuild and debug and debug and debug and finally get working.
Hmm, most complex EVER you say? Well, once I made a pressure plate activate a dispenser from about 30 blocks away up a mountain, and when you stepped on the plate an arrow would shoot out and damage you. I made it as a trap for mobs, but one day I was working on a building, fell off and only had 1 heart left. I was walking back to my house to heal up, stepped on the plate and killed myself... Ever since then I've stuck to opening metal doors with switches and the occasional minecart switch.
If you guessed yet, I'm not as integrated in the redstone circuits as the rest of you.
The most complex redstone device I've made is an annoyance machine, which is really just a five-clock attached to some doors. I'm not very good with redstone.
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Quote from mogiks »
Expodental... that's a new one. Reminds me of the time I saw someone write "triumelephantly" instead of "triumphantly".
the most complicated thing i made?
hm... its either:
doorbell: 30 minutes setting up, another 30 minutes debugging it (who know it changes depending on material its on?)
a light that lights up when items are at my mob-trap-collection-point: 20 minutes setting up, 2 hours making it again 5 times because the stupid torch is always lit no matter what i do
but to make the hole itself I created a huge platform with wired tnt. Pressing a button would make the tnt fall onto the area I was blasting, and effectively blast a deeper and deeper hole into the earth. I had two levels on it, with a delay, so when one group detonated, the next would ignite
Took me... maybe 4 hours to do it all. I can't make a video of it because my computer lags horribly with all the gravel falling
I like thinking of traps... I'm going to secretly implement this on a friend's server
I don't remember how long it took me -- but it was too long, because I spent a while making it overly complicated and had to redo a lot of it because it was so messy. But I got it to work so I didn't care -- all I have to do is keep creepers away and I don't have to go back down there!
Thanks again AZombie for doing that when I couldn't :smile.gif:.
Forum topic: viewtopic.php?f=35&t=17293
Again, not the most complicated in today's minecraft standard, but it did take me quite a while to do and its the most successful i've been with redstone, really.
It used quite a few memory latches (for the life of me I cannot remember the name), and it took forever to get all the wiring to the display from the control tower.
and don't go at it alone... if you ever need any help... the community of redstone... is here all the time
link: viewtopic.php?f=3&t=111562
Stores a binary value (on/off)
a pulse of input to input one (such as from a button press, or a clock pulse) will set it to 'on'
a pulse of input to input two will toggle it from 'on' to 'off' or vice-versa.
I have a string of them hooked up in a row as a byte to a button - every time you press the button, it adds 1 to the byte's value.
rather than rely on a continuous power source like most other minecraft computers, the state of this computer remains constant until the next pulse of input is received
if you want it smaller... i can get it down to only 3x3x1
And so I created this:
If you guessed yet, I'm not as integrated in the redstone circuits as the rest of you.
That's damn impressive. Best I've done is a double sided iron double door. Until now i was impressed with that.
hm... its either:
doorbell: 30 minutes setting up, another 30 minutes debugging it (who know it changes depending on material its on?)
a light that lights up when items are at my mob-trap-collection-point: 20 minutes setting up, 2 hours making it again 5 times because the stupid torch is always lit no matter what i do