I made a mob spawner with a 2x1 customized EMP unit, automatic item sorting and transport, a clock to turn the spawner on and off, and a 4x4 piston door at the front.
I Made a fake entrance that transported the person to an obsidian cell with a pressure plate and note blocks all around and the pressure plate activated a fast clock and enjoyed the person to death till they killed themselves
The Best Thing I Have Ever Done IS NEVER EVER Make it night time. in 1.4.7 It took me 3 days and 2 nights 5000 redstone dust, 50000 Redstone Repeaters And 1 command Blocks. In 1.5 I Made it again using only 5 blocks which Took Me 1 minute to make.
I'd say my redstone skills are intermediate to advanced, but not phenomenal. This may not be an incredibly COMPLEX device, but I think it's pretty innovative and convenient. I built an automatic furnace with three chests. One for fuel, things to smelt, and the finished products (duh). It evenly splits up the contents of the first two chests between 4 furnaces to smelt and puts the finished products in the third.
What i especially like about it is how compact i made it and how nice it looks. The front panes is recessed into a wall by one blocks and is a 5 wide x 3 high (for looks). The chests just sit nicely on the ground or in a notch in the wall. No redstone or hoppers showing. You can also see all three furnaces burning through glass at eye level.
A stone generator that runs really fast. It malfunctions every now & then, but it has maitenance shafts to fix it. I spent about 3 weeks actively developing it nearly every night for an hour or two. The result was worth it. You can ask me for directions if you want them. If someone makes a YouTube video for this, remember to give me credit.
Edit: Watching a video by bebbodux on YouTube provided me the idea to use sticky pistons to extract the stone. I recently saw his stone generator (only saw his cobble one before), & used an idea of his to fix mine. I also made it more compact & it now runs as fast as his does. It's also multiple times smaller. Improving on his work has paid off for me. Stone generators are really complex from my experience, so remember this: use pistons to block the lava & prevent it from turning the water to cobble. That's what I never was able to fix. He's ingenious.
umm either a 1.4.6 triple piston exstender door glowstone comes in after or a reseting automaticly and gate (that uses buttons and sets off a command block that does tp @a ~0 ~10 ~0
After each playthrough, redstone automatically resets the entire game area to the starting state. This includes closing opened doors, turning on/off various devices like the power, a teleporter, restoring any "one-time-only" items, reseting timers/spawners, eliminating any remaining mobs, etc. This all had to be done while causing a minimal amount of lag (as few as possible block updates/piston timers/etc.).
In addition, the active game state is managed by redstone, tracking player status, etc. On game start, players are loaded up with items, given proper spawn coords, etc. Purchasing items requires points, which must be checked before dispensing. Once all players die, the game needs to reset and move the players back to the hub area.
It took about 2 months to learn (my previous "most complex" redstone was probably a Jeb door) the redstone. I think the end result turned out well.
I built a 9-digit combo lock (without any help or watching/reading tutorials). It had a customizable 4-digit combination and it used pistons as the actual lock mechanism. It also had a reset button to reset the lock mechanism. The best part was if you get the combination incorrect the floor opens and drops you into a lava pool.
A door that opens when you look at it....................I'm not kidding
Pics or it didn't happen...
I am intrigued, possibly a particle effects quirk? But that has more to do with distance from the emitter than if it is on screen or not. It's fairly easy to create proximity detectors in this sense, but sensing a players facing direction is a new one on me. Possibly you could use chunk loads/unloads, but that is fairly unpredicable as well, which is why I sense a degree of BS, unless the operating mechanic could be described in brief.
I am intrigued, possibly a particle effects quirk? But that has more to do with distance from the emitter than if it is on screen or not. It's fairly easy to create proximity detectors in this sense, but sensing a players facing direction is a new one on me. Possibly you could use chunk loads/unloads, but that is fairly unpredicable as well, which is why I sense a degree of BS, unless the operating mechanic could be described in brief.
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I will take pics when i get home from shcool later
I have made a combination lock combined with a pseudo randomizer that changes the combination every time and has a lever that activates lights that tell you the combination. All of my minecraft files got deleted so I do not have it anymore.
I am intrigued, possibly a particle effects quirk? But that has more to do with distance from the emitter than if it is on screen or not. It's fairly easy to create proximity detectors in this sense, but sensing a players facing direction is a new one on me. Possibly you could use chunk loads/unloads, but that is fairly unpredicable as well, which is why I sense a degree of BS, unless the operating mechanic could be described in brief.
It's called Wireless Redstone and most likely works off the principle that Iron Bars and Glass Panes can have up to 16 different hitboxes each, but always have the default one loaded unless you a) touch them, shoot them with an arrow, or c) look at them, which may be what he's doing here. Basically you can delicately place a boat on the side of some Iron Bars, but if you load a hitbox that doesn't support it it will fall off, and can trigger a pressure plate or something.
I have made automatic wheat harvesters, automatic mushroom harvesters, automatic melon harvesters, automatic sugarcane harvesters, and automatic nether wart harvesters. I have also made monster mashers when I find dungeons and I have made roller coasters in hell.
The best i've managed to do was a lever that led down into the walls of a castle and automatically closed the gates with sticky pistons when on, and when powered off the stones retract into the wall and 4 blocks spring up connected to sticky pistons from a lava moat to make a bridge. It took about an hour to make and would have gone faster if i realized faster that the redstone torch needs to be on top of a block with redstone running into it so that it would power off and the pistons wouldnt always be on /derp/
dang he beat me to it
but in all honesty i have not done much with redstone but only command blocks
check the link below
Ebola
What i especially like about it is how compact i made it and how nice it looks. The front panes is recessed into a wall by one blocks and is a 5 wide x 3 high (for looks). The chests just sit nicely on the ground or in a notch in the wall. No redstone or hoppers showing. You can also see all three furnaces burning through glass at eye level.
Edit: Watching a video by bebbodux on YouTube provided me the idea to use sticky pistons to extract the stone. I recently saw his stone generator (only saw his cobble one before), & used an idea of his to fix mine. I also made it more compact & it now runs as fast as his does. It's also multiple times smaller. Improving on his work has paid off for me. Stone generators are really complex from my experience, so remember this: use pistons to block the lava & prevent it from turning the water to cobble. That's what I never was able to fix. He's ingenious.
After each playthrough, redstone automatically resets the entire game area to the starting state. This includes closing opened doors, turning on/off various devices like the power, a teleporter, restoring any "one-time-only" items, reseting timers/spawners, eliminating any remaining mobs, etc. This all had to be done while causing a minimal amount of lag (as few as possible block updates/piston timers/etc.).
In addition, the active game state is managed by redstone, tracking player status, etc. On game start, players are loaded up with items, given proper spawn coords, etc. Purchasing items requires points, which must be checked before dispensing. Once all players die, the game needs to reset and move the players back to the hub area.
It took about 2 months to learn (my previous "most complex" redstone was probably a Jeb door) the redstone. I think the end result turned out well.
Check out my custom Minecraft Maps: RoundZ and 12lands!
Creepy.
Pics or it didn't happen...
I am intrigued, possibly a particle effects quirk? But that has more to do with distance from the emitter than if it is on screen or not. It's fairly easy to create proximity detectors in this sense, but sensing a players facing direction is a new one on me. Possibly you could use chunk loads/unloads, but that is fairly unpredicable as well, which is why I sense a degree of BS, unless the operating mechanic could be described in brief.
I will take pics when i get home from shcool later
It's called Wireless Redstone and most likely works off the principle that Iron Bars and Glass Panes can have up to 16 different hitboxes each, but always have the default one loaded unless you a) touch them, shoot them with an arrow, or c) look at them, which may be what he's doing here. Basically you can delicately place a boat on the side of some Iron Bars, but if you load a hitbox that doesn't support it it will fall off, and can trigger a pressure plate or something.
I like to do redstone builds on my channel, and I can probably help you with your in game troubles.