Hi i need some help with a redstone problem for a map I am working on.
This map has mini-games like a casino where players put in "chips" (named Gold ingots) to play games most of witch return gold bars but I built a custom functioning roulette table that is nearly silent and fits in a 20X20X20 space and that is without the prize return, What I am trying to do is make an import that takes in 1 ingot and spits out 2 ingots I can fit just about any Design to my table as long as it is not overly huge as I am trying to keep this as small as possible. but I need a way for a hopper to pick up a signal turn that one signal into 2 and give out 2 reward items from a dropper.
Is there any way it is possible to make such a thing, Im trying to keep this from needing two droppers as i need a way to Auto fill them
I needed this too. I built a quick mockup. It's longer than it probably needs to be, but it is 1 wide and stackable.
(I hope the 1 dropper request was for output only. I used a dropper for the pulse limiter. If this isn't possible, any other pulse limiter should work.)
Basically all you need is a pulse limiter, split the output, delay one of the outputs to be longer than the original pulse, and connect the two together at the end for the output.
The redstone dust at the beginning is the input. Connect that to your sorters. Place whatever items you want in the Dropper on the other side. One item of any kind is placed inside the first dropper, which is facing up into a hopper facing back down.
Lastly, the two repeaters on top are on max, the repeater on the bottom is default(1) tick.
EDIT:
It's hard to see in the picture, but there is a torch connected to the bottom block coming off the repeater that is on. If you want to make this shorter, you can replace the bottom comparator with a dust, and move the output Dropper down underneath the block at the end in place of the torch. This takes away the ability to stack it, but it's still 1 wide. So just depends how much space you need to be between each cell.
Better view of the torch:
Other (non-stackable) design
Again, this took me literally about 1 minute to design, build, and debug, so I'm sure there are better designs out there, and maybe you can build one yourself and just use this as a jumping off pad.
You can download the "farm platform 4.1" map from the finished map forums theres a working casino in there, and if you switch into creative you can see how his works.
well I already have about 6 games: a random Dice roller (craps) Roulette table that I am working on here, a Mega Slot Machine, Lottery, Mini Slot machines, and A cart pusher
The Dice Roller is connected to a repeater Chain that outputs into redstone lamps that stay lit while the chain pushes through, when turned off the only lamp left on is the winner.
The Roulette is what is having the problem that I have now solved with Rocksters help it uses a Mine cart running around a track that linked to 8 and gates (2 on each side) under the track is a randomizer that connects to each other input on the and gates causing them to flick on and off at random when the mine cart Circles around. When you Stop it normally one color is lit (black or red) with about a 10% chance of both being lit and a 5 % chance of neither (that would be the Green slot on the table) players can only bet on black or red, or both and the pay out is double the input.
The Mega Slot machine gives 3 prises based on what comes up and also offers free spins and a Bankrupt option if you get a Creeper head and its a click to play kinda thing.
The Lotto is an Instant win that gives 2 random items from a list of 9 (Iron, gold, Diamond, Emerald, Gold nugget, gun powder, Lapiz, Redstone, or Glowstone) but it cost a Gold nugget to play
The mini Slots each have Different odds and take/give different items from gold ingot/iron, Iron/gold, gold/diamond, diamond/emerald
The Cart pusher is another that gives a great prize but it is all about timing and can take a while to play as you flip levers and smash buttons to get your mine cart on a track through 3 stages by pushing it on other tracks or flipping the joins at t sections. after completion you get a prize
Edit* all of these games is for the Modded RPG server Im working on with friends once the whole thing is Completed we will start letting users join and play. we use things like Nopple's NPC mod's as well as Bibliocraft, and Mr.Crayfish's Furniture mod (Cray coins also) Smart Moving, We are still looking for mods though that give RPG elements to the game. we are looking at things like hexit for inspiration but we are running 1.6 and always looking for Suggestions
This map has mini-games like a casino where players put in "chips" (named Gold ingots) to play games most of witch return gold bars but I built a custom functioning roulette table that is nearly silent and fits in a 20X20X20 space and that is without the prize return, What I am trying to do is make an import that takes in 1 ingot and spits out 2 ingots I can fit just about any Design to my table as long as it is not overly huge as I am trying to keep this as small as possible. but I need a way for a hopper to pick up a signal turn that one signal into 2 and give out 2 reward items from a dropper.
Is there any way it is possible to make such a thing, Im trying to keep this from needing two droppers as i need a way to Auto fill them
(I hope the 1 dropper request was for output only. I used a dropper for the pulse limiter. If this isn't possible, any other pulse limiter should work.)
Basically all you need is a pulse limiter, split the output, delay one of the outputs to be longer than the original pulse, and connect the two together at the end for the output.
The redstone dust at the beginning is the input. Connect that to your sorters. Place whatever items you want in the Dropper on the other side. One item of any kind is placed inside the first dropper, which is facing up into a hopper facing back down.
Lastly, the two repeaters on top are on max, the repeater on the bottom is default(1) tick.
EDIT:
It's hard to see in the picture, but there is a torch connected to the bottom block coming off the repeater that is on. If you want to make this shorter, you can replace the bottom comparator with a dust, and move the output Dropper down underneath the block at the end in place of the torch. This takes away the ability to stack it, but it's still 1 wide. So just depends how much space you need to be between each cell.
Other (non-stackable) design
Poker v2
Follow me here as I build Poker!
The Dice Roller is connected to a repeater Chain that outputs into redstone lamps that stay lit while the chain pushes through, when turned off the only lamp left on is the winner.
The Roulette is what is having the problem that I have now solved with Rocksters help it uses a Mine cart running around a track that linked to 8 and gates (2 on each side) under the track is a randomizer that connects to each other input on the and gates causing them to flick on and off at random when the mine cart Circles around. When you Stop it normally one color is lit (black or red) with about a 10% chance of both being lit and a 5 % chance of neither (that would be the Green slot on the table) players can only bet on black or red, or both and the pay out is double the input.
The Mega Slot machine gives 3 prises based on what comes up and also offers free spins and a Bankrupt option if you get a Creeper head and its a click to play kinda thing.
The Lotto is an Instant win that gives 2 random items from a list of 9 (Iron, gold, Diamond, Emerald, Gold nugget, gun powder, Lapiz, Redstone, or Glowstone) but it cost a Gold nugget to play
The mini Slots each have Different odds and take/give different items from gold ingot/iron, Iron/gold, gold/diamond, diamond/emerald
The Cart pusher is another that gives a great prize but it is all about timing and can take a while to play as you flip levers and smash buttons to get your mine cart on a track through 3 stages by pushing it on other tracks or flipping the joins at t sections. after completion you get a prize
Edit* all of these games is for the Modded RPG server Im working on with friends once the whole thing is Completed we will start letting users join and play. we use things like Nopple's NPC mod's as well as Bibliocraft, and Mr.Crayfish's Furniture mod (Cray coins also) Smart Moving, We are still looking for mods though that give RPG elements to the game. we are looking at things like hexit for inspiration but we are running 1.6 and always looking for Suggestions