I have a small problem that I don't want to post in the forums, so I'm posting here and hoping for a response. Here's what I need to happen:
"On" First piston A lifts block 1, then piston B extends block 2 forward. This part is working.
"Off" First piston B retracts block 2, then piston A lowers block 1. In the "off" position piston B is working but piston A is not. I need to reverse the order but I'm not sure how to do that. I'd like to use only one switch to make the whole thing work.
This is what you want, it was made by Hans Lemurson
I have (semi-successfully) created a piston powered music-box.
Inside the barrel:
Outside the operating bit:
once it is activated, something (probably just lag, but I'm not sure) is causing the wool blocks(which I used to delineate "on") are shifting from the necessary position, and disrupting the pattern. I am not sure if this is just piston induced lag (I'm running it on my laptop) or some other problem that i could be having with my actual design. If it is just lag are there any solutions, short of getting a (new)faster computer? I am running 3 mods as of now; they are Single Player Commands, Too Many Items, and World Generator mod. Thanks.
Have A friend try it on those comp. Otherwise in pretty sure this is
Fairly common. Make sure it's not the same ones whey time though cu
That might be a design flaw
I have a project that requires a single input pulse to become two output pulses in a pattern of A B B A B B ect. Is there already a Redstone circuit that can achieve this or do I have to make something from scratch?
I'd appreciate some help with a component that sends out a constant output
every 7th time I press a button, but stays off for press 1-6.
The last thing I really haven't worked out for something I'm making.
I'm making a panic room, and I need some help with my alarm. I need to make it so a switch, when activated, sends 1 second pulses. Please help me, and respond soon!
-Noobyhead99
Rollback Post to RevisionRollBack
It doesn't matter if you win or lose, as long as you win.
I'm making a panic room, and I need some help with my alarm. I need to make it so a switch, when activated, sends 1 second pulses. Please help me, and respond soon!
A 1 second pulse requires a total delay of 10 tenths (obviously), e.g. 2 repeaters on setting 4, and 1 repeater on setting 2. Each repeater setting accounts for a tenth. 4 + 4 + 2 = 10 ticks = 1 second
EDIT:
I recommend using a redstone torch that leads into itself, using repeaters as the delay.
To make activate it, use a lever with an inverter on the end, that leads into the block with the redstone torch pulsar. Then, when the lever is flicked down, the inverter deactivates, and your pulsar starts.
im having trouble with my connect 4, how do I make it so that when my reset button is pushed, it can sort everything out?
what I got going is a 2 by 7 by 5 block rectangular prizm. On either players side is 7 buttons that drop sand or gravel d3pending on ur side along with 7 sticky pistons that allow you to drop the board for sorting and is moved by pistons after to the top again.
ive thought of the diverging redstone currents moving pistons that punch out gravel before the sand remaining gets moved back to the top via a long and complicated series of pistons, but im not sure how to be able to punch out individual gravel of any kind. *idea-can pistons move blocks with redstone on it without destroying the redstone?
the only thing i've made is a toggleable turret wife serenade using a single sticky piston, a lever, and 7 redstone (along with a few blocks to move/ put it on) yet I wanna make a automatic connect 4 game greater than the digital diamond one. I could, but idk fully how redstone works, if you answer these I'll make a better connect 4 <3
Sorry if this is repetitive [you could just give a link if you want]
I'm trying to build a simple 2x2 piston door with a way to open/close it on both sides:
press button >> door opens >> walk through >> press button >> door closes >> press button [on same side] >> door opens >> walk through >> press button [on original side] >> door closes.
So far I haven't managed to get anything to work other than a door with the switch to open/close on one side. I haven't worked seriously with redstone for long enough to know which circuits do what so pics or a vid or a save would be much appreciated. It would also be a plus if it worked with a flat wall at the front.
Rollback Post to RevisionRollBack
There is absolutely no sheer quantity of belief that can change the facts. [unless you're religious]
I have a project that requires a single input pulse to become two output pulses in a pattern of A B B A B B ect. Is there already a Redstone circuit that can achieve this or do I have to make something from scratch?
use Hans lemersons abba circut and then if_orl is redstone and R is repeater use this on the side for the BB
l
l
__
RR
l
l
the shorter delay is for turning on longer one for off
im having trouble with my connect 4, how do I make it so that when my reset button is pushed, it can sort everything out?
what I got going is a 2 by 7 by 5 block rectangular prizm. On either players side is 7 buttons that drop sand or gravel d3pending on ur side along with 7 sticky pistons that allow you to drop the board for sorting and is moved by pistons after to the top again.
ive thought of the diverging redstone currents moving pistons that punch out gravel before the sand remaining gets moved back to the top via a long and complicated series of pistons, but im not sure how to be able to punch out individual gravel of any kind. *idea-can pistons move blocks with redstone on it without destroying the redstone?
the only thing i've made is a toggleable turret wife serenade using a single sticky piston, a lever, and 7 redstone (along with a few blocks to move/ put it on) yet I wanna make a automatic connect 4 game greater than the digital diamond one. I could, but idk fully how redstone works, if you answer these I'll make a better connect 4 <3
um you cant make win detection without redstone mastery, sand and gravel are impossible to seperate as far as i knwo without simply putting which is which in the memory. sorry
I'd appreciate some help with a component that sends out a constant output
every 7th time I press a button, but stays off for press 1-6.
The last thing I really haven't worked out for something I'm making.
use Hans lemersons abba circut and then if_orl is redstone and R is repeater use this on the side for the BB
l
l
__
RR
l
l
the shorter delay is for turning on longer one for off
Hmm, unfortunately I have no idea what a Hans lemersons abba circuit is, or how to make one with redstone. Can you point me to a tutorial? The redstone wiki makes no mention of it.
Hmm, unfortunately I have no idea what a Hans lemersons abba circuit is, or how to make one with redstone. Can you point me to a tutorial? The redstone wiki makes no mention of it.
Thanks for the link to the Hans lemersons circuit it should defiantly be added to the wiki. But unfortunately it wont work for what I need. I failed to mention, and I see now thats its quite important, but I planed on having a long delay between each pulse of almost a minute. I could modify the Hans lemersons circuit to suit my needs but it would require an inordinate amount of repeaters. I was hopping for some type of memory device the would follow a pattern independent of pulse timing.
This is what you want, it was made by Hans Lemurson
Inside the barrel:
Outside the operating bit:
once it is activated, something (probably just lag, but I'm not sure) is causing the wool blocks(which I used to delineate "on") are shifting from the necessary position, and disrupting the pattern. I am not sure if this is just piston induced lag (I'm running it on my laptop) or some other problem that i could be having with my actual design. If it is just lag are there any solutions, short of getting a (new)faster computer? I am running 3 mods as of now; they are Single Player Commands, Too Many Items, and World Generator mod. Thanks.
Fairly common. Make sure it's not the same ones whey time though cu
That might be a design flaw
lets see if i can draw it in text (*) redstone (x) repeater (^) piston (#) powersourse
* * * * * * * * * * * * * * * #
x x x x x x x x
^ ^ ^ ^ ^ ^ ^ ^
every 7th time I press a button, but stays off for press 1-6.
The last thing I really haven't worked out for something I'm making.
-Noobyhead99
http://www.minecraftwiki.net/wiki/File:Piston_pulser.png
Here's a nice pulsar with an adjustable pulse rate. Its toggleable too!
EDIT:
I recommend using a redstone torch that leads into itself, using repeaters as the delay.
To make activate it, use a lever with an inverter on the end, that leads into the block with the redstone torch pulsar. Then, when the lever is flicked down, the inverter deactivates, and your pulsar starts.
what I got going is a 2 by 7 by 5 block rectangular prizm. On either players side is 7 buttons that drop sand or gravel d3pending on ur side along with 7 sticky pistons that allow you to drop the board for sorting and is moved by pistons after to the top again.
ive thought of the diverging redstone currents moving pistons that punch out gravel before the sand remaining gets moved back to the top via a long and complicated series of pistons, but im not sure how to be able to punch out individual gravel of any kind. *idea-can pistons move blocks with redstone on it without destroying the redstone?
the only thing i've made is a toggleable turret wife serenade using a single sticky piston, a lever, and 7 redstone (along with a few blocks to move/ put it on) yet I wanna make a automatic connect 4 game greater than the digital diamond one. I could, but idk fully how redstone works, if you answer these I'll make a better connect 4 <3
Nice, but how to I adjust it so it sends one second pulses, and where is the output?
Thanks for the help!
I'm trying to build a simple 2x2 piston door with a way to open/close it on both sides:
press button >> door opens >> walk through >> press button >> door closes >> press button [on same side] >> door opens >> walk through >> press button [on original side] >> door closes.
So far I haven't managed to get anything to work other than a door with the switch to open/close on one side. I haven't worked seriously with redstone for long enough to know which circuits do what so pics or a vid or a save would be much appreciated. It would also be a plus if it worked with a flat wall at the front.
Ah, that helps! Thanks!
use Hans lemersons abba circut and then if_orl is redstone and R is repeater use this on the side for the BB
l
l
__
RR
l
l
the shorter delay is for turning on longer one for off
um you cant make win detection without redstone mastery, sand and gravel are impossible to seperate as far as i knwo without simply putting which is which in the memory. sorry
use a shift register 7 long
Hmm, unfortunately I have no idea what a Hans lemersons abba circuit is, or how to make one with redstone. Can you point me to a tutorial? The redstone wiki makes no mention of it.
http://www.minecraftforum.net/topic/411181-reversible-signal-generator/page__hl__hans
Thanks for the link to the Hans lemersons circuit it should defiantly be added to the wiki. But unfortunately it wont work for what I need. I failed to mention, and I see now thats its quite important, but I planed on having a long delay between each pulse of almost a minute. I could modify the Hans lemersons circuit to suit my needs but it would require an inordinate amount of repeaters. I was hopping for some type of memory device the would follow a pattern independent of pulse timing.