So I have been playing minecraft for a few years now, and I'm pretty down with the basics. The only thing that still confuses me is red stone circuitry. Now I learned how to light up a pretty lamp with a lever, but I can't quite get the complicated or even the basic stuff down. I've looked at a few videos on YouTube, learned some stuff but then forgot it afterwards. Nothing I learn seems to stick and its frustrating! I've even checked around the forum for some tips but didn't really find anything to my satisfaction. So all I want to know is how all of you red stone masters, apprentices, etc... out there learned how to use red stone circuitry and be able to make all the mechanisms, machines, etc... stick in your head? Please give me some tips and tricks and thanks for reading.
I just watched people build things on YouTube. Never really was into Redstone tutorials. I watched a few here and there and got a few new ways to make circuits. Best way to learn is to do "Trial and Error" runs in my opinion.
Tutorials, wikis, some of the threads on this forum. The best thing though, is to just experiment a lot yourself and make some machines. Just get some stuff working so that you start to feel comfortable with it, even if it's nowhere near compact or efficient.
If you want you can message me, and I could set up a server to show you. There is really not TOO much of a difference between a basic machine, and a complex computer. They all use the same basic logic, and if you know that and have some idea of how they can be used, you don't need to practice for too long before you become a decent redstoner.
A redstone creative testworld is the key, so you don't have to worry about limited supplies when seeing if something works or not. Just learn the basics from the wiki first (that is a repeater, it can add a delay to redstone or lengthen a wire, that sort of thing) and then toy with it.
I try to draw some inspiration from looking at other people's redstone, but frankly all I usually see is a tangled mess of impossible complexity. When you're figuring out how stuff works, build it big first, then shrink it down afterwards. I notice some redstoners use colored wool to differentiate the wires, that might help. Toss a few signs up explaining what Doohickey #4 does.
I experimented for the very basics. Then I went to this forum and looked at the creations people made to get inspiration and earn the terminology. I play survival, and my redstone needs at slanted towards utility, so the scope is limited to sorters, railroads and thing like automatic doors. Most often, when I wish that I can do a specific thing with redstone I try to break it down into the circuits I can read about in the sticky thread here and on wiki. Then I build it and see if I can make it a bit more efficient.
If your problem is that knowledge does not stick, wait to learn it until you have an actual project where you need it. Define your project, then try to find out what you need to learn to get it one.
As everyone has already said, experimenting is the best way to learn.
The very best way to make that happen is to have a logical objective in mind when building the circuitry, so you actually have a reason to make the thing work, and a place to apply it. You can always come back to that objective and focus your build.
Tutorials can also be helpful, as they often expose some of the features of redstone. Namely, game mechanics that are somewhat obscure that can be used in circuitry.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/3/2012
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MAYHEMjbc
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The best way to learn is to do. That's true in most aspects of life. You touch a hot pan, you learn not to. You make a machine that doesn't work, you test the specific components (gates) of the machine individually, you find the problem, you fix it, and you learn what not to do.
The best way to learn is to do. That's true in most aspects of life. You touch a hot pan, you learn not to. You make a machine that doesn't work, you test the specific components (gates) of the machine individually, you find the problem, you fix it, and you learn what not to do.
1. Motivation
2. Creativity in imagination
3. Ability to think outside the box
4. Making mistakes
5. Intelligence
6. Pacing ourselves
7. Patience
8. Knowing how to get help
9. Tutorials
10. (empty)
There is a theory which states that if ever anyone discovers what the Universe is for, it will be replaced by something even more bizarre and inexplicable.
hmm this is funny I think this was for ideas on how and they were mostly the same like mine
1. attempt to use redstone
2. watch youtube
3. fail a little less starting to invent (I made mine from scratch although easy)
4. watch more
5. start to get the hang of it and learn on your own from there while still watching
Oh, I'm pretty sure I saw CNB's Batcave while browsing YT, deemed myself capable of making something better, bought MC and started messing around, completely ignoring tutorials.
I failed pretty hard at first (size-wise, I still made some cool stuff), but got better quickly. Tutorials and the forum are for when there's a specific thing you can't get that you've looked at and need some help on like quasi-connectivity, but for entire inventions just trying it yourself is best.
Sometimes I'll have an invention I need to transfer over from my creative world and build in survival, or even just rebuild in another spot in creative. Simply checking what blocks go where gets the job done, but I usually have absolutely no idea what part of the thing I'm building or what it does (unless I'm using color-coded wool)- and it's my invention, so tutorials that other people made show me even less. If it's something I care about I'll follow the tutorial and build it, but then stare at it and crawl around inside until I know exactly what everything does well enough to explain it to someone else as if I made it.
I watched some youtube videos that gave me some ideas, then I would try thyem out! If they worked, thats great if they didn't i would keep trying to do different stuff. It's all about trial and error!
You can always go back to it. Also use signs so you remember what you did.
I try to draw some inspiration from looking at other people's redstone, but frankly all I usually see is a tangled mess of impossible complexity. When you're figuring out how stuff works, build it big first, then shrink it down afterwards. I notice some redstoners use colored wool to differentiate the wires, that might help. Toss a few signs up explaining what Doohickey #4 does.
If your problem is that knowledge does not stick, wait to learn it until you have an actual project where you need it. Define your project, then try to find out what you need to learn to get it one.
The very best way to make that happen is to have a logical objective in mind when building the circuitry, so you actually have a reason to make the thing work, and a place to apply it. You can always come back to that objective and focus your build.
Tutorials can also be helpful, as they often expose some of the features of redstone. Namely, game mechanics that are somewhat obscure that can be used in circuitry.
1. Motivation
2. Creativity in imagination
3. Ability to think outside the box
4. Making mistakes
5. Intelligence
6. Pacing ourselves
7. Patience
8. Knowing how to get help
9. Tutorials
10. (empty)
+1
2. Wiki
3. Thinking of some logic.
1. attempt to use redstone
2. watch youtube
3. fail a little less starting to invent (I made mine from scratch although easy)
4. watch more
5. start to get the hang of it and learn on your own from there while still watching
I failed pretty hard at first (size-wise, I still made some cool stuff), but got better quickly. Tutorials and the forum are for when there's a specific thing you can't get that you've looked at and need some help on like quasi-connectivity, but for entire inventions just trying it yourself is best.
Sometimes I'll have an invention I need to transfer over from my creative world and build in survival, or even just rebuild in another spot in creative. Simply checking what blocks go where gets the job done, but I usually have absolutely no idea what part of the thing I'm building or what it does (unless I'm using color-coded wool)- and it's my invention, so tutorials that other people made show me even less. If it's something I care about I'll follow the tutorial and build it, but then stare at it and crawl around inside until I know exactly what everything does well enough to explain it to someone else as if I made it.