I just tested all three models in both pre4 and pre5 and they all work fine.
For those having problems, what exactly is it doing?
Well... nothing special in fact.
It seems that grass doesn't spread anymmore on the block that is connected to the BUD switch. I didn't test the 1x/7x/14x structures yet. But the Etho one is not working anymmore (SSP, SMP) as far as i can tell.
If someone using the Etho light sensor can confirm this..... thanks :wink.gif:
It seems that grass doesn't spread anymmore on the block that is connected to the BUD switch. I didn't test the 1x/7x/14x structures yet. But the Etho one is not working anymmore (SSP, SMP) as far as i can tell.
If someone using the Etho light sensor can confirm this..... thanks :wink.gif:
The new water cloning behavior in pre5 breaks Etho's design, but Mojang is reportedly reverting that change anyway.
Im curious as to how one might hook the outputs to a block swapper for use in an automatic lighting system. I've been trying to figure it out but i just can't seem to wrap my head around the process. I've got the sensor built and it works and i have a block swap array setup that also works with a button press(for testing purposes) but i cant figure out how to integrate the two together, any thoughts?
Im curious as to how one might hook the outputs to a block swapper for use in an automatic lighting system. I've been trying to figure it out but i just can't seem to wrap my head around the process. I've got the sensor built and it works and i have a block swap array setup that also works with a button press(for testing purposes) but i cant figure out how to integrate the two together, any thoughts?
There are two outputs going out the back of 7x/14x, one for day and one for night. Hook up whatever wire you need. If your block swapper runs off of a pulse (eg. a button) run it through a pulse limiter (found on the wiki) that pulses on both edges (power on/off).
There are two outputs going out the back of 7x/14x, one for day and one for night. Hook up whatever wire you need. If your block swapper runs off of a pulse (eg. a button) run it through a pulse limiter (found on the wiki) that pulses on both edges (power on/off).
Man this is awesome. I don't know exactly where everyone else is having problems, I built all three and they worked just fine. It must've taken you forever to figure this whole thing out. I've told a lot of people about this thread, and they're all still asking, "Well, how the f*ck does it work!?". I think you should add a Q&A section to the main post of your thread, just to stop getting the same questions over and over.
Anyway, great job, and I finally understand this now: Grass will die if under another block and not properly lit. By putting it under glass when the sensor is switched, the grass regrows, and the switch flip-flops back to its original state. I absolutely love grass now. <3
My sensor is having problems with the switching, like mentioned earlier, switching back and forth a few times before settling. I don't see which repeaters that should be set to 2 ticks instead of one, and doing so doesn't fix it.
Nor does covering the glass and replacing the water.
I made another sensor, sometimes the pistons(sticky) doesnt retract, they are extended for a few seconds, even minutes before they suddenly retract.
Which model(s)?
These problems sound like wiring issues.
Does it switch back and forth at sunrise or sunset? If it switches back and forth instantly, it's probably a disconnected wire or repeater set too low. If it switches back and forth over a few seconds or more then it's probably the sticky light bug or some construction error that is affecting light levels.
A piston getting stuck probably means the signal from the block it pushes is not getting to the RS-NOR. There should be a redstone torch under that block and dust right next to it.
My best advice without more details or screenshots is to go over all the redstone wiring and carefully compare it to the tutorial photos. There's also the schematics. You can paste them into your world with MCEdit and compare in-game.
So does this mean if you are on an SMP server with a daylight happy admin. This sensor could actualy break due to it being daylight for too long?
Or perhaps if it is nighttime and then transitions into a thunderstorm during the day? Could it be dark for too long?
Conceivably, but it's still pretty difficult to make that happen because the machine adapts to this situation.
To disable a single night detector block, the admin has to wait for the machine to detect night, which can't happen until it's almost pitch black outside. As more blocks are disabled, night detection becomes slower and the machine becomes less likely to detect the short nights. The admin would have to wait longer and longer to switch to day each time.
To disable all the night blocks and break the machine, the admin also has to keep switching back to day before any of them have a chance to regrow. The more blocks that are disabled, the more likely one of them will grow back in the time between the machine detecting night and the admin switching to day.
So you might have one or two disabled blocks at any given time, but it's very unlikely that all 7 or 14 will be disabled at the same time.
Storms are no problem. The machine detects day and night even when the sky is cloudy.
So, what are the applications for this sort of thing? Telling you when you are underground if it is day or night?
Probably more for building things that change state at day/night:
streetlights
garden lights
lighthouses
cuckoo clocks
secret things that only appear at night
mob grinders with windows that adjust to outdoor light (see docm77's bird cage)
Just use your imagination. Right now, I'm trying to fit four of the 14x sensors together, and build a solar panel :smile.gif:
The way I would do that is to have them all share a single RS-NOR latch, so they are all in the same state and any one of them can change the state. If you want to get creative, they could probably also be joined end-to-end and share water sources. If you build something like that, show it off here.
Alright fixed the stuck piston problem, I did indeed have a wire that connected to the wrong place.
its the x14 model, currently having 2 chained together to the same latch.
Anyway I'm still having the oscillating problem, it happens during night and it does not switch back and forth instantly.
It seems like its grass growing regrowing, not behaving as it should
Picture is when its in the wrong state, at night.
(img)
Look for light leaking in through pistons, most likely through the water control pistons. They shouldn't be exposed to the outside. The BUD pistons should not be exposed to the inside. It's gotta be some kind of light leak.
Also, it looks like a sensor block in the middle of each unit isn't covered by water. Or is that just because you snapped the image quickly?
EDIT: One problem for sure is that 18-long wire on the ground on the upper left. Just put a repeater in the obvious spot to split the wire into 14 and 3.
Shame because this was one of the best and most important vanity builds in my word hands down.
For those having problems, what exactly is it doing?
Well... nothing special in fact.
It seems that grass doesn't spread anymmore on the block that is connected to the BUD switch. I didn't test the 1x/7x/14x structures yet. But the Etho one is not working anymmore (SSP, SMP) as far as i can tell.
If someone using the Etho light sensor can confirm this..... thanks :wink.gif:
The new water cloning behavior in pre5 breaks Etho's design, but Mojang is reportedly reverting that change anyway.
There are two outputs going out the back of 7x/14x, one for day and one for night. Hook up whatever wire you need. If your block swapper runs off of a pulse (eg. a button) run it through a pulse limiter (found on the wiki) that pulses on both edges (power on/off).
I love you....
yes, it works for me on ssp and smp on 1.9 and 1.8
Anyway, great job, and I finally understand this now: Grass will die if under another block and not properly lit. By putting it under glass when the sensor is switched, the grass regrows, and the switch flip-flops back to its original state. I absolutely love grass now. <3
Which model(s)?
These problems sound like wiring issues.
Does it switch back and forth at sunrise or sunset? If it switches back and forth instantly, it's probably a disconnected wire or repeater set too low. If it switches back and forth over a few seconds or more then it's probably the sticky light bug or some construction error that is affecting light levels.
A piston getting stuck probably means the signal from the block it pushes is not getting to the RS-NOR. There should be a redstone torch under that block and dust right next to it.
My best advice without more details or screenshots is to go over all the redstone wiring and carefully compare it to the tutorial photos. There's also the schematics. You can paste them into your world with MCEdit and compare in-game.
So does this mean if you are on an SMP server with a daylight happy admin. This sensor could actualy break due to it being daylight for too long?
Or perhaps if it is nighttime and then transitions into a thunderstorm during the day? Could it be dark for too long?
Conceivably, but it's still pretty difficult to make that happen because the machine adapts to this situation.
To disable a single night detector block, the admin has to wait for the machine to detect night, which can't happen until it's almost pitch black outside. As more blocks are disabled, night detection becomes slower and the machine becomes less likely to detect the short nights. The admin would have to wait longer and longer to switch to day each time.
To disable all the night blocks and break the machine, the admin also has to keep switching back to day before any of them have a chance to regrow. The more blocks that are disabled, the more likely one of them will grow back in the time between the machine detecting night and the admin switching to day.
So you might have one or two disabled blocks at any given time, but it's very unlikely that all 7 or 14 will be disabled at the same time.
Storms are no problem. The machine detects day and night even when the sky is cloudy.
Probably more for building things that change state at day/night:
streetlights
garden lights
lighthouses
cuckoo clocks
secret things that only appear at night
mob grinders with windows that adjust to outdoor light (see docm77's bird cage)
Just use your imagination. Right now, I'm trying to fit four of the 14x sensors together, and build a solar panel :smile.gif:
The way I would do that is to have them all share a single RS-NOR latch, so they are all in the same state and any one of them can change the state. If you want to get creative, they could probably also be joined end-to-end and share water sources. If you build something like that, show it off here.
Look for light leaking in through pistons, most likely through the water control pistons. They shouldn't be exposed to the outside. The BUD pistons should not be exposed to the inside. It's gotta be some kind of light leak.
Also, it looks like a sensor block in the middle of each unit isn't covered by water. Or is that just because you snapped the image quickly?
EDIT: One problem for sure is that 18-long wire on the ground on the upper left. Just put a repeater in the obvious spot to split the wire into 14 and 3.