i find it odd that you used lights and command blocks
Command Blocks: In the beginning of all my videos i try to make an example of the device. This is to show some of it's real world potential. Since the device acts like a shop i decided to make a villager shop. In the examples i sometimes use command blocks to make it look more like an adventure map.
Lights: redstone lamps make very good outputs for tutorials. You can easily tell when they are on and off and they are silent.
Sorry but this won't always work. Depending on location a hopper might pass an item to the side before the one below it has a chance to pull the item out. So not all locations on a map will a "correct" password be capable of being submitted. I came across this problem when trying to set up a waterless item sorting system and it was very unreliable as sometimes it would sort and sometimes it wouldn't
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Sorry but this won't always work. Depending on location a hopper might pass an item to the side before the one below it has a chance to pull the item out. So not all locations on a map will a "correct" password be capable of being submitted. I came across this problem when trying to set up a waterless item sorting system and it was very unreliable as sometimes it would sort and sometimes it wouldn't
You are mistaken, I too have experienced this glitch and built a system that does not rely on it.
When an item goes into the chest it goes meets a fork in the hoppers. One side goes to the key item and the other to the incorrect items. The correct side is always open but if the item does not match the key it will remain at the fork. After four ticks, if a item still remains it will be moved to the bottom. This does two things. First, it does makes a system that is totally reliable. Secondly, it allows for stacks of items to be entered instead of one.
In short, this system is reliable because it does not rely on a glitch to work.
Command Blocks: In the beginning of all my videos i try to make an example of the device. This is to show some of it's real world potential. Since the device acts like a shop i decided to make a villager shop. In the examples i sometimes use command blocks to make it look more like an adventure map.
Lights: redstone lamps make very good outputs for tutorials. You can easily tell when they are on and off and they are silent.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
You are mistaken, I too have experienced this glitch and built a system that does not rely on it.
When an item goes into the chest it goes meets a fork in the hoppers. One side goes to the key item and the other to the incorrect items. The correct side is always open but if the item does not match the key it will remain at the fork. After four ticks, if a item still remains it will be moved to the bottom. This does two things. First, it does makes a system that is totally reliable. Secondly, it allows for stacks of items to be entered instead of one.
In short, this system is reliable because it does not rely on a glitch to work.