Um...sorry if this is the wrong place to post. Still figuring the fourm out.
I've looked at a few projects and stuff that require a redstoner. I think to myself "cool! I should try out!" Then I go to say what my skill level with redstone is....and I don't know what to type. What is considered "skilled" or "experinced" with redstone?
Most computer builders in minecraft could be considered "skilled", while I consider myself reasonably "skilled" in the art of shoehorning things together to make functional projects that benefit a player "playing" minecraft.
To be skilled, you essentially need to understand the redstone properties of travel, torch, repeater (and now comparator) interaction, how pistons operate and are powered; and what basic latches and circuits can do and how to build them.
Going into adders, counters, memory cells and so forth in the computer science side is "super skillfull"
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http://www.youtube.com/user/aethertech If you have a redstone question - don't be afraid to ask it. If you are to afraid to ask it on the forums, send me a private message.
Going into adders, counters, memory cells and so forth in the computer science side is "super skillfull"
Heh, the thing is, people like me who are intimately familiar with those concepts, usually draw from skills/experience they already acquired elsewhere (programming, electrical engineering, etc). For us, redstone is just another way to express logic/circuits/programs, and therefor fairly straightforward and easy to be skilled in.
That's not to say someone with no such background can't be good with redstone, but it certainly helps when doing projects more advanced than wiring 2 buttons to a door
Heh, the thing is, people like me who are intimately familiar with those concepts, usually draw from skills/experience they already acquired elsewhere (programming, electrical engineering, etc). For us, redstone is just another way to express logic/circuits/programs, and therefor fairly straightforward and easy to be skilled in.
That's not to say someone with no such background can't be good with redstone, but it certainly helps when doing projects more advanced than wiring 2 buttons to a door
Why would you wire two buttons to a door? Just put them on blocks next to the door instead!
Rollback Post to RevisionRollBack
http://www.youtube.com/user/aethertech If you have a redstone question - don't be afraid to ask it. If you are to afraid to ask it on the forums, send me a private message.
Um...sorry if this is the wrong place to post. Still figuring the fourm out.
I've looked at a few projects and stuff that require a redstoner. I think to myself "cool! I should try out!" Then I go to say what my skill level with redstone is....and I don't know what to type. What is considered "skilled" or "experinced" with redstone?
Well, some people are just a genius at redstone (E.g. Sethbling, Hypixel etc) But I think that to be skilled, maybe they have to at least know some advanced redstone contraptions?
I think there's another aspect, beyond what can be done: how fast/compact the resulting circuit is.
I can make pretty much anything in redstone. Worst case scenario if I'm really stumped is to go code it in verilog and look at the resulting net in modelsim. But I'm not all that great at making redstone super compact. I don't think it would be that hard to learn, I just haven't felt like it.
So in one aspect I'm advanced. If you describe it I can build it. Yet I'm not as advanced as Properinglish or such, because my build will be bigger and probably slower.
And then there's the disconnect between the computer engineering folks and the yet-another-piston-door folks. Sure, I can make a fancy door, but why do that when I can make a Floating Point Unit?
To me, survival mode is just like creative mode, but with a really, really long boot-up time and a cruddy flight system.
Being skilled with redstone is, you know how torches, pistons, wire, and repeaters interact with each other.
However, being skilled with working with redstone is using those concepts to create relationships between them, in order to accomplish a new, revolutionary, unique, special, and/or cool utility function.
Computer Science and redstone is a different realm. I consider some door builders to be on par with some mid level computer builders.
Rollback Post to RevisionRollBack
I always wanted to argue with a brick wall, I suppose the internet is the second best option.
I've looked at a few projects and stuff that require a redstoner. I think to myself "cool! I should try out!" Then I go to say what my skill level with redstone is....and I don't know what to type. What is considered "skilled" or "experinced" with redstone?
Most computer builders in minecraft could be considered "skilled", while I consider myself reasonably "skilled" in the art of shoehorning things together to make functional projects that benefit a player "playing" minecraft.
To be skilled, you essentially need to understand the redstone properties of travel, torch, repeater (and now comparator) interaction, how pistons operate and are powered; and what basic latches and circuits can do and how to build them.
T-FlipFlops, clocks, timers, RS, RS NOR, XOR, AND, OR, edge detectors, etc..
Going into adders, counters, memory cells and so forth in the computer science side is "super skillfull"
If you have a redstone question - don't be afraid to ask it. If you are to afraid to ask it on the forums, send me a private message.
Heh, the thing is, people like me who are intimately familiar with those concepts, usually draw from skills/experience they already acquired elsewhere (programming, electrical engineering, etc). For us, redstone is just another way to express logic/circuits/programs, and therefor fairly straightforward and easy to be skilled in.
That's not to say someone with no such background can't be good with redstone, but it certainly helps when doing projects more advanced than wiring 2 buttons to a door
Why would you wire two buttons to a door? Just put them on blocks next to the door instead!
If you have a redstone question - don't be afraid to ask it. If you are to afraid to ask it on the forums, send me a private message.
Well, some people are just a genius at redstone (E.g. Sethbling, Hypixel etc) But I think that to be skilled, maybe they have to at least know some advanced redstone contraptions?
I can make pretty much anything in redstone. Worst case scenario if I'm really stumped is to go code it in verilog and look at the resulting net in modelsim. But I'm not all that great at making redstone super compact. I don't think it would be that hard to learn, I just haven't felt like it.
So in one aspect I'm advanced. If you describe it I can build it. Yet I'm not as advanced as Properinglish or such, because my build will be bigger and probably slower.
And then there's the disconnect between the computer engineering folks and the yet-another-piston-door folks. Sure, I can make a fancy door, but why do that when I can make a Floating Point Unit?
To me, survival mode is just like creative mode, but with a really, really long boot-up time and a cruddy flight system.
Well...... yea
Being skilled with redstone is, you know how torches, pistons, wire, and repeaters interact with each other.
However, being skilled with working with redstone is using those concepts to create relationships between them, in order to accomplish a new, revolutionary, unique, special, and/or cool utility function.
Computer Science and redstone is a different realm. I consider some door builders to be on par with some mid level computer builders.