Someone mentioned an automatic version, but looking through the thread I don't see it. I experimented a bit with trying to make it so you didn't have to place a torch, and got nowhere. Has anyone else figured out an automatic version, or was that just referring to the "water breaks torch" version?
This is a really amazing exploit.
You can't automate torch placing, so the best you can get is a semi-automatic machine.
For example, you could design a machine that lets you change the length of the water current with piston floodgates so you can select the new damage value with the push a button.
And like the design above you can make it automatically push the blocks elsewhere if you want to make a bunch of blocks first, then mine them later.
We've talked a lot about "diagonally downward" flowing water currents to access some of the wool colors. It turns out it doesn't have to be diagonally downward. As long as the water falls down onto the torch, rather than flowing sideways into it, it changes it to the upper row color.
For example, to the block of wool this (with the water about to drop down onto the torch)....
is the same as this....
Both result in the same color. So that means the entire plummeting column of water, no matter how long it is, shares the same damage value as the water on the top it flows from.
This might help you with your design, since the machine doesn't need to be that compact anymore. You can have multiple water currents at different heights for the upper row of wool.
The torch doesn't have to power any blocks or pistons, but somehow it still seems necessary. For example, breaking the left torch in this configuration will also change the damage value. Updating the piston or turning the torch off will not.
The torch doesn't have to power any blocks or pistons, but somehow it still seems necessary. For example, breaking the left torch in this configuration will also change the damage value. Updating the piston or turning the torch off will not.
So maybe it is a combination of a block update and a power loss that causes the strange stuff?
Piston orientation
Farmland wetness (allowing you to hydrate farmland with lava, though only temporarily without nearby water)
There are lots of other things it would be able to convert too, except they can't be placed on pistons or can't be moved by pistons without breaking. So sadly we can't change the data value of wheat to make it instantly grow, can't refill a partially eaten cake, and interact with other fragile blocks like that.
I plan to make a huge profit of this on survival servers.
>some user finds spider spawner and creates a wool factory from it
>purchase multiple stacks of aforementioned wool
>shoves all stacks into a simple machine and watches in amazement as it comes out the other side as brown wool
>sells brown wool and people begin getting suspicious
>admin teleports along one magical day and sees this 'factory' for brown wool
>gets banned
I plan to make a huge profit of this on survival servers.
>some user finds spider spawner and creates a wool factory from it
>purchase multiple stacks of aforementioned wool
>shoves all stacks into a simple machine and watches in amazement as it comes out the other side as brown wool
>sells brown wool and people begin getting suspicious
>admin teleports along one magical day and sees this 'factory' for brown wool
>gets banned
...Maybe the profit would only be temporary xP
Yeah, a positive aspect of this is that it is fairly easy to make.
The torch doesn't have to power any blocks or pistons, but somehow it still seems necessary. For example, breaking the left torch in this configuration will also change the damage value. Updating the piston or turning the torch off will not.
I don't get what's going on in that photo. Why is the dot of redstone powered? Is there any more of the machine to the right?
One strange result I'm getting is that the redstone torch is not dropping as an item.
I build the machine (with a setup for brown wool), place the torch, put the water current, it flows and breaks the torch, converting the wool to brown, but the torch does not appear as an item. When I just normally use water to break a torch, it does drop as an item, so I don't know what the problem is with this. Anyone?
You can't automate torch placing, so the best you can get is a semi-automatic machine.
For example, you could design a machine that lets you change the length of the water current with piston floodgates so you can select the new damage value with the push a button.
And like the design above you can make it automatically push the blocks elsewhere if you want to make a bunch of blocks first, then mine them later.
We've talked a lot about "diagonally downward" flowing water currents to access some of the wool colors. It turns out it doesn't have to be diagonally downward. As long as the water falls down onto the torch, rather than flowing sideways into it, it changes it to the upper row color.
For example, to the block of wool this (with the water about to drop down onto the torch)....
is the same as this....
Both result in the same color. So that means the entire plummeting column of water, no matter how long it is, shares the same damage value as the water on the top it flows from.
This might help you with your design, since the machine doesn't need to be that compact anymore. You can have multiple water currents at different heights for the upper row of wool.
And, is there any chance to make it automatic ? would be the greatest discover of all time !
So maybe it is a combination of a block update and a power loss that causes the strange stuff?
:tongue.gif:
http://www.youtube.com/user/StephennJF
Piston orientation
Farmland wetness (allowing you to hydrate farmland with lava, though only temporarily without nearby water)
There are lots of other things it would be able to convert too, except they can't be placed on pistons or can't be moved by pistons without breaking. So sadly we can't change the data value of wheat to make it instantly grow, can't refill a partially eaten cake, and interact with other fragile blocks like that.
>some user finds spider spawner and creates a wool factory from it
>purchase multiple stacks of aforementioned wool
>shoves all stacks into a simple machine and watches in amazement as it comes out the other side as brown wool
>sells brown wool and people begin getting suspicious
>admin teleports along one magical day and sees this 'factory' for brown wool
>gets banned
...Maybe the profit would only be temporary xP
Yeah, a positive aspect of this is that it is fairly easy to make.
I don't get what's going on in that photo. Why is the dot of redstone powered? Is there any more of the machine to the right?
I build the machine (with a setup for brown wool), place the torch, put the water current, it flows and breaks the torch, converting the wool to brown, but the torch does not appear as an item. When I just normally use water to break a torch, it does drop as an item, so I don't know what the problem is with this. Anyone?
http://img21.imageshack.us/img21/4025/changer1.png