So I've decided to embark on what could be the hardest project I have ever undertaken, that is to ask questions on a screen and prompt for user inputted answers. This game crosses so many boundaries and will be absolutely epic when complete! I got the idea after playing with some tutorials I had made, which were about storing text into memory for a scrolling message. My proposed system will have questions, which are textually displayed (scrolling most likely) and then have a section where users input a short 1-2 word answer.
This will be difficult as most minecraft games deal with numbers as to their ease of workings, but mine will harness a number of my own designs in a way that I have never seen before in all of minecraft.
I can see the redstoning being huge, but at very least I won't have to store every answer, I can reset the memory and thus it will ultimately be smaller than my scrolling text monstrosity I am yet to return to.
you know what would make it even cooler(and bigger, at least the wireing)? if you used instant wire on some of the long extending wires, so it reacts quickly. like this
you know what would make it even cooler(and bigger, at least the wireing)? if you used instant wire on some of the long extending wires, so it reacts quickly. like this
I wouldn't be able to use it for the decoders, but I might do it for the normal wires! We will see though, It may not make a lot of difference. I'll run some experiments.
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The only issue I can think of would be that it could only accept a single specific answer for any question, while any synonyms would be counted as wrong.
That's an issue with any text-based Q&A system. The developer will either attempt to code for any possible answer, hunt for keywords within the answer, or stay with a single, what-word-will-most-people-think-of system. My guess is that this project will have to be the latter, due to the limitations of redstone and the game engine, but if you can be extremely clever and figure out how to work option two, more power to you!
I plan on making a number of synonymous words as acceptable, but yeah it will be limited largely by the machine and what I produce. Really it's just a collection of and gates as far as those go, any ideas on a compact system that might work? seeing as each letter produces a 5x5 array of binary that is.
The only issue I can think of would be that it could only accept a single specific answer for any question, while any synonyms would be counted as wrong.
It depends on the question, but yeah it will be difficult
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You're storing letters as a 5x5 array? That sounds really inefficient. Why don't you just have it encoded? If you skip punctuation 26 letters can easily be done with just 5 bits.
might i sugest that you use piston memory cells (such as used for a piston clock) to store words/letters, scence it can story binary and all that such.
You're storing letters as a 5x5 array? That sounds really inefficient. Why don't you just have it encoded? If you skip punctuation 26 letters can easily be done with just 5 bits.
might i sugest that you use piston memory cells (such as used for a piston clock) to store words/letters, scence it can story binary and all that such.
Likewise, any models you can suggest?
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might i sugest that you use piston memory cells (such as used for a piston clock) to store words/letters, scence it can story binary and all that such.
Wait, never mind! I know what you refer to now!! The problem with those is that they are prone to bugging if inputs are too fast and they cannot be instantly reset. They also take up more room than my current system.
Rollback Post to RevisionRollBack
Click this link to check out my website for cool redstone creations and Tutorials
So I've decided to embark on what could be the hardest project I have ever undertaken, that is to ask questions on a screen and prompt for user inputted answers. This game crosses so many boundaries and will be absolutely epic when complete! I got the idea after playing with some tutorials I had made, which were about storing text into memory for a scrolling message. My proposed system will have questions, which are textually displayed (scrolling most likely) and then have a section where users input a short 1-2 word answer.
This will be difficult as most minecraft games deal with numbers as to their ease of workings, but mine will harness a number of my own designs in a way that I have never seen before in all of minecraft.
I can see the redstoning being huge, but at very least I won't have to store every answer, I can reset the memory and thus it will ultimately be smaller than my scrolling text monstrosity I am yet to return to.
Thoughs?
I wouldn't be able to use it for the decoders, but I might do it for the normal wires! We will see though, It may not make a lot of difference. I'll run some experiments.
I plan on making a number of synonymous words as acceptable, but yeah it will be limited largely by the machine and what I produce. Really it's just a collection of and gates as far as those go, any ideas on a compact system that might work? seeing as each letter produces a 5x5 array of binary that is.
Hi
I missed this somehow! Thanks man
It depends on the question, but yeah it will be difficult
i love it.
might i sugest that you use piston memory cells (such as used for a piston clock) to store words/letters, scence it can story binary and all that such.
Any models you can suggest?
Likewise, any models you can suggest?
Wait, never mind! I know what you refer to now!! The problem with those is that they are prone to bugging if inputs are too fast and they cannot be instantly reset. They also take up more room than my current system.