So I've decided to embark on what could be the hardest project I have ever undertaken, that is to ask questions on a screen and prompt for user inputted answers. This game crosses so many boundaries and will be absolutely epic when complete! I got the idea after playing with some tutorials I had made, which were about storing text into memory for a scrolling message. My proposed system will have questions, which are textually displayed (scrolling most likely) and then have a section where users input a short 1-2 word answer.
This will be difficult as most minecraft games deal with numbers as to their ease of workings, but mine will harness a number of my own designs in a way that I have never seen before in all of minecraft.
I can see the redstoning being huge, but at very least I won't have to store every answer, I can reset the memory and thus it will ultimately be smaller than my scrolling text monstrosity I am yet to return to.
That's an issue with any text-based Q&A system. The developer will either attempt to code for any possible answer, hunt for keywords within the answer, or stay with a single, what-word-will-most-people-think-of system. My guess is that this project will have to be the latter, due to the limitations of redstone and the game engine, but if you can be extremely clever and figure out how to work option two, more power to you!
I plan on making a number of synonymous words as acceptable, but yeah it will be limited largely by the machine and what I produce. Really it's just a collection of and gates as far as those go, any ideas on a compact system that might work? seeing as each letter produces a 5x5 array of binary that is.
might i sugest that you use piston memory cells (such as used for a piston clock) to store words/letters, scence it can story binary and all that such.
Wait, never mind! I know what you refer to now!! The problem with those is that they are prone to bugging if inputs are too fast and they cannot be instantly reset. They also take up more room than my current system.
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