i once built a trap that drowns and only resets via presure plate on other end (you need to run to make it) so ya just wedgeing a post will put up a tutorial on my youtube channel some time (the2dcubeisflat)
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Alrighty, time to apply some reductionism to defining the ultimate trap.
Here's what we can clearly define for the ideal trap:
*The ideal trap should, naturally, be very hard to detect, even by very experienced players.
*The ideal trap should be very unexpected (more about placement, but still worth considering).
*The ideal trap should be self resetting, or quickly resettable; in other words, no BUD switch activates twenty tons of TNT type traps could be considered efficient.
*The ideal trap should be cheap and easy to build. The best solutions are often the simplest ones, after all.
*The ideal trap should be reliable and difficult to escape; hence, there should be little opportunity to block a hole and keep out the lava.
So let us consider our methods of interaction:
*BUD switches
*Hidden plates
*Blocks that are broken to unexpected results
*Minecarts on doors? (I've seen this as a launcher, perhaps it could be used with a detector rail.)
*Blocks placed to unexpected results
*Particle detectors/proximity sensors
*Long rang redstone type devices, as played with by Regular Hexahedron.
A little thing I built on a Minecraft server. 8 button combination, 5 code password required. A wrong button ends with you falling into a pit of lava. :smile.gif:
I got 30+ kills on it the first day. Haha.
It's captured many unsuspecting experienced players. It was done completely legit(Nothing spawned in[The huge castle is legit too!] no items or materials cheated in) It's not a 'ranged' redstone thing, but hopefully it counts. Every single person that didn't know that it was a trap(Because of rumors) fell victim to it, assuming there was no consequence for a wrong button press. Probably because we are playing on a vanilla server so they didn't think there would be a big redstone thing, but yeah. I would count this. :tongue.gif:
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It should be noted that, in any kind of trap where you're falling down a pit, the walls should all be crafting tables/furnaces/dispensers, so that any attempts to place blocks in the shaft (such as water, to make the whole thing useless) would fail.
I had a rail labeled "Secret hideout for jogiff's enemies" that led into a 1x1 shaft. It linked up with the main rail so the carts would be returned to the rail station (plus it only did 2.5 hearts of damage, lethal traps were discouraged on my server).
I had a rail labeled "Secret hideout for jogiff's enemies" that led into a 1x1 shaft. It linked up with the main rail so the carts would be returned to the rail station (plus it only did 2.5 hearts of damage, lethal traps were discouraged on my server).
Cute. Obviously extendable to killing players.
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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
I apologize if it looks unprofessional, i screwed up halfway lol. The block above the chest can be a sponge to fool people that there is a sponge trap or a normal block with an inverter such that if either the chest or the block above is destroyed, tnt will trigger.
Oh excellent~! I didn't think to add the piston push limit to my trap tagging system!
Indeed, I didn't think of that either.
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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
A Trap I made awhile back, piston elevator with a up-avoidable drop at the end
I'm not sure if it's been done before, but haven't seen it in this topic
an easy trap (thoug you would need cheat or snow weather) is dig a block of dirt down put a tnt block with a tunnel under with water so the get damage and trap doesent blow up and sorround it with obsidian i will add a video soon
One trap I found on youtube (forgot who made it) uses the stored fall damage trick for minecarts. I improved it to auto reset though. If you drop a minecart from a height high enough to kill a player, and it lands on a minecart track, the damage isn't put onto the player until the minecart hits a non-minecart track block. Just use a piston to push the minecart into a track, and have it run back up to the drop. Deadly, and totally unsuspecting, especially if you hide the drop in a cliff, and have it come out the bottom. Also auto-resets. (it worked in 1.8, not sure about 1.0.0)
Updating all blocks within a 5 block radius.
Here's what we can clearly define for the ideal trap:
*The ideal trap should, naturally, be very hard to detect, even by very experienced players.
*The ideal trap should be very unexpected (more about placement, but still worth considering).
*The ideal trap should be self resetting, or quickly resettable; in other words, no BUD switch activates twenty tons of TNT type traps could be considered efficient.
*The ideal trap should be cheap and easy to build. The best solutions are often the simplest ones, after all.
*The ideal trap should be reliable and difficult to escape; hence, there should be little opportunity to block a hole and keep out the lava.
So let us consider our methods of interaction:
*BUD switches
*Hidden plates
*Blocks that are broken to unexpected results
*Minecarts on doors? (I've seen this as a launcher, perhaps it could be used with a detector rail.)
*Blocks placed to unexpected results
*Particle detectors/proximity sensors
*Long rang redstone type devices, as played with by Regular Hexahedron.
I'll have to think more on these later :3
A little thing I built on a Minecraft server. 8 button combination, 5 code password required. A wrong button ends with you falling into a pit of lava. :smile.gif:
I got 30+ kills on it the first day. Haha.
It's captured many unsuspecting experienced players. It was done completely legit(Nothing spawned in[The huge castle is legit too!] no items or materials cheated in) It's not a 'ranged' redstone thing, but hopefully it counts. Every single person that didn't know that it was a trap(Because of rumors) fell victim to it, assuming there was no consequence for a wrong button press. Probably because we are playing on a vanilla server so they didn't think there would be a big redstone thing, but yeah. I would count this. :tongue.gif:
Poker v2
Follow me here as I build Poker!
http://www.minecraftforum.net/topic/832766-player-trap-tagging-and-rating-system/
Once I wake up in the morning and thus, am no longer dog-tired, I will test the system out on this thread.
it's sort of impossible to make though without some sort of mod (it could be done with some other ore though)
Indeed. That's one awesome trap.
Nifty. Shame it requires a ready supply of diamond ore blocks to keep fed.
Cute. Obviously extendable to killing players.
haven't seen anything similar to it before
Hope you like it.
I apologize if it looks unprofessional, i screwed up halfway lol. The block above the chest can be a sponge to fool people that there is a sponge trap or a normal block with an inverter such that if either the chest or the block above is destroyed, tnt will trigger.
Indeed, I didn't think of that either.
I'm not sure if it's been done before, but haven't seen it in this topic
(This is not my design I just posted it here because it's the best trap I know of.)