I have no idea how people come up with things like this. I mean, to make my version, I had to dissect a working one, figure out how it worked, and then attempt to build a circuit from it. Starting from scratch seems insanely hard to me.
sorry to say but piston T flip-flops are the way to go, well compact wise but if you are just mucking around in a test world it might be fun. lol that's it you've convinced me I'm going to make one in my test world now :3
sorry to say but piston T flip-flops are the way to go, well compact wise but if you are just mucking around in a test world it might be fun. lol that's it you've convinced me I'm going to make one in my test world now :3
That was mostly the point of this, yea. There's no reason not to use the 4x1x4 piston flipflops. It's mostly just an understanding of logic.
Well, actually, I just made mine. I get bored and like to take circuits apart, though.
I would suggest if you're really interested in circuits like this to look up logic maps. Here's one for a T-Flipflop.
that's two and gates connecting with two nor gates, which have kind of a messy configuration for translating to redstone. That was the basis of mine I just built. When you make them 3 dimensional, the logic is usually the same, but they can look so outlandish that you might never be able to guess what the gates are without knowing what they should be beforehand.
I would suggest if you're really interested in circuits like this to look up logic maps. Here's one for a T-Flipflop.
that's two and gates connecting with two nor gates, which have kind of a messy configuration for translating to redstone. That was the basis of mine I just built. When you make them 3 dimensional, the logic is usually the same, but they can look so outlandish that you might never be able to guess what the gates are without knowing what they should be beforehand.
Yeah, the hard part gets down to compactness. You end up having to shift parts around to prevent wires from crossing.
I've used them before, but for me, it's more fun to investigate the minecraft versions of the circuits.
How you choose to use the information is up to you. I, personally rarely use them. It is a good reference though. Perhaps after making a few variations of your circuit, you could look at how it stands up to the conventional logic map, and it can give you a better understanding altogether. Using the two together, you can more easily learn to identify when something is used for a specific piece of logic.
How you choose to use the information is up to you. I, personally rarely use them. It is a good reference though. Perhaps after making a few variations of your circuit, you could look at how it stands up to the conventional logic map, and it can give you a better understanding altogether. Using the two together, you can more easily learn to identify when something is used for a specific piece of logic.
Kind of small I guess. You take the output from where the repeaters take input.
i made by my self
= D
I have no idea how people come up with things like this. I mean, to make my version, I had to dissect a working one, figure out how it worked, and then attempt to build a circuit from it. Starting from scratch seems insanely hard to me.
In fact, I see something I can do to make it smaller.
Well, actually, I just made mine. I get bored and like to take circuits apart, though.
that's two and gates connecting with two nor gates, which have kind of a messy configuration for translating to redstone. That was the basis of mine I just built. When you make them 3 dimensional, the logic is usually the same, but they can look so outlandish that you might never be able to guess what the gates are without knowing what they should be beforehand.
Yeah, the hard part gets down to compactness. You end up having to shift parts around to prevent wires from crossing.
I've used them before, but for me, it's more fun to investigate the minecraft versions of the circuits.
Oooo, good idea! I'll have to try this.