dev on halt, though. SP commands needs to update. turns out i was flying veeeery high when i last saved for some reason. fell to my death, and spawned in the middle of no-where.i know where it is, but i have no more redstone, and its veeery far. darn.
damm,
according to my calculations(the design) this processor will have to calculate 4 calculations within its built-in calculator,every clock cycle. 4. every CYCLE. and it will have to do like 10 cycles per shape(40 sums,wow).even the most advanced computer of redstone does 1 calculation every cycle!although this build technically isn't a computer, rather some math pieces doing sums and generating data in complete sinc,stage by stage, in a serious rush to get some FPS.
Oh no. You've used a computer to make a computer... just one-step closer to computers that build themselves, and you know what that means... :wink.gif:
rules of the file:
by downloading this map you MUST agree with the following:
DO NOT DISTRIBUTE
DO NOT COPY
DO NOT CLAIM
new: DO NOT COMPLAIN ABOUT THIS COPYRIGHT...THING(it is seriously of-topic and annoying)(this isnt too serious,wont get u baned(well,that is the mods choice,not mine))
if eny of these regulations are broken, I have the RIGHT to report you, and the admin thus has the right to ban you
While I'm not a fan of plagiarism, you can't ******** yourself into having the right to report someone for not violating a rule unless you say, publish this under a real license. (At which point you would pursue them through legal means, not the forum)
While I'm not a fan of plagiarism, you can't ******** yourself into having the right to report someone for not violating a rule unless you say, publish this under a real license. (At which point you would pursue them through legal means, not the forum)
By the way, that is pretty epic.
gaaa,stop complaining about that copyright,that is what that last rule is for.
no such thing as a "3D" processor ... all 3D is a lot of trigonometry
This tutorial series explains it a lot better
no one will understand a trigrometric dimensional processor,everyone understands 3D GPU.
and yes, it does use math. to draw a square, it needs to do 53 complex mathamatical sums, witch it actually feeds into the normal,2D GPU, creating a simple illusion of 3D space.
the only disadvantage, is that there is no "perspective" so objects cannot rotate either.
So the original one works by sending an image to the X axis and then sending bits to the Y axis to determin which Y axes it is displayed on. First, it takes the coordinates and decodes them, then decides whether to fill in in between. But... how are you going to get the 3D image to display right?
So the original one works by sending an image to the X axis and then sending bits to the Y axis to determin which Y axes it is displayed on. First, it takes the coordinates and decodes them, then decides whether to fill in in between. But... how are you going to get the 3D image to display right?
that is correct! although actually drawing shapes is mutch more complex, that is indeed the basics!
the 3D one does lots of math operations to draw diagonal lines, and 2 squares, witch when combined look like a cube. lots more operations happen witch make the cube smaller when further away,calculate depth etc. but it actually converts 3D co-ordinates into a lot of 2D data for the normal GPU to draw with. it can send up to 10 2D drawing co-ordinates just for the simplest cube.
Very cool, but It's actually not the first redstone machine to run a paint program, my Interactive Monitor have had a program that functions as paint for some time now. But mine can't store pictures or load them. Also I am a little confused about how you navigate on your screen, mine uses arrow keys, dose yours use coordinates?
yes, you enter 1 x and 1 y co-ordinate, and a temporeral dot appears on the monitor. it doesnt matter witch you chose from the possible 2, you can even mix them, the system sorts it for you.
if you have 2x and 2y co-ordinates, it draws 4 points, the corners of a square.
and i guess mine is still the 1st GPU, as it has memory. like a CPU without ram is just an ALU.
Use that thingy called slope intercept.
To draw line between (x1,y1) and (x2,y2), simply move x one from (x1,y1) towards (x2,y2) and calculate y using y=((y2-y1)/(x2-x1))*x. I'm sure you can do it :tongue.gif:.
according to my calculations(the design) this processor will have to calculate 4 calculations within its built-in calculator,every clock cycle. 4. every CYCLE. and it will have to do like 10 cycles per shape(40 sums,wow).even the most advanced computer of redstone does 1 calculation every cycle!although this build technically isn't a computer, rather some math pieces doing sums and generating data in complete sinc,stage by stage, in a serious rush to get some FPS.
i suck at making videos,so thanks
a 3D processor is getting closer to that!
Good job on this!
This tutorial series explains it a lot better
While I'm not a fan of plagiarism, you can't ******** yourself into having the right to report someone for not violating a rule unless you say, publish this under a real license. (At which point you would pursue them through legal means, not the forum)
By the way, that is pretty epic.
gaaa,stop complaining about that copyright,that is what that last rule is for.
no one will understand a trigrometric dimensional processor,everyone understands 3D GPU.
and yes, it does use math. to draw a square, it needs to do 53 complex mathamatical sums, witch it actually feeds into the normal,2D GPU, creating a simple illusion of 3D space.
the only disadvantage, is that there is no "perspective" so objects cannot rotate either.
that is correct! although actually drawing shapes is mutch more complex, that is indeed the basics!
the 3D one does lots of math operations to draw diagonal lines, and 2 squares, witch when combined look like a cube. lots more operations happen witch make the cube smaller when further away,calculate depth etc. but it actually converts 3D co-ordinates into a lot of 2D data for the normal GPU to draw with. it can send up to 10 2D drawing co-ordinates just for the simplest cube.
yes, you enter 1 x and 1 y co-ordinate, and a temporeral dot appears on the monitor. it doesnt matter witch you chose from the possible 2, you can even mix them, the system sorts it for you.
if you have 2x and 2y co-ordinates, it draws 4 points, the corners of a square.
and i guess mine is still the 1st GPU, as it has memory. like a CPU without ram is just an ALU.
if you can tell me how to do the math, sure!
Use that thingy called slope intercept.
To draw line between (x1,y1) and (x2,y2), simply move x one from (x1,y1) towards (x2,y2) and calculate y using y=((y2-y1)/(x2-x1))*x. I'm sure you can do it :tongue.gif:.