Anyone else think it's time for a update...? Alrighty then!
The cannon's are back in work and Generation 1 is over, the old cannon has been 100% flushed out and is nearly seamless!
The Scribble Isle map is now done, you can find the map Here
There is now another cannon in work known as Tincan Generation 2, the cannon is severely buggy.. and need's major work. there isn't even true reloading setup yet! but in this cannon, i promise you.. the D-PAD will be included!.
The cannon also will have one by one firing control, so you can control the shot size!
Thanks for your ongoing support for the project everyone.. as we strive to make the most powerful cannon fortress in the game, Thank you.
This is the video that started it all.. ZirumsHeroTWR Thank you!
I Forgot to mention, there is one other cannon model.. but it's unreleased and is a prototype! it uses cobblestone generators to auto reload instead of sand!, there's also a mintin cannon which will soon be released!
Sure. i know a few people who record daily, The cannon will take a lot of work though. We still need to modify most of the ways the pistons work. We were thinking of using Smart pistons for the auto loader, but it ignites tnt instantly so we scrapped that and are working on different designs right now! The small "shrunk" cannon will also have some power changes over time, i'll keep you guys updated with the projects, our current main issue is the Timing of the blast. We could really use a guy for that if anyone wants to help out!
The new model screenshots will also be up soon :smile.gif:
One more thing. the whitelist is currently on
Alright! little update. The small version of the cannon is discontinued for now, and the large cannons "load" that it ignites will be changed from 2 to 4. The entire loading bay system is being revised for update, and we need more redstoners to help upgrade the systems! just reply in this topic if you'd like to join up.
The video is going to be recorded after the next model device is complete.
We did update it an hour after 1.1 was out..?
Anyway, The new fortress is now complete, And it looks great! new screenshots will be up any time now. The video will be made aswell. All buttons are also operational, with blinking lights and more notifications than ever before, Sand reloading mechanisms are all online for the new model, but we still have one more notify torch and the range/ark/power D-PAD.
Im having a lot of ideas, about automation... Does anyone have a good way to remove cobblestone after you use it to push the cannons clips forward? i've gotten a method down in my head for sand clips instead. but that requires you to manually load it for a very long time. Any ideas?
Sorry to bother you, but I was removed from the server's whitelist (even though I had played previously and I don't think I did anything bad). If it's okay with you, can you please add me to the whitelist? My IGN is solomondg.