Kind of basic but interesting idea I had for challenge maps.
Imagine a door opened by a BUD (block update detector), triggered by someone eating a slice of cake.
You can only eat cake if you're injured. So if your challenge map is free of environmental hazards like deep drops, lava, etc., you could force players to enter a dark combat area to encounter monsters as the only way to wound themselves. Then they'd have to take damage but survive, then eat the cake to open the door and regain their health.
You could control how many slices of cake must be eaten for the door to open (or some other device to trigger). Or each slice from the same cake eaten could do a different thing.
Or you could also have puzzles where the reward is being injured by a precise number of arrows from dispensers, causing just enough damage to eat enough of a cake to progress further in the level.
I find this idea to be quite interesting. Although forcing someone to injure themselves doesn't seem to be very fun, it can present some interesting puzzles.
Sounds cool but breaking the cake would also trigger the BUD. (Unless specifically stated against in the rules?)
You could require the BUD to be activated a specific number of times to open the door, so activating it once by destroying it wouldn't work. Or destroying the cake could unleash a flow of water or lava, or break a circuit, that would activate some kind of fiendish trap.
It could also just be against the rules, using the honor system :tongue.gif:
This is a great idea. The BUD switch adds so many possibilities to adventure maps. I was thinking people could use wheat or reed growth as timers for them, but there aren't a lot of puzzles with timers.
Rollback Post to RevisionRollBack
Congratulations on reading this post, keep up the good work.
Interesting idea, but you could just place the cake in front of a 2 block high passageway, and the player won't be able to pass through unless he eats the whole cake.
True, that's a simple way of doing it.
Cake could also be used to trigger some redstone device (or a series of different redstone devices, one set up to be activated by each slice in sequence) that's more complex that just opening a single door.
For example, imagine this puzzle challenge:
You begin the map by dropping down a pit, taking a bit of damage upon landing. You find yourself in a room containing an unlit portal, a cake, and five iron doors. Consuming a slice of cake opens the first door, which leads to a puzzle room designed to damage you a slight amount upon being solved. That allows you to eat another slice to open the second door which is another puzzle that damages you upon completion. That allows you to eat the third slice and open the third door, etc.
Upon eating the sixth slice of cake an autolighting system ignites the portal, allowing you to travel to the nether to access a more difficult puzzle area.
I'm pretty sure, but not completely, that powering the cake would also work. So make sure they dont have redstone torches or sticks and redstone.
Rollback Post to RevisionRollBack
BTW, it's pronounced (aw-none-Ian) aw, like aw, darn it. none, like i have none of that, and Ian, like the name (though that is not my name). It is definitely not pronounced (ah-weh-know-knee-en) because that's just weird.
Cake could also be used to trigger some redstone device (or a series of different redstone devices, one set up to be activated by each slice in sequence) that's more complex that just opening a single door.
For example, imagine this puzzle challenge:
You begin the map by dropping down a pit, taking a bit of damage upon landing. You find yourself in a room containing an unlit portal, a cake, and five iron doors. Consuming a slice of cake opens the first door, which leads to a puzzle room designed to damage you a slight amount upon being solved. That allows you to eat another slice to open the second door which is another puzzle that damages you upon completion. That allows you to eat the third slice and open the third door, etc.
Upon eating the sixth slice of cake an autolighting system ignites the portal, allowing you to travel to the nether to access a more difficult puzzle area.
Sounds kind of neat. Having different effects with each subsequent activation shouldn't be too hard; chaining some falling edge-triggered T flip-flops together gives you a binary counter. But...How does one autolight a portal?
EDIT: I see. I've been wanting something like this for a very long time :biggrin.gif:
Interesting idea, but you could just place the cake in front of a 2 block high passageway, and the player won't be able to pass through unless he eats the whole cake.
lol thanks. now I have an idea on how to block stupid players entering my house. and BTW I wanna know how to make a BUD
Imagine a door opened by a BUD (block update detector), triggered by someone eating a slice of cake.
You can only eat cake if you're injured. So if your challenge map is free of environmental hazards like deep drops, lava, etc., you could force players to enter a dark combat area to encounter monsters as the only way to wound themselves. Then they'd have to take damage but survive, then eat the cake to open the door and regain their health.
You could control how many slices of cake must be eaten for the door to open (or some other device to trigger). Or each slice from the same cake eaten could do a different thing.
Or you could also have puzzles where the reward is being injured by a precise number of arrows from dispensers, causing just enough damage to eat enough of a cake to progress further in the level.
You could require the BUD to be activated a specific number of times to open the door, so activating it once by destroying it wouldn't work. Or destroying the cake could unleash a flow of water or lava, or break a circuit, that would activate some kind of fiendish trap.
It could also just be against the rules, using the honor system :tongue.gif:
This is a great idea. The BUD switch adds so many possibilities to adventure maps. I was thinking people could use wheat or reed growth as timers for them, but there aren't a lot of puzzles with timers.
True, that's a simple way of doing it.
Cake could also be used to trigger some redstone device (or a series of different redstone devices, one set up to be activated by each slice in sequence) that's more complex that just opening a single door.
For example, imagine this puzzle challenge:
You begin the map by dropping down a pit, taking a bit of damage upon landing. You find yourself in a room containing an unlit portal, a cake, and five iron doors. Consuming a slice of cake opens the first door, which leads to a puzzle room designed to damage you a slight amount upon being solved. That allows you to eat another slice to open the second door which is another puzzle that damages you upon completion. That allows you to eat the third slice and open the third door, etc.
Upon eating the sixth slice of cake an autolighting system ignites the portal, allowing you to travel to the nether to access a more difficult puzzle area.
Yeah, that would be a neat way of forcing people to spend a fixed amount of time in an area before moving on.
While it sounds good in theory, couldn't the player just sprint? That does decrease the time needed for the food bar to drop.
Sounds kind of neat. Having different effects with each subsequent activation shouldn't be too hard; chaining some falling edge-triggered T flip-flops together gives you a binary counter. But...How does one autolight a portal?
EDIT: I see. I've been wanting something like this for a very long time :biggrin.gif:
xD
Or just put lots of pillars everywhere.
Or you can assume they're going to sprint. Even sprinting it'll take a while to drain their hunger.
Perhaps this could be used for a timed obstacle course?
If anyone saw the video on digital diamonds a couple weeks ago where the guy was chased by hundreds of flying TNT's.
Maybe this could be used and you would have to be just inside the blast radius to get injured and then eat the cake as quickly as possible?
Just some ideas.
lol thanks. now I have an idea on how to block stupid players entering my house. and BTW I wanna know how to make a BUD
Click Here To Know How To Get Rid Of Black Screen Problem Forever