No. Real circuits travel at the speed of light. If the player is 2 blocks high, and we say that the players is approx 6 feet tall, then that means 1 block is 3 feet.
There are approximately 0.915 meters in a block then. Lets just say 1 meter per block.
So redstone travels at a rate of 15 meters (blocks) per 1 tick (need a repeater every 15 blocks).
one tick is 0.1 seconds.
So Redstone travels at ~150 meters per second. This is not including logic gates which significantly reduce travel time.
1.5 meters per second is about 9 orders of magnitude slower than the speed of light, meaning x10^-7
No. Real circuits travel at the speed of light. If the player is 2 blocks high, and we say that the players is approx 6 feet tall, then that means 1 block is 3 feet.
There are approximately 0.915 meters in a block then. Lets just say 1 meter per block.
So redstone travels at a rate of 15 meters (blocks) per 1 tick (need a repeater every 15 blocks).
one tick is 0.1 seconds.
So Redstone travels at 1.5 meters per second. This is not including logic gates which significantly reduce travel time.
1.5 meters per second is about 9 orders of magnitude slower than the speed of light, meaning x10^-9
No. Real circuits travel at the speed of light. If the player is 2 blocks high, and we say that the players is approx 6 feet tall, then that means 1 block is 3 feet.
There are approximately 0.915 meters in a block then. Lets just say 1 meter per block.
So redstone travels at a rate of 15 meters (blocks) per 1 tick (need a repeater every 15 blocks).
one tick is 0.1 seconds.
So Redstone travels at 1.5 meters per second. This is not including logic gates which significantly reduce travel time.
1.5 meters per second is about 9 orders of magnitude slower than the speed of light, meaning x10^-9
Not happening bro.
So, it takes two seconds for a redstone signal to travel three blocks? You need to double check your math.
Redstone can go 16 blocks per tick (15, R, 15, R, 15, R, ... 16 between successive repeater inputs). There are 10 ticks in a second. The speed of redstone is 160 m/s.
So, it takes two seconds for a redstone signal to travel three blocks? You need to double check your math.
Redstone can go 16 blocks per tick (15, R, 15, R, 15, R, ... 16 between successive repeater inputs). There are 10 ticks in a second. The speed of redstone is 160 m/s.
Wouldent you count the 15, R as .1 tick? Redstone doesnt have a delay, its instant, but the repeater would cause a delay, thus making it 150 m/s, right?
So, it takes two seconds for a redstone signal to travel three blocks? You need to double check your math.
Redstone can go 16 blocks per tick (15, R, 15, R, 15, R, ... 16 between successive repeater inputs). There are 10 ticks in a second. The speed of redstone is 160 m/s.
Ah you are right, I messed that up, how did I do that... So it is 160 meters per second. However, that is still about 7 orders of magnitude slower than real circuits. It is not looking any more possible.
What exactly does the speed of wiring have to do with anything? It'll have abit of delay in the system, but that doesn't prevent it from being possible. There's already been the 2d Minecraft in Minecraft.. I don't see any reason it's impossible. It's just a matter of who would want to invest that amount of time to make it?
What exactly does the speed of wiring have to do with anything? It'll have abit of delay in the system, but that doesn't prevent it from being possible. There's already been the 2d Minecraft in Minecraft.. I don't see any reason it's impossible. It's just a matter of who would want to invest that amount of time to make it?
The propagation delay of the circuits running the original Zelda was measured in nanoseconds. The propagation delay of redstone circuits is measured in deciseconds. Even a computer using all "zero-delay" piston logic would run at a measly 10 Hz.
Yes. Have fun programming it though, 65000 lines of assembly lol. However if you make a real compiler you can do it easily.
edit: Use a mod that overclocks redstone torches and repeaters to 0 ticks, then mod the tick rate of minecraft from 10 ticks/second to 1000 ticks/second. 1 kilohertz should be good enough, but still slow. (remember you'll need a pretty powerful irl computer!)
I would like to correct you all again... It is 170 meters per second. If you do it like this:
Furthermore, you can actually get 18 out of this if you were to put a block after the repeater and continue with redstone. So that makes a max out of 180 meters per second. Do I think that because I have increased the theoretical speed of redstone described by 20 meters per second, we could still make the original Zelda?
I would like to correct you all again... It is 170 meters per second. If you do it like this:
Furthermore, you can actually get 18 out of this if you were to put a block after the repeater and continue with redstone. So that makes a max out of 180 meters per second. Do I think that because I have increased the theoretical speed of redstone described by 20 meters per second, we could still make the original Zelda?
No way in hell :laugh.gif:
Counting how far it can travel between repeaters is really irrelevant, because about 75 percent of the delay in large circuits actually comes from the logic itself, where current is propogating very slowly and going almost nowhere, it is is actually more accurate to calulate how fast current travels on the lower end rather than say "well if we add a block here we can crank out some more speed."
I don't know if you are tying to be funny because I called it "block update limit" or if you are serious.
Chunks = 128x16x16 blocks. A chunk is pretty much a big square of blocks, so whether you call it block update limit or chunk update limit, it's almost the same thing.
No I wasn't trying to be funny, thanks for clearing that up. I thought you meant that I wouldn't be able to update more than 300 bits of redstone within the chunk limit or something, and I got scared because that would introduce new challenges into my large projects.
I didn't know you were referring to the chunk update limit I thought you were talking about about a flat limit on the amount of redstone that you can update at one time or something.
No. Real circuits travel at the speed of light. If the player is 2 blocks high, and we say that the players is approx 6 feet tall, then that means 1 block is 3 feet.
There are approximately 0.915 meters in a block then. Lets just say 1 meter per block.
So redstone travels at a rate of 15 meters (blocks) per 1 tick (need a repeater every 15 blocks).
one tick is 0.1 seconds.
So Redstone travels at ~150 meters per second. This is not including logic gates which significantly reduce travel time.
1.5 meters per second is about 9 orders of magnitude slower than the speed of light, meaning x10^-7
Not happening bro.
Would've been fun though :smile.gif:
So, it takes two seconds for a redstone signal to travel three blocks? You need to double check your math.
Redstone can go 16 blocks per tick (15, R, 15, R, 15, R, ... 16 between successive repeater inputs). There are 10 ticks in a second. The speed of redstone is 160 m/s.
Wouldent you count the 15, R as .1 tick? Redstone doesnt have a delay, its instant, but the repeater would cause a delay, thus making it 150 m/s, right?
Ah you are right, I messed that up, how did I do that... So it is 160 meters per second. However, that is still about 7 orders of magnitude slower than real circuits. It is not looking any more possible.
The propagation delay of the circuits running the original Zelda was measured in nanoseconds. The propagation delay of redstone circuits is measured in deciseconds. Even a computer using all "zero-delay" piston logic would run at a measly 10 Hz.
Yes. Have fun programming it though, 65000 lines of assembly lol. However if you make a real compiler you can do it easily.
edit: Use a mod that overclocks redstone torches and repeaters to 0 ticks, then mod the tick rate of minecraft from 10 ticks/second to 1000 ticks/second. 1 kilohertz should be good enough, but still slow. (remember you'll need a pretty powerful irl computer!)
Furthermore, you can actually get 18 out of this if you were to put a block after the repeater and continue with redstone. So that makes a max out of 180 meters per second. Do I think that because I have increased the theoretical speed of redstone described by 20 meters per second, we could still make the original Zelda?
No way in hell :laugh.gif:
Counting how far it can travel between repeaters is really irrelevant, because about 75 percent of the delay in large circuits actually comes from the logic itself, where current is propogating very slowly and going almost nowhere, it is is actually more accurate to calulate how fast current travels on the lower end rather than say "well if we add a block here we can crank out some more speed."
:smile.gif:
Start by making this in redstone:
http://visual6502.org/JSSim/index.html
Hmm, im not aware of the block update limit. I know about the chunk limit, but could you explain the block update limit?
No I wasn't trying to be funny, thanks for clearing that up. I thought you meant that I wouldn't be able to update more than 300 bits of redstone within the chunk limit or something, and I got scared because that would introduce new challenges into my large projects.
I didn't know you were referring to the chunk update limit I thought you were talking about about a flat limit on the amount of redstone that you can update at one time or something.
Pretty much, there is a reason that redstone has these delays with torches and repeaters, and it has to do with performance.