EDIT: This is an instant t flip-flop, but has a delay of less then 2 ticks when going from off to on. When going from on to off the change time is 1 frame. I have reached this conclusion by reviewing video of it frame by frame. Any way you look at it, this is still instant, and in fact the fastest possible use of redstone in minecraft (without using mods to change it's properties)
The delay from off to on is 1.5 ticks (150 ms), the same as human reaction time, there for you will only notice the change if you have both good reaction time and a frame rate over 20 FPS.
THIS IS STILL INSTANT WHEN SWITCHING FROM ON TO OFF AND WILL NEVER HAVE A DELAY LONGER THEN 1.5 TICKS!
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I came up with an instant piston t flip-flop, it operates on the trailing edge of a pulse but is 0 ticks change time (both on and off) I used shrogg's design for an instant repeater as a starting point.
also, sorry to say, it's 1 tick, not 0, of course 1 tick is too fast to be able to tell, but torches take about 1 tick to turn off once they get power and one to turn on once they stop getting power, that's why if you put a 1 or less tick pulse into an and generator it will not turn the output on at all.
Pistons are 0 tick delay, however the power source is not 0 ticks.
But jms_gears1 did make one even smaller, with same amount of delay.
Also your method is affected by the North-South Quirk, so may need to check that out.
doesn't the input of this device need an inverter on it to truly be a t flip flop? Because from my recreation of it, without the inverter, the output only changes when the power goes from on to off, where as t flip flops are supposed to change state when the power goes from off to on.
doesn't the input of this device need an inverter on it to truly be a t flip flop? Because from my recreation of it, without the inverter, the output only changes when the power goes from on to off, where as t flip flops are supposed to change state when the power goes from off to on.
That would be a difference of edge-trigger, not the latch itself.
doesn't the input of this device need an inverter on it to truly be a t flip flop? Because from my recreation of it, without the inverter, the output only changes when the power goes from on to off, where as t flip flops are supposed to change state when the power goes from off to on.
A T flip-flop can be lead edge triggered or trail edge triggered, or even non edge triggered, It's always a t flip-flop.
also, sorry to say, it's 1 tick, not 0, of course 1 tick is too fast to be able to tell, but torches take about 1 tick to turn off once they get power and one to turn on once they stop getting power, that's why if you put a 1 or less tick pulse into an and generator it will not turn the output on at all.
Pistons are 0 tick delay, however the power source is not 0 ticks.
But jms_gears1 did make one even smaller, with same amount of delay.
Also your method is affected by the North-South Quirk, so may need to check that out.
This has 0 tick delay, I even have it on video. Also this is not affected by the north/south quirk, I've had this design facing easy/west.
Unless I've missed something your designs are exactly the same, except in jms_gears1's version, the torches on the side of the blocks are above the pistons. Therefore I can't see why yours would be any faster.
Mine is exactly 0 ticks, in fact the change is about 1 frame long.
If you look at the piston repeaters shrogg designed, there's no delay between them; this means that, rather than seeing a wave of pistons extending, you see all of the pistons extend simultaneously despite the fact that they're repeating a signal.
However - based on my testing - this flip-flop does not have 0 delay. If it does, I suggest chaining them together to see if they work simultaneously.
This flip flop does have a zero tick delay. The torches take one tick to change, but the block retracts instantly. pistons take zero ticks to retract a block.
And it is most definitely not affected by the north/south quirk. I hate it when people make assumptions based on knowledge that they do not actually have.
This flip flop does have a zero tick delay. The torches take one tick to change, but the block retracts instantly. pistons take zero ticks to retract a block.
And it is most definitely not affected by the north/south quirk. I hate it when people make assumptions based on knowledge that they do not actually have.
What are you talking about? It doesn't activate until a button is depressed and then returns into its original position. A button takes one second (!) to do so. 10 ticks =! 0 ticks.
This flip flop does have a zero tick delay. The torches take one tick to change, but the block retracts instantly. pistons take zero ticks to retract a block.
And it is most definitely not affected by the north/south quirk. I hate it when people make assumptions based on knowledge that they do not actually have.
In fact in the picture I have it facing east/west.
The delay from off to on is 1.5 ticks (150 ms), the same as human reaction time, there for you will only notice the change if you have both good reaction time and a frame rate over 20 FPS.
THIS IS STILL INSTANT WHEN SWITCHING FROM ON TO OFF AND WILL NEVER HAVE A DELAY LONGER THEN 1.5 TICKS!
____________________________________________________________
I came up with an instant piston t flip-flop, it operates on the trailing edge of a pulse but is 0 ticks change time (both on and off) I used shrogg's design for an instant repeater as a starting point.
Here's the
killed 18 entities...
Yes, mostly those damned sheep.
Why would you say that? It's 0 ticks, the only problem is that it's trailing edge triggered.
Pistons are 0 tick delay, however the power source is not 0 ticks.
But jms_gears1 did make one even smaller, with same amount of delay.
Also your method is affected by the North-South Quirk, so may need to check that out.
That would be a difference of edge-trigger, not the latch itself.
A T flip-flop can be lead edge triggered or trail edge triggered, or even non edge triggered, It's always a t flip-flop.
This has 0 tick delay, I even have it on video. Also this is not affected by the north/south quirk, I've had this design facing easy/west.
If you read his post, it says that, while being very small, it is the slowest of his 3 posted designs. this one is 0 ticks.
Mine is exactly 0 ticks, in fact the change is about 1 frame long.
I don't use repeaters, I use pistons.
It is 0 ticks, as I have said I got it working on video. I will upload the video soon so you can see for yourself.
However - based on my testing - this flip-flop does not have 0 delay. If it does, I suggest chaining them together to see if they work simultaneously.
And it is most definitely not affected by the north/south quirk. I hate it when people make assumptions based on knowledge that they do not actually have.
What are you talking about? It doesn't activate until a button is depressed and then returns into its original position. A button takes one second (!) to do so. 10 ticks =! 0 ticks.
In fact in the picture I have it facing east/west.
Yeeeeessss... But 1 IGFrame = .5 Ticks... sooooooooooooo. Not really 0 ticks but not much of a delay.
Frame rate in Minecraft is variable, I (when not recording) Run at about 75-100 FPS, so even less then .5 ticks.