Alright, so my friend and I are building an adventure map and we need a functioning redstone clock. As I know a lot about redstone, I am able to construct a clock easily. The problem is though, every time the world is loaded as a singleplayer world or the server stops and starts (as I am working on it in a multiplayer server), the clock freezes. Is there anything I can do to prevent this from happen or a different form of a clock that doesn't freeze?
Thanks in advance! :smile.gif:
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there is no way to fix it HOWEVER make the user start the clock himself!
Yep - the best way to do it is to have the user do something to start the clock. You'll find this is actually more effective - you don't want the clock on when the user is nowhere near it, otherwise it'll just cause unnecessary lag. For the same reason, make sure you put in a way to turn the clock off :wink.gif:.
Yep - the best way to do it is to have the user do something to start the clock. You'll find this is actually more effective - you don't want the clock on when the user is nowhere near it, otherwise it'll just cause unnecessary lag. For the same reason, make sure you put in a way to turn the clock off :wink.gif:.
Thanks! :smile.gif:
Rollback Post to RevisionRollBack
Did my post help you? If it did, clicking the little green plus sign in the bottom right corner would help.
Thanks in advance! :smile.gif:
Yep - the best way to do it is to have the user do something to start the clock. You'll find this is actually more effective - you don't want the clock on when the user is nowhere near it, otherwise it'll just cause unnecessary lag. For the same reason, make sure you put in a way to turn the clock off :wink.gif:.
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Thanks! :smile.gif: