I'm a redstone geek, not the best in the world, but good.
But can someone tell me:
How do I randomize redstone, so only SOMETIMES if you put it on a pressure pad or something it squirts out one thing out of a dispencer.
I'm trying to make it on my server for my casino.
Thanks in advance
Well, you put an item other than eggs or a snowball in parts of the dispenser, and arrows in the other slots. Then, if the dispenser fires arrows, it shoots them away and nothing happens, but if it shoots out an item, it falls onto pressure plates, causing random signals.
Well, you put an item other than eggs or a snowball in parts of the dispenser, and arrows in the other slots. Then, if the dispenser fires arrows, it shoots them away and nothing happens, but if it shoots out an item, it falls onto pressure plates, causing random signals.
I will try this
Thank you
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i have one ideas But it could be hacked easy. you have a clock with a long pulse then have it connected to a AND gate . so when the button and the clock are on the same time the thing jack pots. but when they are off nothing happens that is about as random as i can think off.
[EDIT] i just came up with the first slot machine . you make a punch card reader and have the slots spin around when all the glass lines you you win or lose look up punch card reader. and just a point but watch out form me cos I'm good at defusing bombs and making redstone do what i want . so if you see me in you're casino with a pack of torches and redstone prepare to looses some items lol
theres a flaw in your video sorry, 1: if its a high traffic area theres no use for it, and its uncontrollable..
it impossible to control whether the system is on or off and the fact items stay for 5 mins... major flaw,.
You could set a bunch of clocks with different speeds. Whenever two or more hit part of their systems at the same time, it would trigger. The problem with this, is that you would need a lot of clocks.
connect the pressure plate to a variable output that is hooked up to a clock - every X amount of ticks the output of the pressure plate shifts between the dispenser and nothing (output leading nowhere) then the randomness is created by the fact that the time at which someone steps on the pressure plate is not based on any sort of timer, so it's impossible to tell which output the plate will be hooked up to at any given time.
theres a flaw in your video sorry, 1: if its a high traffic area theres no use for it, and its uncontrollable..
it impossible to control whether the system is on or off and the fact items stay for 5 mins... major flaw,.
" and its uncontrollable"
its sposed to be random
"if its a high traffic area theres no use for it"
no idea what you mean by that.
wow. Well what is a game where you wait for the cactus to drop and see if it gives you anything. This has to be fast, and repeatable.
THANK YOU! lol hes thing is alright but retarded 1: it grows multiple times withi five minutes so that means 3 or 4 cacti pieces can be on pressure place... lolnot repeatable... u have to have a guy there collecting the crap!
THANK YOU! lol hes thing is alright but retarded 1: it grows multiple times withi five minutes so that means 3 or 4 cacti pieces can be on pressure place... lolnot repeatable... u have to have a guy there collecting the crap!
All you would have to do is update the design by using a piston instead of the sign, then place a block so it can only grow to a maximum of two blocks. Then you have a mostly functioning random, but the only problem is it takes awhile for it to grow back, this might be able to be solved if after a cactus has sent out an output, it shuts off for the time it would need to grow back, and at the same time forwarding the circuit to another cactus.
Still some minor flaws but it defiantly proves that he is not a retard, his concept is able to be as working as any of the other ones, even if it increases the complexity.
This is a random number generator I've made a few days ago, it works like a charm. The input is a button on the right (accidently cut it off in paint, right on that block) and the output is the XOR's output on the left. You can make a few of those to have as many randomized bits as you wish.
I think i remember one of kieshars old videos about making a random pulse generator, so mayabe if you hook up the presure pad and that to an AND gate you could get a random signal?
But can someone tell me:
How do I randomize redstone, so only SOMETIMES if you put it on a pressure pad or something it squirts out one thing out of a dispencer.
I'm trying to make it on my server for my casino.
Thanks in advance
Well, you put an item other than eggs or a snowball in parts of the dispenser, and arrows in the other slots. Then, if the dispenser fires arrows, it shoots them away and nothing happens, but if it shoots out an item, it falls onto pressure plates, causing random signals.
I mean randomize so sometimes when you put it on a pressure pad it squirts it out
So the redstone is random not the dispencer
I will try this
Thank you
Also, you can use the possible allocator block to suck up the item dropped on the plate.
[EDIT] i just came up with the first slot machine . you make a punch card reader and have the slots spin around when all the glass lines you you win or lose look up punch card reader. and just a point but watch out form me cos I'm good at defusing bombs and making redstone do what i want . so if you see me in you're casino with a pack of torches and redstone prepare to looses some items lol
theres a flaw in your video sorry, 1: if its a high traffic area theres no use for it, and its uncontrollable..
it impossible to control whether the system is on or off and the fact items stay for 5 mins... major flaw,.
Schrodinger would be proud...
" and its uncontrollable"
its sposed to be random
"if its a high traffic area theres no use for it"
no idea what you mean by that.
wow. Well what is a game where you wait for the cactus to drop and see if it gives you anything. This has to be fast, and repeatable.
Not very compact, but the principle works. The torch-regeneration is quite random.
Just connect this to an AND-Gate with your pressure plate.
THANK YOU! lol hes thing is alright but retarded 1: it grows multiple times withi five minutes so that means 3 or 4 cacti pieces can be on pressure place... lolnot repeatable... u have to have a guy there collecting the crap!
All you would have to do is update the design by using a piston instead of the sign, then place a block so it can only grow to a maximum of two blocks. Then you have a mostly functioning random, but the only problem is it takes awhile for it to grow back, this might be able to be solved if after a cactus has sent out an output, it shuts off for the time it would need to grow back, and at the same time forwarding the circuit to another cactus.
Still some minor flaws but it defiantly proves that he is not a retard, his concept is able to be as working as any of the other ones, even if it increases the complexity.
This is a random number generator I've made a few days ago, it works like a charm. The input is a button on the right (accidently cut it off in paint, right on that block) and the output is the XOR's output on the left. You can make a few of those to have as many randomized bits as you wish.