A clock-free design to prevent lag and piston noise.
Concept:
build in snowy biome
2 hidden water sources generate 1 revealed (i.e. open air) water source
revealed water source lifts a boat off a pressure plate
when the revealed water freezes, the boat falls onto the pressure plate triggering a circuit of pistons to extract the frozen block from the generator.
The extracted blocks can be fed into any other piston machinery such as e.g. an automatic wall builder.
Here we see the basic setup.
Below the wool blocks are the two hidden water sources and the to be frozen water source is visible next to them. Below the left block of wooden planks is a pressure plate with the boat on top and below the right block of planks is water flow from the to be frozen source block (use this flow as boat loader).
This shows the wiring for the piston extractors.
The wire running up from underground is attached to the pressure plate. First it will toggle the torch off which retracts the horizontal (sticky) piston, pulling out the ice block. The left repeater (2 torch delay) will pull the frozen block up by retracting the vertical sticky piston. Finally the right repeater (4 torch delay) will push the ice block outwards towards whatever mechanism we decide to attach to this device. Once the frozen block is removed, a new water source will automatically form and (over time) will freeze as well.
In this example I feed the ice blocks into a circuit which creates a 12x10 floor of ice. Ice blocks do not propagate redstone signals like solid blocks can, therefore a sand loop is placed on top to ensure that there is always a leading solid block to trigger the block detector at the end (once more avoiding the need for clocks).
This picture shows the block detector at the end of the extracted blocks. Whenever a sand block is pushed between the wire and the repeater the pistons on the left will push all ice blocks one row forward and the pistons on the right will move the sand blocks upwards and shift the horizontal row of sand one block sideways dropping a fresh sand block at the beginning of the row for the next iteration.
Old version for the vertical wall construction addon. Newer version below:
Small update.
This shows a quick example addon for constructing vertical walls. Since the loop functions horizontally here there is no requirement to use gravity affected blocks blocks. The glass blocks represent ice blocks and the logs the blocks that are pushed around in the loop. There should be one more log in front (i.e. right side) of the glass blocks to act as trigger for the block detector (I left it out to show where the pistons end).
The block detectors can easily be replaced by clocks as well, but it will lag your game if applied in great numbers and you will constantly hear the pistons change state which I do not like.
[edit2]Simplification.
Time to eliminate that nasty block loop. Here is the non-conducting block detector:
Essentially, we place a conducting block at the position where we want to detect a non-conducting block and attach a slightly modified block detector one space further on.
The solid (wood) block gets pushed by the ice-blocks completing the circuit. The ice blocks will be pushed forward and the solid block is returned to its original position. Should apply to wall construction as well.
[/edit2]
[edit3]Vertical wall construction
This shows a quick example addon for constructing vertical walls. The glass blocks represent ice blocks. Using the non-conducting block detector, this addon becomes almost trivial. The leftmost piston is there for testing purposes and represents where the ice blocks are fed into the addon.
[/edit3]
[edit4]Dual input, single output design (still clock free).
Overview picture:
Two revealed water sources in this design for double the output speed. It is a fairly modular design and we can easily merge the outputs of several of these for higher yields (though at this time it is still fairly large)
Closer view of the piston work.
The sticky piston will pull down the ice block and the regular piston will push it outwards.
The following two pictures show how the wiring can be done in a compact manner.
A wire below the pressure plate runs left, goes down one block and toggles the torch below the sticky piston. A torch on the side of the block which supports the pressure plate carries the signal towards the regular piston with a single torch delay extra.
This image gives an overview of the output merger. It's a bit optimistic since two outputs being processed exactly at the same time can clog it.
We have two side-pistons pushing the blocks inwards towards the single piston which drives the joined output line. The circuitry at the back is essentially two non-conducting block detectors.
This image gives a better overview of the wiring of the non-conducting block detectors.
The wood block is pushed forwards by the ice, triggers the side and center pistons to move the ice block and is returned to its original position again.
[/edit4]
Support the Allocator! Find my inventions such as my pressure plate removal detector on the About Me page of my profile.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
Very clever. I'd like a close-up of that boat, though. :smile.gif:
It's nothing too complicated. Essentially just Ethos water sensor.
Here is the view of the pressure plate and the water stream. We place the boat as shown in this picture.
This image shows the boat after placement. Cover it up with a block, restore the wiring and you're done.
Rollback Post to RevisionRollBack
Support the Allocator! Find my inventions such as my pressure plate removal detector on the About Me page of my profile.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
A self rebuilding ice palace does sound pretty awesome. It is basically an alternative to using cobble generators.
hmm...maybe you could combine a cobble generator and ice block generator to make a self repairing house that has self repairing windows?
Indeed, the cobble generator was what inspired me to make this. I am certain that making a self repairing house would be possible, though getting the blocks in the proper place will increase the complexity quite a bit. If you do make one, please add or link to it from this thread.
Rollback Post to RevisionRollBack
Support the Allocator! Find my inventions such as my pressure plate removal detector on the About Me page of my profile.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
Concept:
Here we see the basic setup.
This shows the wiring for the piston extractors.
Old version for the vertical wall construction addon. Newer version below:
Small update.
This shows a quick example addon for constructing vertical walls. Since the loop functions horizontally here there is no requirement to use gravity affected blocks blocks. The glass blocks represent ice blocks and the logs the blocks that are pushed around in the loop. There should be one more log in front (i.e. right side) of the glass blocks to act as trigger for the block detector (I left it out to show where the pistons end).
The block detectors can easily be replaced by clocks as well, but it will lag your game if applied in great numbers and you will constantly hear the pistons change state which I do not like.
[edit2]Simplification.
Time to eliminate that nasty block loop. Here is the non-conducting block detector:
The solid (wood) block gets pushed by the ice-blocks completing the circuit. The ice blocks will be pushed forward and the solid block is returned to its original position. Should apply to wall construction as well.
[/edit2]
[edit3]Vertical wall construction
This shows a quick example addon for constructing vertical walls. The glass blocks represent ice blocks. Using the non-conducting block detector, this addon becomes almost trivial. The leftmost piston is there for testing purposes and represents where the ice blocks are fed into the addon.
[edit4]Dual input, single output design (still clock free).
Overview picture:
Closer view of the piston work.
The following two pictures show how the wiring can be done in a compact manner.
This image gives an overview of the output merger. It's a bit optimistic since two outputs being processed exactly at the same time can clog it.
This image gives a better overview of the wiring of the non-conducting block detectors.
[/edit4]
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
It's nothing too complicated. Essentially just Ethos water sensor.
Here is the view of the pressure plate and the water stream. We place the boat as shown in this picture.
This image shows the boat after placement. Cover it up with a block, restore the wiring and you're done.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
Possible to hook up multiple ice generators, since water freezes really slowly?
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
That's random. Sometimes it happens twice in quick succession and sometimes it takes really long.
Yes it is. I have added an example with a slightly different design in my first post which describes the details of how to do this.
Indeed, the cobble generator was what inspired me to make this. I am certain that making a self repairing house would be possible, though getting the blocks in the proper place will increase the complexity quite a bit. If you do make one, please add or link to it from this thread.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.