Hey there, for my map I am making a 6 input AND gate, basically I designed it like this:
(all inputs are off)
Now the problem is that in this picture, you can see ALL of the inputs are on EXCEPT for one near the middle. The black circled one is the problem here, and is the only input that is OFF in this picture.
As shown in the yellow and black circles, whenever at least 3 inputs are on (aka the yellow circle) , the black one will turn on the output regardless whether or not the other 2 have been turned on.
I want to make it so ALL of them have to be on and THEN the output is on, am I doing something incorrect?
Hey there, for my map I am making a 6 input AND gate, basically I designed it like this:
Now the problem is that in this picture, you can see ALL of the inputs are on EXCEPT for one near the middle. The black circled one is the problem here, and is the only input that is OFF in this picture.
As shown in the yellow and black circles, whenever at least 3 inputs are on (aka the yellow circle) , the black one will turn on the output regardless whether or not the other 2 have been turned on.
I want to make it so ALL of them have to be on and THEN the output is on, am I doing something incorrect?
Yes. You're blocking the redstone current with the torches. You need it such that if ANY of the torches connected to a switch is on it activates ALL of the redstone in that line (the torches are NOT part of the line they should only activate it). Like this:
Also when you hook a torch up to redstone ADJACENT to the torch, the torch end up activating the redstone instead of the other way around.
You can also easily build a combination circuit with this. If you want the switch to have to be up, then replace it's torch with redstone. Tah-dah! Instant combo.
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Is it? Pre-1.7, a repeater should only be powered if a line of redstone points directly at its input side, much like a solid block is only powered if a line points directly at it. There is, however, no space in the above schematic where you can insert a repeater in a place where redstone points directly at it, and not block a torch at the same time.
Only in 1.7, redstone will actually snap to the input side of a repeater. At least, that was tweeted by the devs. Even if the patch is out already, I have no means to test it until I get home in about 6 hours from now.
Do you really need them all in a row like that? It may be easier for you to feed them through normal 2-input AND gates, with additional AND gates connecting the outputs as many times as you need until you reach 1 input. Some AND electrical chips may come with more than 2 input functionality, but inside its still arranged like this.
I'm talking very basic, of course, if you don't want to have to figure out the (slightly more) difficult stuff you're working with here.
(all inputs are off)
Now the problem is that in this picture, you can see ALL of the inputs are on EXCEPT for one near the middle. The black circled one is the problem here, and is the only input that is OFF in this picture.
As shown in the yellow and black circles, whenever at least 3 inputs are on (aka the yellow circle) , the black one will turn on the output regardless whether or not the other 2 have been turned on.
I want to make it so ALL of them have to be on and THEN the output is on, am I doing something incorrect?
Yes. You're blocking the redstone current with the torches. You need it such that if ANY of the torches connected to a switch is on it activates ALL of the redstone in that line (the torches are NOT part of the line they should only activate it). Like this:
Also when you hook a torch up to redstone ADJACENT to the torch, the torch end up activating the redstone instead of the other way around.
You can also easily build a combination circuit with this. If you want the switch to have to be up, then replace it's torch with redstone. Tah-dah! Instant combo.
You can build an AND gate with any number of inputs like this; its size is only limited by the number of chunks the game can load :laugh.gif:
My map can continue now thanks to you haha, I made a 4 input AND gate using that design, so I presumed it would work for 6 lol.
Thanks SO much!
Well at some point you need some extra redstone trickery to get past the current distance limit...
That's true already.
Only in 1.7, redstone will actually snap to the input side of a repeater. At least, that was tweeted by the devs. Even if the patch is out already, I have no means to test it until I get home in about 6 hours from now.
I'm talking very basic, of course, if you don't want to have to figure out the (slightly more) difficult stuff you're working with here.
I'd like to decline recognition since I only quoted the idea...