You sir, are awesome. Most of all I love how you explain the mechanics of how each thing you create works. I'm sure a lot of people are content to just copy a circuit and be happy that it works, but I'm trying to understand why each thing works, so I particularly appreciate the way you make your tutorial videos. Keep up the awesome work! :biggrin.gif:
Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
Oh, okay. :tongue.gif:
My complements to him for the superb video tutorials, then. :biggrin.gif:
And to you, for knowing where to find the great tips. :wink.gif:
Any ideas for how to get this switch to cooperate?
I want the button to toggle, and the switch to override it (got that done)... now I'm trying to get that same switch to open and close the door, same as if it was leading straight into the door... but without messing up the existing circuit on the side.
Oh, okay. :tongue.gif:
My complements to him for the superb video tutorials, then. :biggrin.gif:
Any ideas for how to get this switch to cooperate?
I don't understand what the problem is. You can press a button to toggle the output, or you can flip a lever up and down to make it toggle.
Did you want something which would toggle with just the single flip of a Lever each time?
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Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
Move the lever up = toggle the door open.
Move the lever down = toggle the door closed, and override the button (acting as a lock).
The button also toggles the door, unless the lever is down (in which case it is ignored).
Ok, in this case you'll need the Lever to control the door-mechanism directly. Levers by their very nature toggle their state with each press. T Flip-Flops are just fancy ways of making buttons act like levers.
What's key though is that you must set it up so that the door is CLOSED when the Lever is ON. This way the wire will be "saturated" and it won't matter what the T Flip-Flop's current state is. One problem you'll face though is that when the T Flip-Flop itself is telling the Door to be shut, the Lever won't be able to open it.
If you want the Lever to over-ride the TFF in all cases, then things are going to get a fair bit more complicated.
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Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
Ok, in this case you'll need the Lever to control the door-mechanism directly. Levers by their very nature toggle their state with each press. T Flip-Flops are just fancy ways of making buttons act like levers.
What's key though is that you must set it up so that the door is CLOSED when the Lever is ON. This way the wire will be "saturated" and it won't matter what the T Flip-Flop's current state is. One problem you'll face though is that when the T Flip-Flop itself is telling the Door to be shut, the Lever won't be able to open it.
Yeah, that's what I tried above... and that was exactly the problem I ran into.
Yeah, that's what I tried above... and that was exactly the problem I ran into.
Yes, that sounds like exactly what I want. The TFF should be run by the button, and the lever should over-ride it.
Where do I begin?
I guess we can throw space-saving out the window... I'll just make the cave bigger. :tongue.gif:
Since a Toggle Flip-Flop can be easily simulated by a Lever, try making some practice circuits where one Lever will always be able to over-ride the other one regardless of its state.
I've never done it before, so I can't give you much more advice on this. Also I have to sleep. Happy redstoning.
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Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
Since a Toggle Flip-Flop can be easily simulated by a Lever, try making some practice circuits where one Lever will always be able to over-ride the other one regardless of its state.
Hmm... I recently saw a video about a circuit that does something like that...
Problem was, the guy who made it doesn't understand why it works: :tongue.gif:
Fast-forward to 6:25 for the circuit.
Me... I'm not sure how to implement this into my existing circuit. :unsure.gif:
I'm pretty sure I understand what your asking for and I put together a door that works like you want it too. The wiring may be a bit confusing, but it is somewhat compact. You can find the save here
PS: You need the piston mod to open this save, otherwise it does nothing.
You need the piston mod to open this save, otherwise it does nothing.
I have the Piston mod, but due to a prior mod conflict, I had to reassign the data values.
Default is 100, 101, 102, and 103.
Mine is 200, 201, 202, and 203.
Yeah... it replaced your pistons with 8 wood and 4 stone shelves.
What type of pistons did you use? I'll replace them.
There was also some broken redstone and torches laying around the circuits...
Okay, I think I've figured out how most of the circuit works, but there's one item I'm still confused about...
Attached to the button in your map is this vertical contraption: (hope my made-up style is intuitive enough)
Based on it's behavior, I've figured out that it's some kind of vertical T flip-flop.
I'm wondering if the little monostable circuit at the beginning is part of that, or if it's a separate circuit... :unsure.gif:
I have lots of horizontal space, but I don't really want a ceiling 5 blocks high. I'd like to replace this with the 4x6x2 TFF shown here (because it's shorter, and I understand how that one works)... but I don't know if that little monostable circuit at the beginning is part of that vertical TFF, or for something else.
I'm wondering if the little monostable circuit at the beginning is part of that, or if it's a separate circuit... :unsure.gif:
That bit at the beginning is not a monostable circuit, but an edge-trigger that is sometimes necessary for T flip-flops to work properly. However, it requires that the input changes state for it to activate properly (which is why a button would be used).
I'm pretty sure I understand what your asking for and I put together a door that works like you want it too. The wiring may be a bit confusing, but it is somewhat compact. You can find the save here
PS: You need the piston mod to open this save, otherwise it does nothing.
I successfully managed to reproduce your design, and adapt it to fit my needs.
It works perfectly: problem solved! :biggrin.gif:
I also managed to improve the timing on the system, by adding a repeater with a delay of 1 to the wire that powers the top pair of forward-facing pistons. This made top and bottom move together, in perfect sync.
In my reproduction, I replaced your vertical T flip-flop with the horizontal 4x6x2 design mentioned in my last post, and snuggled that right alongside the circuit that reverses the on/off cycles.
Woah, hold off on that praise there, it belongs to somebody else! That video was made by "MinecraftAddict" who goes around the forums as "wishiwasonmaui": http://www.minecraftforum.net/user/47973-wishiwasonmaui/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
My complements to him for the superb video tutorials, then. :biggrin.gif:
And to you, for knowing where to find the great tips. :wink.gif:
Any ideas for how to get this switch to cooperate?
I want the button to toggle, and the switch to override it (got that done)... now I'm trying to get that same switch to open and close the door, same as if it was leading straight into the door... but without messing up the existing circuit on the side.
I don't understand what the problem is. You can press a button to toggle the output, or you can flip a lever up and down to make it toggle.
Did you want something which would toggle with just the single flip of a Lever each time?
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
Yes.
Move the lever up = toggle the door open.
Move the lever down = toggle the door closed, and override the button (acting as a lock).
The button also toggles the door, unless the lever is down (in which case the button is ignored).
Ok, in this case you'll need the Lever to control the door-mechanism directly. Levers by their very nature toggle their state with each press. T Flip-Flops are just fancy ways of making buttons act like levers.
What's key though is that you must set it up so that the door is CLOSED when the Lever is ON. This way the wire will be "saturated" and it won't matter what the T Flip-Flop's current state is. One problem you'll face though is that when the T Flip-Flop itself is telling the Door to be shut, the Lever won't be able to open it.
If you want the Lever to over-ride the TFF in all cases, then things are going to get a fair bit more complicated.
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
Yes, that sounds like exactly what I want. The TFF should be run by the button, and the lever should over-ride it.
Where do I begin?
I guess we can throw space-saving out the window... I'll just make the cave bigger. :tongue.gif:
Since a Toggle Flip-Flop can be easily simulated by a Lever, try making some practice circuits where one Lever will always be able to over-ride the other one regardless of its state.
I've never done it before, so I can't give you much more advice on this. Also I have to sleep. Happy redstoning.
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
Problem was, the guy who made it doesn't understand why it works: :tongue.gif:
Fast-forward to 6:25 for the circuit.
Me... I'm not sure how to implement this into my existing circuit. :unsure.gif:
PS: You need the piston mod to open this save, otherwise it does nothing.
I have the Piston mod, but due to a prior mod conflict, I had to reassign the data values.
Default is 100, 101, 102, and 103.
Mine is 200, 201, 202, and 203.
Yeah... it replaced your pistons with 8 wood and 4 stone shelves.
What type of pistons did you use? I'll replace them.
There was also some broken redstone and torches laying around the circuits...
How'd you do that? :blink.gif:
Can you please help me understand the wiring?
Attached to the button in your map is this vertical contraption:
(hope my made-up style is intuitive enough)
Based on it's behavior, I've figured out that it's some kind of vertical T flip-flop.
I'm wondering if the little monostable circuit at the beginning is part of that, or if it's a separate circuit... :unsure.gif:
I have lots of horizontal space, but I don't really want a ceiling 5 blocks high. I'd like to replace this with the 4x6x2 TFF shown here (because it's shorter, and I understand how that one works)... but I don't know if that little monostable circuit at the beginning is part of that vertical TFF, or for something else.
That bit at the beginning is not a monostable circuit, but an edge-trigger that is sometimes necessary for T flip-flops to work properly. However, it requires that the input changes state for it to activate properly (which is why a button would be used).
I successfully managed to reproduce your design, and adapt it to fit my needs.
It works perfectly: problem solved! :biggrin.gif:
I also managed to improve the timing on the system, by adding a repeater with a delay of 1 to the wire that powers the top pair of forward-facing pistons. This made top and bottom move together, in perfect sync.
In my reproduction, I replaced your vertical T flip-flop with the horizontal 4x6x2 design mentioned in my last post, and snuggled that right alongside the circuit that reverses the on/off cycles.
Many thanks to everyone that made this possible!