Hey guys I've been building a pretty insane TNT tree farm and I finally got all the TNT working right but I also set up a way to flush the system with water streams from the top. The problem is I want them to flush after every blast, wait long enough for the water streams to decay and then blast again.
I have found about two stacks of 64 and one stack of 25 is enough delay for this to happen. The problem is I can't seem to find a way to send a brief pulse to the water flushing system, wait and then fire. What happens if I use a hopper clock is it's on for the full delay and then the TNT starts dropping while the water is still there.
If I feed the system with a observer it still sends out two signals, one at the start and one as the redstone signal dies. I tried piston feed tapes, but they didn't work due to the odd number of blocks. I honestly can't figure out a way to send a brief pulse and not have it pulse again when the clock turns off. If any of you guys can help it would be great.
Guess I closed my own topic? Managed to find a similar thread and an inverted falling edge detector works perfectly. Having the detector lit up with a torch, turning the torch off with the timer makes it pulse once at the start of each cycle and not the end. Thanks to the people who viewed this thread =)
Hey guys I've been building a pretty insane TNT tree farm and I finally got all the TNT working right but I also set up a way to flush the system with water streams from the top. The problem is I want them to flush after every blast, wait long enough for the water streams to decay and then blast again.
I have found about two stacks of 64 and one stack of 25 is enough delay for this to happen. The problem is I can't seem to find a way to send a brief pulse to the water flushing system, wait and then fire. What happens if I use a hopper clock is it's on for the full delay and then the TNT starts dropping while the water is still there.
If I feed the system with a observer it still sends out two signals, one at the start and one as the redstone signal dies. I tried piston feed tapes, but they didn't work due to the odd number of blocks. I honestly can't figure out a way to send a brief pulse and not have it pulse again when the clock turns off. If any of you guys can help it would be great.
Guess I closed my own topic? Managed to find a similar thread and an inverted falling edge detector works perfectly. Having the detector lit up with a torch, turning the torch off with the timer makes it pulse once at the start of each cycle and not the end. Thanks to the people who viewed this thread =)