Hi, I'm still new to understand some mechanisms as structure blocks or command blocks.
Actually, all I'd like to do is to load a small structure (inside the 32X32X32 block range of the structure block), but far from the loading structure block.
I want to trigger the structure block via redstone and the structure would appear like 500 or 1000 blocks away.
I see some tutorials about huge structures, but not on specifically extending the distance of 32 blocks.
How to extend structure block relative position's distance?
Or is there a way to do a "setblock" or "fill" command that will occur far from the command trigger point?
Hi, I'm still new to understand some mechanisms as structure blocks or command blocks.
Actually, all I'd like to do is to load a small structure (inside the 32X32X32 block range of the structure block), but far from the loading structure block.
I want to trigger the structure block via redstone and the structure would appear like 500 or 1000 blocks away.
I see some tutorials about huge structures, but not on specifically extending the distance of 32 blocks.
How to extend structure block relative position's distance?
Or is there a way to do a "setblock" or "fill" command that will occur far from the command trigger point?
I red about spreadplayers commands with an entity that loads the far chunk.
I could not make that system functional. I don't know what I'm doing wrong. I'm confused with all this.
Actually, I'm trying to create a redstone block far away that will activates another system (ex: summon a chest with goods in it).
I tried a system with 3 commands block that are activated very rapidly and in a specific order (see image):
1. the button to push
2. teleports the player to the far chunk where I want a redstone block to appear
3. the redstone block appears in the far chunk (setblock redstone_block)
4. teleports back the player where he activated the system
So, the player is teleported at the chunk where is the summoned chest and comes back right after (in a blink of an eye).
And eventually, in my adventure, the player will reach that area with the chest that he summoned earlier in the game.
Any idea to create this in a more efficient way?