As the title suggest, im wondering how to activate redstone in different speed than deactivate, for example "switching out a wall with a chest" so, the wall get pulled away then the chest comes in - short - the wall goes away first - then chest come in after. but when closing - the chest go back first - then the wall comes back after. how do i make the piston activate in 2 second after activating the redstone,then taking 4 second to close or the other way around (vice versa)????
As the title suggest, im wondering how to activate redstone in different speed than deactivate, for example "switching out a wall with a chest" so, the wall get pulled away then the chest comes in - short - the wall goes away first - then chest come in after. but when closing - the chest go back first - then the wall comes back after. how do i make the piston activate in 2 second after activating the redstone,then taking 4 second to close or the other way around (vice versa)????
The actual time it takes a piston to extend/retract is fixed.
What it appears you are describing is an ABBA circuit where first A then B happens followed by first B then A.
In this case, on first activation the wall would be removed, then the chest pushed forward: on second activation the chest would be retracted, then the wall restored.
Given that you also appear to be describing a device with chests being moved by pistons, it would appear you are playing bedrock edition (chests can be neither pushed nor pulled in java) so you would want to ask [here as there are enough other differences in redstone component behavior between the two versions to render designs generally not cross-compatible.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Thank you, for your information. Knowing the name of the circuit is enough for me to research more into it, and im an old minecraft player that left the game in 2014, but im back playing with the redstone, so i dont really know about the piston. By the way i am playing on Java/pc edition but just took the chest-wall as a "example".
As the title suggest, im wondering how to activate redstone in different speed than deactivate, for example "switching out a wall with a chest" so, the wall get pulled away then the chest comes in - short - the wall goes away first - then chest come in after. but when closing - the chest go back first - then the wall comes back after. how do i make the piston activate in 2 second after activating the redstone,then taking 4 second to close or the other way around (vice versa)????
The actual time it takes a piston to extend/retract is fixed.
What it appears you are describing is an ABBA circuit where first A then B happens followed by first B then A.
In this case, on first activation the wall would be removed, then the chest pushed forward: on second activation the chest would be retracted, then the wall restored.
Given that you also appear to be describing a device with chests being moved by pistons, it would appear you are playing bedrock edition (chests can be neither pushed nor pulled in java) so you would want to ask [here as there are enough other differences in redstone component behavior between the two versions to render designs generally not cross-compatible.
Thank you, for your information. Knowing the name of the circuit is enough for me to research more into it, and im an old minecraft player that left the game in 2014, but im back playing with the redstone, so i dont really know about the piston. By the way i am playing on Java/pc edition but just took the chest-wall as a "example".