I actually figured out a way to do it! Not sure if it's a good way at all but it works. I put a block underneath the middle with a Redstone torch on each side so each torch is under a fence gate, then a block with a Redstone torch under that block so the other two torches turn off. I ran a Redstone line from each pressure plate to a piston with an observer on it, and connected that to a repeater set to 3 ticks, and that repeater goes into a comparator signal extender that goes into the bottom Redstone torch. Like so:
I tried this as you explained, but had issues the redstone torches being too close to the redstone beneath the pressure plates. As a resolve, I moved them one space further away and set the repeater to 4-ticks. Another change was to run a sticky piston upside down with a block on its plate. When the piston is activated, it pushes down the block that then connects a signal from a repeater being powered by a torch and redstone. I left out the Observer. This seemed to work well and allowed for time to travel through the gates. The white blocks indicate the changes...
That issue is fixed by the red stone torches being turned off with the one I placed underneath. This was the main problem I had when trying to figure this out, I didn't want to place the pressure plates further away, so the only way I found was the way I did it. The observer is important to how this works, if I had a red stone block instead it just locked the whole thing to on once a pre4assure plate was pressed.
The observer is important because it just gives a small Redstone pulse, I tried with a red stone block but that just locks the whole mechanism. I tried so many designs but the main problem is that everything locks up in on mode once a pressure plate is activated since it's right next to the redstone torches under the fence gates. Using an observer solved that issue.
> Stone pressure plates are on top of the observer blocks
> Fencegates are above the grey blocks
> Dirt blocks are there to 'Block' redstone dust so the lowest dust (either side of the central 'Y'-Torch tower) does not join with the dust just under the lowest observer
> The repeators are on 2 ticks (Since observers only give a 1 tick pulse)
> The Comparitors are a delay circuit to keep gates open
(FYI the rails are on Barrier blocks to make things clearer)
The only 'problem' is that as you walk on the pressure plates the opposite gate take a slightly longer time to open than the one nearest the player
Yeah, that's much better! I'm also far from an expert on redstone. I sorta blindbly stumble in the dark and sometimes things work. I'm gonna try your design right now, thanks a lot!!
Edit: It works, but mt design closes the gates quicker, I'm gonna play around with your design and see if I can get it to close quicker. Thanks again!
Yeah, that's much better! I'm also far from an expert on redstone. I sorta blindbly stumble in the dark and sometimes things work. I'm gonna try your design right now, thanks a lot!!
Edit: It works, but mt design closes the gates quicker, I'm gonna play around with your design and see if I can get it to close quicker. Thanks again!
NP - glad to be of help.
There's many way to achive delays I just like the comparitor setup for simplicity
I redesigned my way of doing it, after trying yours and playing with mixing our designs I found that a piston with an observer works best in my opinion. It opens and closes the gates with the most customisable setting of all the ways I tried. This is what it looks like now:
This sounds/looks good To be quite honest, i thought you might appreciate the inverse: the gates staying open to allow foot traffic, but closing upon the arrival of a minecart. This could be accomplished using detector rails to generate a signal and thus no need for the pressure plates. Just a thought.
Here's a photo of what I want:
Can I make each pressure plate open both fence gates?
I actually figured out a way to do it! Not sure if it's a good way at all but it works. I put a block underneath the middle with a Redstone torch on each side so each torch is under a fence gate, then a block with a Redstone torch under that block so the other two torches turn off. I ran a Redstone line from each pressure plate to a piston with an observer on it, and connected that to a repeater set to 3 ticks, and that repeater goes into a comparator signal extender that goes into the bottom Redstone torch. Like so:
That's, complicated.
Why not skip the Observer?
I'm a programmer. I use C/C++, BASIC, Assembly, and Python. If i sound too technicial, that's because it's the way i think.
My Suggestions
I tried this as you explained, but had issues the redstone torches being too close to the redstone beneath the pressure plates. As a resolve, I moved them one space further away and set the repeater to 4-ticks. Another change was to run a sticky piston upside down with a block on its plate. When the piston is activated, it pushes down the block that then connects a signal from a repeater being powered by a torch and redstone. I left out the Observer. This seemed to work well and allowed for time to travel through the gates. The white blocks indicate the changes...
That issue is fixed by the red stone torches being turned off with the one I placed underneath. This was the main problem I had when trying to figure this out, I didn't want to place the pressure plates further away, so the only way I found was the way I did it. The observer is important to how this works, if I had a red stone block instead it just locked the whole thing to on once a pre4assure plate was pressed.
The observer is important because it just gives a small Redstone pulse, I tried with a red stone block but that just locks the whole mechanism. I tried so many designs but the main problem is that everything locks up in on mode once a pressure plate is activated since it's right next to the redstone torches under the fence gates. Using an observer solved that issue.
Thanks, I'll take another look at it.
Will this work for you ??
> Stone pressure plates are on top of the observer blocks
> Fencegates are above the grey blocks
> Dirt blocks are there to 'Block' redstone dust so the lowest dust (either side of the central 'Y'-Torch tower) does not join with the dust just under the lowest observer
> The repeators are on 2 ticks (Since observers only give a 1 tick pulse)
> The Comparitors are a delay circuit to keep gates open
(FYI the rails are on Barrier blocks to make things clearer)
The only 'problem' is that as you walk on the pressure plates the opposite gate take a slightly longer time to open than the one nearest the player
Now that's elegant solution.There are small fixes, but this is cetainly better than OP's solution.
I'm a programmer. I use C/C++, BASIC, Assembly, and Python. If i sound too technicial, that's because it's the way i think.
My Suggestions
I'm sure there is - I only dabble in redstone (I'm no MumboJumbo)
in fact looking back, you could remove one of the 2 comparitors that are pointing towards you (& the redstone dust under a dirt block),
Join the 2 white blocks under the lower observers with redstone dust - allowing the removal of a Repeator - & it still works the same way.
Not sure if it makes it more resource friendly though... let's see
Mk I version:
1 repeater, 1 comparitor & dust to join together =
Mk II version:
Conclusion: Reduction in 2 redstone dust, 6 Stone & 1 Quartz
(Observers removed for clarity / Green blocks - what's been added, Red blocks are what's removed)
Yeah, that's much better! I'm also far from an expert on redstone. I sorta blindbly stumble in the dark and sometimes things work. I'm gonna try your design right now, thanks a lot!!
Edit: It works, but mt design closes the gates quicker, I'm gonna play around with your design and see if I can get it to close quicker. Thanks again!
NP - glad to be of help.
There's many way to achive delays I just like the comparitor setup for simplicity
I redesigned my way of doing it, after trying yours and playing with mixing our designs I found that a piston with an observer works best in my opinion. It opens and closes the gates with the most customisable setting of all the ways I tried. This is what it looks like now:
This sounds/looks good To be quite honest, i thought you might appreciate the inverse: the gates staying open to allow foot traffic, but closing upon the arrival of a minecart. This could be accomplished using detector rails to generate a signal and thus no need for the pressure plates. Just a thought.
Cheers!