I am making a small minigame in which at the start all players start on a towering pillar that's being lowered to the ground. In concept, I used sand and a piston activated by a clock pushing the tower of concrete powder down until it is flush with the ground. While this worked fine, the flaw was when a player stands on the powder it is fine, until it falls down. The player will fall into the blocks suffocating them if they don't jump up by the second drop. Another flaw is that if a player is to stand still, they get pushed off the pillar when it falls a block.
My first thought was to give up. My second thought was to use command blocks to have the pillar descend almost seamlessly rather than a block at a time to give it a more mechanical feel to it. Anyways I have no clue how to go about doing this and am searching for help. Thanks in advance <3
I'm by no means an expert on commands but here are my immediate thoughts:
If you're using command blocks you could delete the blocks at the top of the pillar(s), that way there would be no falling blocks to fall into and get pushed out of. Also, you wouldn't be limited to 1 block wide pillars.
For a smoother drop you could try alternatingly replacing the top blocks with slabs and removing the slabs.
Or replacing the second and third blocks from the top with extended sticky pistons which should contract due to a lack of redstone signal thereby dragging the top block down at least somewhat smoothly?
I am making a small minigame in which at the start all players start on a towering pillar that's being lowered to the ground. In concept, I used sand and a piston activated by a clock pushing the tower of concrete powder down until it is flush with the ground. While this worked fine, the flaw was when a player stands on the powder it is fine, until it falls down. The player will fall into the blocks suffocating them if they don't jump up by the second drop. Another flaw is that if a player is to stand still, they get pushed off the pillar when it falls a block.
My first thought was to give up. My second thought was to use command blocks to have the pillar descend almost seamlessly rather than a block at a time to give it a more mechanical feel to it. Anyways I have no clue how to go about doing this and am searching for help. Thanks in advance <3
I'm by no means an expert on commands but here are my immediate thoughts:
If you're using command blocks you could delete the blocks at the top of the pillar(s), that way there would be no falling blocks to fall into and get pushed out of. Also, you wouldn't be limited to 1 block wide pillars.
For a smoother drop you could try alternatingly replacing the top blocks with slabs and removing the slabs.
Or replacing the second and third blocks from the top with extended sticky pistons which should contract due to a lack of redstone signal thereby dragging the top block down at least somewhat smoothly?
(Or maybe that would be jerkier? I'm not sure.)
Just testing.