Feed that repeater right in front of the t flip flops into one of your blueish blocks that will make it act kind of like a redstone block. It will power those t flip flops and keep the circuit going.
Feed that repeater right in front of the t flip flops into one of your blueish blocks that will make it act kind of like a redstone block. It will power those t flip flops and keep the circuit going.
the circuit is still being powered all the way through but the t flip flops arent getting any power
I missed this too when I looked at drhubs reply, but the droppers [D3 droppers see below] in the dropper-hopper T-flip-flop need to be hard powered, not soft powered (or powered, not activated)
H D1
D2D3
I tried a few things, but – without widening the cyan line to hard power the droppers – a different T-flip-flop is needed.
Even widening the red wool to 3x2, the only T-flip-flop I can fit in the space and power from the cyan line flashes once with each state change.
Is there any reason each torch tower needs its own T-flip-flop?
[Using a single T-flip-flop to control the entire cyan RS line and simply powering the torch towers by RS dust across the red wool seems simpler.
If some towers are to be off and some on at any given time, the 3 red wool give space enough to insert inverters where needed and changing the positioning of the inverters would be only slightly more annoying than changing the intitial state of the red wool T-flip-flops.
If it would work, this option would be cheaper and a bit less laggy...]
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I missed this too when I looked at drhubs reply, but the droppers [D3 droppers see below] in the dropper-hopper T-flip-flop need to be hard powered, not soft powered (or powered, not activated)
H D1
D2D3
I tried a few things, but – without widening the cyan line to hard power the droppers – a different T-flip-flop is needed.
Even widening the red wool to 3x2, the only T-flip-flop I can fit in the space and power from the cyan line flashes once with each state change.
Is there any reason each torch tower needs its own T-flip-flop?
[Using a single T-flip-flop to control the entire cyan RS line and simply powering the torch towers by RS dust across the red wool seems simpler.
If some towers are to be off and some on at any given time, the 3 red wool give space enough to insert inverters where needed and changing the positioning of the inverters would be only slightly more annoying than changing the intitial state of the red wool T-flip-flops.
If it would work, this option would be cheaper and a bit less laggy...]
im making a prison in the nether and i need a bunch of cells doors to open all at once or individually so i tried t flip flops with torch towers
I figured out a way to make it work. I hope this is what you are looking for. I kept that one line width but I had to add a little depth if that isn't an issue.
quote=drhubs
I figured out a way to make it work. I hope this is what you are looking for. I kept that one line width but I had to add a little depth if that isn't an issue.
Innovative & creative :>: (if expensive) solution; link filed against future need...
Still fiddling myself, looking for something cheaper that meets the device requirements
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
quote=drhubs
I figured out a way to make it work. I hope this is what you are looking for. I kept that one line width but I had to add a little depth if that isn't an issue.
Innovative & creative :>: (if expensive) solution; link filed against future need...
Still fiddling myself, looking for something cheaper that meets the device requirements
Yeah, it was kind of tricky trying to do. I had a slightly cheaper way but realms wasn't liking it and it seemed kind of buggy. This was the first one that gave me no issue. My one complaint is when you turn it on it has a brief delay I believe of 1 or 2 ticks but assuming he isn't running a fast clock into these I don't imagine it should bug out on him.
i need help with my circuit there is a photo i need those t flip flops to power but this line has to stay 1 block
Feed that repeater right in front of the t flip flops into one of your blueish blocks that will make it act kind of like a redstone block. It will power those t flip flops and keep the circuit going.
the circuit is still being powered all the way through but the t flip flops arent getting any power
And you placed the block I told you to?
I missed this too when I looked at drhubs reply, but the droppers [D3 droppers see below] in the dropper-hopper T-flip-flop need to be hard powered, not soft powered (or powered, not activated)
H D1
D2D3
I tried a few things, but – without widening the cyan line to hard power the droppers – a different T-flip-flop is needed.
Even widening the red wool to 3x2, the only T-flip-flop I can fit in the space and power from the cyan line flashes once with each state change.
Is there any reason each torch tower needs its own T-flip-flop?
[Using a single T-flip-flop to control the entire cyan RS line and simply powering the torch towers by RS dust across the red wool seems simpler.
If some towers are to be off and some on at any given time, the 3 red wool give space enough to insert inverters where needed and changing the positioning of the inverters would be only slightly more annoying than changing the intitial state of the red wool T-flip-flops.
If it would work, this option would be cheaper and a bit less laggy...]
im making a prison in the nether and i need a bunch of cells doors to open all at once or individually so i tried t flip flops with torch towers
heres the cells that need to be opened
I figured out a way to make it work. I hope this is what you are looking for. I kept that one line width but I had to add a little depth if that isn't an issue.
quote=drhubs
I figured out a way to make it work. I hope this is what you are looking for. I kept that one line width but I had to add a little depth if that isn't an issue.
Innovative & creative :>: (if expensive) solution; link filed against future need...
Still fiddling myself, looking for something cheaper that meets the device requirements
Yeah, it was kind of tricky trying to do. I had a slightly cheaper way but realms wasn't liking it and it seemed kind of buggy. This was the first one that gave me no issue. My one complaint is when you turn it on it has a brief delay I believe of 1 or 2 ticks but assuming he isn't running a fast clock into these I don't imagine it should bug out on him.
the method of fixing it that Grizdale gave me worked and now its working except when i activate it the server crashes so i gotta fix that