The Meaning of Life, the Universe, and Everything.
Join Date:
11/30/2011
Posts:
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Can anyone suggest a design for a clock that triggers a dispenser to flush a mob farm pad for about 15 seconds, then turns the water off, then waits 45-55 seconds, then does the on/off 15 second dispenser again?
I've been playing around with hopper timers. I can create a hopper timer with a couple sticky pistons (Etho design) and a redstone block in between, but can't figure out how to work in a 45-55 second delay between the 15 second flushes.
Is "two stage clock" the type of thing I should be searching for?
I found this example, but have not fully parsed it yet:
Or is there an easier setup to flush mob farm pads every X seconds for Y duration, every Z seconds?
An alternative would be to insert a counter inbetween a 15 second clock and the dispenser(s).
If you use a 15 second clock that sends a 1-tick pulse to a 4 counter (eg 4 hoppers in a square that circulate a single item between them each time they are depowered/activated by the pulse), then take an output from one of the hoppers you would have a system that is on for 15 seconds then off for 45.
This is limited in that:
the total cycle interval must be an integral multiple of the base clock interval
changes in the fraction of the total interval for which the output is on require rewiring/rebuilding.
The reason so many people use equal on off times is to avoid having the spawn pads mostly flooded (instead of mostly dry) in case the dispensers and clock get out of phase (eg. because of chunk loading).
"minecraft asymmetric timing circuit" or similar may also give you some good links
such as h^^ps://www.y*o*u*tube.com/watch?v=LxdZaQj5pQU
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/30/2011
Posts:
49
Member Details
Thanks. Still searching for one that works. I tried your link, and it claims to do what I want, but after building it, it didn't seem to work as advertised.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/30/2011
Posts:
49
Member Details
I just got something working. It isn't very compact, but it works hehe.
Standard etho hopper timer set turn on/off every 30-60 seconds (still playing with timing).
That feeds into a pulse limiter (y o u tube.com/watch?v=chvHPGP4gC0), so that when the etho timer is "on", I'm only sending one pulse like a button.
That one pulse triggers a signal duration timer I found here: y o u tube.com/watch?v=dNZhugdQwdE . So I put about 12 stone in that hopper setup, and it creates an 'on' signal for 10'ish seconds.
So the etho clock controls how often to dispense water in the farm, and the duration timer thing controls how long to have the water flushing.
Not that compact yet, but good enough. I'll just build it outside the farm and run a signal line in.
Glad to hear you were able to put together a workable solution :>:
quote=Ungkor;/members/Ungkor;/forums/minecraft-java-edition/redstone-discussion-and/2884088-dispenser-clock-for-mob-farm?comment=4]
I just got something working. It isn't very compact, but it works hehe.
Good basic engineering there: first you make it work, then you make it compact/efficient/pretty
THx for posting the links you used, "dNZhugdQwdE" was new to me --> bookmarked
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Can anyone suggest a design for a clock that triggers a dispenser to flush a mob farm pad for about 15 seconds, then turns the water off, then waits 45-55 seconds, then does the on/off 15 second dispenser again?
I've been playing around with hopper timers. I can create a hopper timer with a couple sticky pistons (Etho design) and a redstone block in between, but can't figure out how to work in a 45-55 second delay between the 15 second flushes.
Is "two stage clock" the type of thing I should be searching for?
I found this example, but have not fully parsed it yet:
Or is there an easier setup to flush mob farm pads every X seconds for Y duration, every Z seconds?
An alternative would be to insert a counter inbetween a 15 second clock and the dispenser(s).
If you use a 15 second clock that sends a 1-tick pulse to a 4 counter (eg 4 hoppers in a square that circulate a single item between them each time they are depowered/activated by the pulse), then take an output from one of the hoppers you would have a system that is on for 15 seconds then off for 45.
This is limited in that:
the total cycle interval must be an integral multiple of the base clock interval
changes in the fraction of the total interval for which the output is on require rewiring/rebuilding.
The reason so many people use equal on off times is to avoid having the spawn pads mostly flooded (instead of mostly dry) in case the dispensers and clock get out of phase (eg. because of chunk loading).
"minecraft asymmetric timing circuit" or similar may also give you some good links
such as h^^ps://www.y*o*u*tube.com/watch?v=LxdZaQj5pQU
Thanks. Still searching for one that works. I tried your link, and it claims to do what I want, but after building it, it didn't seem to work as advertised.
I just got something working. It isn't very compact, but it works hehe.
Standard etho hopper timer set turn on/off every 30-60 seconds (still playing with timing).
That feeds into a pulse limiter (y o u tube.com/watch?v=chvHPGP4gC0), so that when the etho timer is "on", I'm only sending one pulse like a button.
That one pulse triggers a signal duration timer I found here: y o u tube.com/watch?v=dNZhugdQwdE . So I put about 12 stone in that hopper setup, and it creates an 'on' signal for 10'ish seconds.
So the etho clock controls how often to dispense water in the farm, and the duration timer thing controls how long to have the water flushing.
Not that compact yet, but good enough. I'll just build it outside the farm and run a signal line in.
Glad to hear you were able to put together a workable solution :>:
quote=Ungkor;/members/Ungkor;/forums/minecraft-java-edition/redstone-discussion-and/2884088-dispenser-clock-for-mob-farm?comment=4]
I just got something working. It isn't very compact, but it works hehe.
Good basic engineering there: first you make it work, then you make it compact/efficient/pretty
THx for posting the links you used, "dNZhugdQwdE" was new to me --> bookmarked