I am currently trying to develop a automated superfurnace with minecarts, hoppers and redstones. For that purpose, i have managed to create an entire system that works around the fact that the minecarts leave a powered rail and come back, waits more than 12 seconds (+8 seconds which is the time of the trip, which gives about 22 to be sure) and then leaves again. Also, it has to be switchable so that i can deactivate the minecart from leaving altogether if im not using the system.
Im trying to figure out a clock that could do that that i could build in survival and would not cost me an arma and a leg (i figured i could use a hopper clock with dozens of hopper but that would cost me about a lifetime supply of iron)
Does any of you have a good idea of what i could use?
Thanks!
P.S. The global system is roughly illustrated in the picture for reference. The levers we see on the forefront would be the clocks
I am currently trying to develop a automated superfurnace with minecarts, hoppers and redstones. For that purpose, i have managed to create an entire system that works around the fact that the minecarts leave a powered rail and come back, waits more than 12 seconds (+8 seconds which is the time of the trip, which gives about 22 to be sure) and then leaves again. Also, it has to be switchable so that i can deactivate the minecart from leaving altogether if im not using the system.
Im trying to figure out a clock that could do that that i could build in survival and would not cost me an arma and a leg (i figured i could use a hopper clock with dozens of hopper but that would cost me about a lifetime supply of iron)
Does any of you have a good idea of what i could use?
Thanks!
P.S. The global system is roughly illustrated in the picture for reference. The levers we see on the forefront would be the clocks
If you're wondering, the Redpower mod has clocks that are decently expensive, but are compressed into a single block, which can be configured to whatever speed setting you desire. I'm sure you could use it, unless you're sticking with vanilla.
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It's worth pointing out that Etho made one of these in his LP world recently. You could just use his design without worry
Yes well i Figured a model would exist of this somewhere but i wanted to try facing the callenge myself first
If you're wondering, the Redpower mod has clocks that are decently expensive, but are compressed into a single block, which can be configured to whatever speed setting you desire. I'm sure you could use it, unless you're sticking with vanilla
I indeed am stuck to vanilla since this is for a server thats alreayd a long ways
1-Piston wheels with 4 pistons, and then stone and redstone blocks.
2-Repeaters, Repeaters, & Repeaters.
3-drop entity's through cobwebs and have them climb water
4-time out the rail so that the mine carts will trip detector rails and activate each other at the right time
Fair enough, though some of these uses a lot of space, which isnt really a possibility in my case. Ill look it up
Hello.
I am currently trying to develop a automated superfurnace with minecarts, hoppers and redstones. For that purpose, i have managed to create an entire system that works around the fact that the minecarts leave a powered rail and come back, waits more than 12 seconds (+8 seconds which is the time of the trip, which gives about 22 to be sure) and then leaves again. Also, it has to be switchable so that i can deactivate the minecart from leaving altogether if im not using the system.
Im trying to figure out a clock that could do that that i could build in survival and would not cost me an arma and a leg (i figured i could use a hopper clock with dozens of hopper but that would cost me about a lifetime supply of iron)
Does any of you have a good idea of what i could use?
Thanks!
P.S. The global system is roughly illustrated in the picture for reference. The levers we see on the forefront would be the clocks
It's worth pointing out that Etho made one of these in his LP world recently. You could just use his design without worry
(she/they)
Get my 1.10.2 modpack :D, Quae Machinis (Machines and Things)
Have a nice day!
If you're wondering, the Redpower mod has clocks that are decently expensive, but are compressed into a single block, which can be configured to whatever speed setting you desire. I'm sure you could use it, unless you're sticking with vanilla.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
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1-Piston wheels with 4 pistons, and then stone and redstone blocks.
2-Repeaters, Repeaters, & Repeaters.
3-drop entity's through cobwebs and have them climb water
4-time out the rail so that the mine carts will trip detector rails and activate each other at the right time
Yes well i Figured a model would exist of this somewhere but i wanted to try facing the callenge myself first
I indeed am stuck to vanilla since this is for a server thats alreayd a long ways
Fair enough, though some of these uses a lot of space, which isnt really a possibility in my case. Ill look it up
I Figured it out! i used 2 systems, the Hopper-latch hopper clock (http://minecraft.gamepedia.com/File:Hopper-latch_hopper_clock.png) and the off pulse limiter (bottom one, http://minecraft.gamepedia.com/File:Or-gate_off-pulse_limiter_(1-tick,_flat).png) To make a short pulse at every 22 seconds, achieving what i wanted. Thanks for the ideas though!