I've got a hopper clock with 10 items in a world. If everyone logs out/back in and/or the chunks are despawns. That 10 items turns into 11...12... 21. I think there's a glitch if a de-spawn happens while the item is moving.
So want to turn this into a cooldown clock instead. Just not sure how to work out the math. So hoppers I understand are 8 game ticks so should be 19 items x 8 game ticks = the cool down? That would be 10 items passing back and forth -1 for the fact the cool down is only for one hopper?
Tried for survival but hopper based clocks are so unreliable. Tried creating a cooldown clock but it's just as unreliable. I put one item in the hoppers... but just check and there was 2 stacks of 64 items + 14. It's a duplication bug which has been around since at least 1.7.
Anyone want free items. Just put a single item into a hopper clock on a vanilla server and leave it for a while. Come back after a week or so and you could end up with 64+ diamonds from the 1 you started with.
Reading the wiki I'm doubting myself.
I've got a hopper clock with 10 items in a world. If everyone logs out/back in and/or the chunks are despawns. That 10 items turns into 11...12... 21. I think there's a glitch if a de-spawn happens while the item is moving.
So want to turn this into a cooldown clock instead. Just not sure how to work out the math. So hoppers I understand are 8 game ticks so should be 19 items x 8 game ticks = the cool down? That would be 10 items passing back and forth -1 for the fact the cool down is only for one hopper?
Tried for survival but hopper based clocks are so unreliable. Tried creating a cooldown clock but it's just as unreliable. I put one item in the hoppers... but just check and there was 2 stacks of 64 items + 14. It's a duplication bug which has been around since at least 1.7.
Anyone want free items. Just put a single item into a hopper clock on a vanilla server and leave it for a while. Come back after a week or so and you could end up with 64+ diamonds from the 1 you started with.