I'm running your fish program on a single player testworld and it looks awesome
2 questions:
- Does the program continue to run even when I'm too far from the command blocks for them to be loaded?
- Is it possible for fish to spawn without player intervention? For them to spawn like normal mobs, while I play my survival world as always, would be just perfect.
If you want to be able to spawn fish anywhere, place 2 hoppers facing eachother, and put 1 item in one of them. They should keep passing it back and forth.
That will keep the chunk loaded.
No they only spawn with player intervention, they are just for decoration
If it is causing lag, delete the poison effect command block, it's what causes the lag.
Fish will continue to swim if you delete the module, however the spawn eggs and pufferfish poisoning will not.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/24/2014
Posts:
60
Minecraft:
RonuPlays
Member Details
I like it! Although I don't think the puffer fish should inflict poison, as the way it does when you eat it symbolizes food poisoning, not just poison because it's poisoness. But it could maybe inflict damage because of its spikes.
Survival-friendly? If not, add a way of spawning them, e.g. mixing one type of fish with an egg.
I tried but I can't find a way!
If you have any ideas, please tell me!
Also:
do:
/give @p minecraft:cobblestone 1
Looks normal, right?
Now empty your inventory of all cobblestone and try this:
/give @p minecraft:cobblestone 1 1
Odd, huh?
I know how to change/edit block/item models I wonder if this model is edit-able...
If it is possible to have different item models for different damages, on things that only useually have 1 damage, then I could add 100000000000000000000 more fish types, without changing any blocks/items, just adding!
Looks normal, right?
Now empty your inventory of all cobblestone and try this:
/give @p minecraft:cobblestone 1 1
Odd, huh?
I know how to change/edit block/item models I wonder if this model is edit-able...
If it is possible to have different item models for different damages, on things that only useually have 1 damage, then I could add 100000000000000000000 more fish types, without changing any blocks/items, just adding!
Ooh! You could add them as naturally spawning creatures and have wild "barn cats" attack them.
Only One Command Block Fish!
By: Kazooo!
With help from: http://mrgarretto.com/cmdcombiner
This is my first Vanila Mod
Fish will continue to swim if you destroy the module.
PufferFish CANNOT poison you if the module is removed!!!
Just insert this into a command block and activate it!
/summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:fill ~ ~ ~1 ~ ~-28 ~1 redstone_block},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~ ~3 ~1 stone},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~ ~4 ~ command_block 0 replace {Command:fill ~ ~2 ~ ~ ~-31 ~1 air}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~3 ~21 ~ {Block:command_block,Time:1,TileEntityData:{Command:fill ~ ~ ~-1 ~6 ~ ~1 prismarine 2}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/give @p minecraft:spawn_egg 1 94 {display:{Name:"Spawn_PufferFish"}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/give @p minecraft:spawn_egg 1 94 {display:{Name:"Spawn_ClownFish"}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/give @p minecraft:spawn_egg 1 94 {display:{Name:"Spawn_Salmon"}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/give @p minecraft:spawn_egg 1 94 {display:{Name:"Spawn_Cod"}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~4 ~ ~-1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Squid,name=Spawn_Cod] ~ ~ ~ /summon Item ~ ~1 ~ {CustomName:"NoKill",Item:{id:fish,Count:1},Age:-32768,PickupDelay:32767,Riding:{id:"Squid",CustomName:"Cod",Invulnerable:1,PersistenceRequired:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:199999980,ShowParticles:0b}]}}},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~5 ~ ~-1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Squid,name=Spawn_Salmon] ~ ~ ~ /summon Item ~ ~1 ~ {CustomName:"NoKill",Item:{id:fish,Count:1,Damage:1},Age:-32768,PickupDelay:32767,Riding:{id:"Squid",CustomName:"Salmon",Invulnerable:1,PersistenceRequired:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:199999980,ShowParticles:0b}]}}},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~6 ~ ~-1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Squid,name=Spawn_ClownFish] ~ ~ ~ /summon Item ~ ~1 ~ {CustomName:"NoKill",Item:{id:fish,Count:1,Damage:2},Age:-32768,PickupDelay:32767,Riding:{id:"Squid",CustomName:"ClownFish",Invulnerable:1,PersistenceRequired:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:199999980,ShowParticles:0b}]}}},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~7 ~ ~-1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/execute @e[type=Squid,name=Spawn_PufferFish] ~ ~ ~ /summon Item ~ ~1 ~ {CustomName:"NoKill",Item:{id:fish,Count:1,Damage:3},Age:-32768,PickupDelay:32767,Riding:{id:"Squid",CustomName:"PufferFish",Invulnerable:1,PersistenceRequired:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:199999980,ShowParticles:0b}]}}},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~8 ~ ~-1 {Block:prismarine,Data:2,Time:1,}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~9 ~ ~-1 {Block:prismarine,Data:2,Time:1,}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~4 ~ ~1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/tp @e[type=Squid,name=Spawn_Cod] ~ ~-900 ~},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~5 ~ ~1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/tp @e[type=Squid,name=Spawn_Salmon] ~ ~-900 ~},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~6 ~ ~1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/tp @e[type=Squid,name=Spawn_ClownFish] ~ ~-900 ~},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~7 ~ ~1 {Block:prismarine,Data:2,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/tp @e[type=Squid,name=Spawn_PufferFish] ~ ~-900 ~},Time:1,}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~8 ~ ~1 {Block:prismarine,Data:2,Time:1,}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:summon FallingSand ~9 ~ ~1 {Block:prismarine,Data:2,Time:1,}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:gamerule commandBlockOutput false},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"fill ~3 ~-5 ~ ~9 ~-5 ~ redstone_block"},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"setblock ~3 ~-4 ~-1 command_block 0 replace {Command:fill ~ ~ ~1 ~6 ~0 ~1 stone 0 replace redstone_block}"},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"setblock ~3 ~-3 ~1 command_block 0 replace {Command:fill ~ ~ ~-1 ~6 ~0 ~-1 redstone_block 0 replace stone}"},Time:1,Riding:{id:FallingSand,Block:command_block,Time:1,TileEntityData:{Command:setblock ~1 ~-2 ~ wall_sign 4 replace {Text1:"{text:'Fish Mobs!',bold:true,color:dark_aqua}",Text2:"{text:'By: Kazooo!',color:aqua}",Text3:"{text:'',color:black}",Text4:"{text:'',color:black}"}},Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:fill ~2 ~-1 ~-2 ~10 ~-1 ~2 stained_glass 11 replace prismarine 2},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:fill ~3 ~ ~-1 ~9 ~3 ~1 air 0 replace prismarine 2},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:fill ~2 ~ ~-2 ~10 ~2 ~2 prismarine 2},Time:1,Riding:{id:"FallingSand",Block:stone,Time:1}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
Video of outdated version:
Thanks TeeSheta Cistoviel, for the video!
Pufferfish now poison you.
FIXED DESPAWNING BUG 4 GOOD!!!!!!!!!!
Please re-install. I have added bugfixes. UPDATED AGAIN!! IS NOW Compatible with "Clear Lag" by: Redezure
Like this? Then check out this!
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
good consepet of the items being fish {=
go to my youtube where I do advanced command tutorials and show off my maps and one commands
go to my website where all my one commands and maps can be found
and check out my demonic magic vanilla mod
code you make the puper fish in flicked posin it is prit esy just add /execut @e[name=?] ~ ~ ~ /effect @e[r=2] poson 1 0
go to my youtube where I do advanced command tutorials and show off my maps and one commands
go to my website where all my one commands and maps can be found
and check out my demonic magic vanilla mod
Done! Please re-install!
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
I know that it added an empty command block, BUT it still does poisoning.
I will update it, to remove the empty command block.
Edit:
Finished!
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
Sounds amazing. Will try later. Really wanted to see those cute little pufferfish swim!
- C.C.
make it be entydata ensted of exeecut summon for the swid tornig in to fish
o in seted of kill triy tp @e[dat] ~ ~-999 ~ becos then no items {=
go to my youtube where I do advanced command tutorials and show off my maps and one commands
go to my website where all my one commands and maps can be found
and check out my demonic magic vanilla mod
DONE!
No more ink sacs!!
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
This is Amazing! Causes lag But still, Its amazing! Thanks for sharing the command!
/execute @e[(SomethingToSelectThePufferFishWith)] ~ ~ ~ /effect @e[r=2] poison 1 0 true
No way!
The fish are immortal.
/kill works though!
If you remove the module, the pufferfish will stop poisoning entities.
Guardians attack them!
Already Implemented!
Like 2 days ago!
The quick link is outdated!
Don't use it!
Delete the poisoning commandblock and it will be lag-free
Also someone has copied my hard work without crediting me ):
http://www.planetminecraft.com/project/summon-fish-one-command-vanilla-18/
They used an old verison of my command that I, accidentally forgot the sign on!
First Video!
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
If you want to be able to spawn fish anywhere, place 2 hoppers facing eachother, and put 1 item in one of them. They should keep passing it back and forth.
That will keep the chunk loaded.
No they only spawn with player intervention, they are just for decoration
If it is causing lag, delete the poison effect command block, it's what causes the lag.
Fish will continue to swim if you delete the module, however the spawn eggs and pufferfish poisoning will not.
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
Hey, I was wondering if you could use the term "vmod" meaning vanilla mod in your post. If so, that would be great. Thanks!
Like them? Post on them! Say your opinion, or suggest more features!
I know what vmod means, but how do I add it to the title, or do I just call it a vmod in my original post, which would look best?
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
Invalid url for clear lag also great cration!
I know...
I should update it, but I've been buzy making more Vmods
It is currently posted here: http://redezure.weebly.com/
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
I like it! Although I don't think the puffer fish should inflict poison, as the way it does when you eat it symbolizes food poisoning, not just poison because it's poisoness. But it could maybe inflict damage because of its spikes.
Survival-friendly? If not, add a way of spawning them, e.g. mixing one type of fish with an egg.
I tried but I can't find a way!
If you have any ideas, please tell me!
Also:
do:
/give @p minecraft:cobblestone 1Looks normal, right?
Now empty your inventory of all cobblestone and try this:
/give @p minecraft:cobblestone 1 1
Odd, huh?
I know how to change/edit block/item models I wonder if this model is edit-able...
If it is possible to have different item models for different damages, on things that only useually have 1 damage, then I could add 100000000000000000000 more fish types, without changing any blocks/items, just adding!
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
Ooh! You could add them as naturally spawning creatures and have wild "barn cats" attack them.