Here is my original map of Othello (you'll see made by Deconverted Man as that is a dif name I'm known by) -- anyway, the current score system is WAY over complex, I want it to clone the blocks so you can see the score - but... I know there must be a better way then what I'm doing to give black +1 and white +1 - I have the wool cycle, then add and subtract and so on - so the score will get stuck and show the wrong darn numbers.
So... anyone want to take a swing at making this far, far easier to do the darn score system then what I have now?
Edit the map as you want, upload result, and/or just tell me what the bleep to do and I'll do it myself @[email protected]; I'm lost on this, had an idea to do sandblocks, that one turned out to be harder in the end - so... bleep if I know anymore.
blacktotal and whitetotal are the dummy commands for the scoreboard as of now.
Each of the 64 blocks has a button under it, cycling though white/black/blank. So for each one of those blocks there is a secondary counter (behind the huge thing) that says "is (X) white?" if yes, it +1 whitetotal, then if black is yes it takes -1 from white and +1 to black, and if blank it -1 black.
So, given there are 64 of these things running in the background its no wonder that I'll get glitch's - plus the output of the final result (black =3 for example) clone's the number(s) into the spot to the left of the game grid. again this might be an issue, as you sometimes have to press the button, move over to there, see the number change, then go back to the button... and then press it again and check again... I feel that if I only had the darn numbers placed near to the player, maybe on the ground or something, or above the board ... that might not be a big issue, or it just might be that there is just so much hoppers going on... I feel less would be better. So...
I downloaded the map and tried it out, but I just don't understand what you're asking for. Does the game work yet? I could only place white blocks and they didn't turn black blocks white like they would in Othello, so I am very confused about how the score system works/doesn't work.
when you press a button it becomes white, when you press the same button it becomes black, and when you press it a third time it becomes clear.
The score is on the left where the big numbers will get bigger (or smaller) depending on how much black or white is on the board, the game DOES NOT do the flips automatically - that would require some sort of computer that is WAY beyond me.
The score system looks at each block and adds +1 to white, then -1 white +1 black then -1 black because that is the sequence that each button cycles though.
SIGH, also of note with the new loader and/or updates you might have to check the hoppers to see if they are working on the inside of the Othello guts... blahhhhh
Okay, I think I understand. For each square you have an individual command block running /testforblock, right? Without overhauling your entire system, I think the best way to fix your problems is to get rid of the hopper clocks and hook up those command blocks so that they activate each time a button is pressed.
However, I think the best way would have been to use some combination of /testforblocks (not the same as /testforblock) and /stats to count how many black and how many white wool blocks there are. /stats would put the results right into the scoreboard without having to do all that +1 -1 stuff. But that would mean scrapping most of the current system.