This exact same command worked outside of /execute, I had it summoning the fireworks on a very fast clock and then teleporting to the arrow. That caused a ton of lag. Theoretically, this should only cause that lag when there IS an arrow. It doesn't work at all, always "failed to execute"
There is a random character in that command which doesn't appear, but you still have to delete it in the command block by deleting before the first letter r in FireworksRocketEntity. I'm going to try to post the command but that character might appear again.
no, it still doesn't work. I copy/pasted your command, checked through it for other characters, but it didn't work. Same thing.
I see why it isn't working. The forums keep changing the commands that we copy paste into our posts. I think you can make the command work by using the command you put in the first post but just delete the invisible character. Also, can you teach me how to make the commands go in that white box?
im trying to set up a system where if you fall off a platform into water, it tps you back to the main hub.it is on a redstone clock, and I am using the mc swimming scoreboard to detect If someone is in the water. I have it working, but I only want it to tp players within a 30 block radius. could somebody help me please?
You have to change the ? marks with the coordinates of the center of your 30 block radius. You would also have to set the swimming score to 0 for anyone who isn't in the 30 block radius, or just anyone who is in the main hub. You would need to have that on a clock too. This will make it so players who have been teleported to the hub can still enter that 30 block radius and not get instantly teleported.